Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
DARTHSTIMMY
Neith
Level 139
God Stats
3W - 3L
1,401 SR
Queue Stats
238W - 238L
1,510 Elo+
Solo
Zhong Kui
Zhong Kui
TheMainOffender
Zhong Kui
Level 105
God Stats
5W - 3L
1,587 SR
Queue Stats
187W - 173L
1,553 Elo+
Solo
Arachne
Arachne
Timel85
Arachne
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 27L
1,392 Elo+
Party 1
Atlas
Atlas
ex0 VII
Atlas
Level 212
God Stats
2W - 0L
1,773 SR
Queue Stats
232W - 222L
1,481 Elo+
Party 1
Team Averages
Level 142
1,552 SR
1,487 Elo+

VS

Team Averages
Level 127
1,521 SR
1,516 Elo+
Chang'e
Chang'e
Darknae
Chang'e
Level 107
God Stats
1W - 3L
1,553 SR
Queue Stats
326W - 338L
1,493 Elo+
Solo
Atlas
Atlas
TTLBunny
Atlas
Level 156
God Stats
0W - 3L
1,500 SR
Queue Stats
109W - 116L
1,540 Elo+
Solo
Ishtar
Ishtar
lokjipo12
Ishtar
Level 126
God Stats
0W - 2L
1,337 SR
Queue Stats
56W - 56L
1,565 Elo+
Party 2
Bastet
Bastet
mrwashington08
Bastet
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,451 Elo+
Solo
Lancelot
Lancelot
nicolaspopo
Lancelot
Level 85
God Stats
1W - 1L
1,713 SR
Queue Stats
37W - 33L
1,530 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
17
4 / 3 / 16
11,012
847
11,455
21,297
31,057
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
4 / 0 / 15
10,328
794
12,434
9,385
5,665
Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Zhong Kui
TheMainOffender
Zhong Kui
18
9 / 3 / 13
11,359
874
23,582
17,960
19,523
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
Timel85
Arachne
15
5 / 3 / 13
9,844
757
9,392
12,186
11,972
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Atlas
ex0 VII
Atlas
18
3 / 1 / 20
10,491
807
19,027
16,051
21,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Darknae
Chang'e
14
2 / 4 / 5
8,452
650
8,838
14,967
7,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Atlas
TTLBunny
Atlas
16
1 / 5 / 6
9,433
726
9,050
18,655
22,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Ishtar
lokjipo12
Ishtar
17
5 / 3 / 5
10,458
804
20,006
14,059
6,729
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

14
2 / 6 / 4
8,660
666
11,493
16,539
6,651
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Lancelot
nicolaspopo
Lancelot
13
0 / 7 / 8
7,966
613
10,220
17,756
18,170
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
38
25
Kills
10
10
Deaths
25
77
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
4
3
16
4
W
4
0
15
11.5
L
Chang'e
Darknae
Chang'e
2
4
5
1.13
L
Atlas
TTLBunny
Atlas
1
5
6
0.8
W
Zhong Kui
TheMainOffender
Zhong Kui
9
3
13
5.17
W
Arachne
Timel85
Arachne
5
3
13
3.83
W
Atlas
ex0 VII
Atlas
3
1
20
13
L
Ishtar
lokjipo12
Ishtar
5
3
5
2.5
L
2
6
4
0.67
L
Lancelot
nicolaspopo
Lancelot
0
7
8
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,890
Damage
59,607
76,879
Taken
81,976
89,735
Mitigated
60,843
38,961
Healing
23,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
11,455
1,770
9,617
7,442
21,297
31,057
394
5,044
15,992
15,844
1,259
W
12,434
2,855
2,240
4,145
9,385
5,665
1,814
2,010
7,197
0
34,438
L
Chang'e
Darknae
Chang'e
8,838
1,421
7,354
6,183
14,967
7,269
0
11,153
3,562
24,811
0
L
Atlas
TTLBunny
Atlas
9,050
3,226
1,250
1,781
18,655
22,024
0
9,138
8,903
23,898
0
W
Zhong Kui
TheMainOffender
Zhong Kui
23,582
4,171
1,274
5,547
17,960
19,523
3,235
5,192
12,504
45,996
1,184
W
Arachne
Timel85
Arachne
9,392
5,030
896
2,351
12,186
11,972
1,235
2,649
9,277
0
15,621
W
Atlas
ex0 VII
Atlas
19,027
5,594
1,622
3,827
16,051
21,518
425
3,585
12,287
37,633
781
L
Ishtar
lokjipo12
Ishtar
20,006
10,415
0
723
14,059
6,729
0
9,818
3,935
0
41,299
L
11,493
2,393
666
3,145
16,539
6,651
0
10,044
6,021
0
19,409
L
Lancelot
nicolaspopo
Lancelot
10,220
1,556
850
1,200
17,756
18,170
0
10,020
7,260
929
12,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,034
Gold Earned
44,969
175
Minions Killed
164
0
Camps Cleared
0
1,156,088
Distance Traveled
1,137,515
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
11,012
847
18
1
0
205,215
0
W
Neith
10,328
794
46
4
0
241,530
0
L
Chang'e
8,452
650
37
3
0
221,432
0
L
Atlas
9,433
726
25
2
0
215,358
0
W
Zhong Kui
11,359
874
58
4
0
234,026
0
W
Arachne
9,844
757
18
1
0
227,111
0
W
Atlas
10,491
807
35
3
0
248,206
0
L
Ishtar
10,458
804
68
5
0
220,832
0
L
Bastet
8,660
666
23
2
0
244,251
0
L
Lancelot
7,966
613
11
1
0
235,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role