Player Matchup

Zhong Kui
Zhong Kui
Grandmaster
 
Zhong Kui
Grandmaster
Level 210
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cthulhu
Cthulhu
Grandmaster
 
Cthulhu
Grandmaster
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Gilgamesh
Gilgamesh
Masters
TûrkTD
Gilgamesh
Masters
Level 126
God Stats
16W - 5L
1,827 SR
Queue Stats
125W - 35L
3,003 MMR
Party 2
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 179
1,609 SR
2,001 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 230
1,802 SR
2,203 MMR
Nemesis
Nemesis
Diamond II
BiteTheSteez
Nemesis
Diamond II
Level 346
God Stats
216W - 134L
1,760 SR
Queue Stats
506W - 392L
2,136 MMR
Party 1
Ix Chel
Ix Chel
Masters
Gloomу
Ix Chel
Masters
Level 204
God Stats
32W - 6L
1,870 SR
Queue Stats
170W - 54L
2,441 MMR
Party 1
Cerberus
Cerberus
Diamond IV
ILikethat45
Cerberus
Diamond IV
Level 141
God Stats
13W - 9L
1,777 SR
Queue Stats
232W - 214L
2,033 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
17
3 / 0 / 2
11,386
759
17,957
11,039
9,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
 
Cthulhu
17
1 / 2 / 4
10,908
727
12,936
19,370
20,852
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Gilgamesh
TûrkTD
Gilgamesh
16
1 / 0 / 4
10,649
710
14,436
17,459
13,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Bans
AchillesNe ZhaOdinThothAres

VS

Bans
KuzenboCharonPersephoneBacchusBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
BiteTheSteez
Nemesis
15
1 / 1 / 1
9,529
635
11,027
19,028
14,920
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ix Chel
Gloomу
Ix Chel
16
1 / 0 / 1
10,050
670
13,484
10,845
3,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
ILikethat45
Cerberus
14
0 / 4 / 2
9,023
602
7,990
22,221
20,336
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
6
5
Kills
2
2
Deaths
5
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
3
0
2
4
W
Cthulhu
 
Cthulhu
1
2
4
1.5
L
Nemesis
BiteTheSteez
Nemesis
1
1
1
1.5
L
Ix Chel
Gloomу
Ix Chel
1
0
1
1.5
L
Cerberus
ILikethat45
Cerberus
0
4
2
0.25
W
Gilgamesh
TûrkTD
Gilgamesh
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,329
Damage
32,501
47,868
Taken
52,094
43,109
Mitigated
38,881
14,327
Healing
18,720
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
17,957
2,936
0
3,957
11,039
9,178
2,208
4,596
6,002
68,698
226
W
Cthulhu
 
Cthulhu
12,936
295
952
2,844
19,370
20,852
93
9,047
9,530
46,976
2,110
L
Nemesis
BiteTheSteez
Nemesis
11,027
3,562
0
7,529
19,028
14,920
0
10,149
7,385
0
33,567
L
Ix Chel
Gloomу
Ix Chel
13,484
2,058
2,926
2,627
10,845
3,625
0
6,445
3,814
72,034
0
L
Cerberus
ILikethat45
Cerberus
7,990
682
0
5,638
22,221
20,336
0
11,193
9,414
24,949
906
W
Gilgamesh
TûrkTD
Gilgamesh
14,436
3,409
0
6,574
17,459
13,079
144
6,445
9,919
0
49,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,943
Gold Earned
28,602
250
Minions Killed
192
0
Camps Cleared
0
916,423
Distance Traveled
906,691
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
11,386
759
120
8
0
286,477
1
W
Cthulhu
10,908
727
78
5
0
303,502
3
L
Nemesis
9,529
635
53
4
0
307,425
0
L
Ix Chel
10,050
670
114
8
0
331,056
0
L
Cerberus
9,023
602
25
2
0
268,210
0
W
Gilgamesh
10,649
710
52
3
0
326,444
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role