Player Matchup

Ishtar
Ishtar
Attxntion
Ishtar
Level 135
God Stats
4W - 0L
1,893 SR
Queue Stats
24W - 17L
1,586 Elo+
Solo
Ravana
Ravana
Meyaters
Ravana
Level 121
God Stats
39W - 28L
1,617 SR
Queue Stats
216W - 214L
1,587 Elo+
Solo
Ix Chel
Ix Chel
PsychoSpyroo
Ix Chel
Level 156
God Stats
1W - 0L
1,618 SR
Queue Stats
10W - 18L
1,429 Elo+
Solo
Hera
Hera
Stealthkill21
Hera
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 31L
1,621 Elo+
Solo
Arachne
Arachne
yosemitesam77
Arachne
Level 171
God Stats
6W - 3L
1,644 SR
Queue Stats
29W - 36L
1,413 Elo+
Solo
Team Averages
Level 145
1,654 SR
1,527 Elo+

VS

Team Averages
Level 134
1,443 SR
1,538 Elo+
Ares
Ares
 
Ares
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Aristoteles_335
Fenrir
Level 144
God Stats
10W - 19L
1,362 SR
Queue Stats
258W - 255L
1,572 Elo+
Solo
Neith
Neith
CrookedArrow
Neith
Level 129
God Stats
2W - 6L
1,576 SR
Queue Stats
44W - 35L
1,553 Elo+
Solo
Ao Kuang
Ao Kuang
IBeMudkip
Ao Kuang
Level 138
God Stats
0W - 2L
1,371 SR
Queue Stats
183W - 159L
1,521 Elo+
Solo
Nox
Nox
hf1tz5rlP0c
Nox
Level 99
God Stats
3W - 7L
1,405 SR
Queue Stats
141W - 133L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Attxntion
Ishtar
15
2 / 1 / 5
8,873
592
6,093
8,700
3,634
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Ravana
Meyaters
Ravana
17
9 / 2 / 1
10,461
697
18,659
13,715
10,101
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ix Chel
PsychoSpyroo
Ix Chel
13
4 / 2 / 5
9,133
609
7,819
12,402
10,894
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 200% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

15
2 / 1 / 4
8,865
591
8,921
6,941
2,515
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
13
1 / 1 / 1
7,293
486
3,902
13,717
5,687
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Short Sword

Short Sword

+25
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
13
2 / 4 / 2
7,834
522
6,767
15,632
17,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

14
2 / 3 / 0
7,872
525
4,005
12,349
6,351
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

13
0 / 4 / 2
7,458
497
7,376
10,219
4,786
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ao Kuang
IBeMudkip
Ao Kuang
12
2 / 5 / 1
7,453
497
8,233
19,977
9,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
1 / 2 / 1
7,640
509
3,528
8,471
3,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
18
Kills
7
7
Deaths
18
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
2
4
2
0.75
L
2
3
0
0.67
W
Ishtar
Attxntion
Ishtar
2
1
5
4.5
L
0
4
2
0.25
L
Ao Kuang
IBeMudkip
Ao Kuang
2
5
1
0.5
W
Ravana
Meyaters
Ravana
9
2
1
4.75
W
Ix Chel
PsychoSpyroo
Ix Chel
4
2
5
3.25
W
2
1
4
4
L
1
2
1
0.75
W
Arachne
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,394
Damage
29,909
55,475
Taken
66,648
32,831
Mitigated
42,130
22,536
Healing
21,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
6,767
480
0
2,171
15,632
17,961
0
6,659
8,973
30,387
2,139
L
4,005
1,315
0
5,212
12,349
6,351
0
1,213
11,136
0
60,097
W
Ishtar
Attxntion
Ishtar
6,093
4,424
0
3,609
8,700
3,634
1,195
1,250
7,450
0
69,564
L
7,376
3,666
0
3,473
10,219
4,786
0
2,890
7,329
0
63,943
L
Ao Kuang
IBeMudkip
Ao Kuang
8,233
2,698
0
10,265
19,977
9,304
0
2,489
17,488
44,271
0
W
Ravana
Meyaters
Ravana
18,659
7,847
0
6,568
13,715
10,101
134
7,053
6,662
0
83,548
W
Ix Chel
PsychoSpyroo
Ix Chel
7,819
846
2,019
4,638
12,402
10,894
18
3,959
8,443
39,390
0
W
8,921
1,747
0
1,115
6,941
2,515
0
2,157
4,784
86,820
0
L
3,528
413
0
513
8,471
3,728
609
3,489
4,982
65,809
0
W
Arachne
3,902
3,346
170
4,417
13,717
5,687
446
4,662
9,055
0
48,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,625
Gold Earned
38,257
481
Minions Killed
457
0
Camps Cleared
0
1,501,660
Distance Traveled
1,457,655
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,834
522
38
3
0
295,080
0
L
Fenrir
7,872
525
110
7
0
324,866
1
W
Ishtar
8,873
592
118
8
0
313,686
6
L
Neith
7,458
497
110
7
0
281,380
3
L
Ao Kuang
7,453
497
82
5
0
260,542
0
W
Ravana
10,461
697
110
7
0
277,327
0
W
Ix Chel
9,133
609
42
3
0
303,002
1
W
Hera
8,865
591
151
10
0
320,639
2
L
Nox
7,640
509
117
8
0
295,787
2
W
Arachne
7,293
486
60
4
0
287,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role