Player Matchup

Fenrir
Fenrir
Platinum V
 
Fenrir
Platinum V
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Platinum V
Acez1738Acez
Baron Samedi
Platinum V
Level 165
God Stats
4W - 5L
1,443 SR
Queue Stats
143W - 148L
1,778 MMR
Party 1
Hercules
Hercules
Diamond III
iOssanTy
Hercules
Diamond III
Level 157
God Stats
11W - 5L
1,821 SR
Queue Stats
60W - 49L
2,290 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 163
1,588 SR
1,856 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 77
1,404 SR
1,971 MMR
Cerberus
Cerberus
Gold IV
ElCamp3sino
Cerberus
Gold IV
Level 129
God Stats
4W - 6L
1,500 SR
Queue Stats
10W - 11L
1,668 MMR
Solo
Mulan
Mulan
Masters
Kàyla
Mulan
Masters
Level 55
God Stats
3W - 0L
1,500 SR
Queue Stats
95W - 47L
2,450 MMR
Solo
Vulcan
Vulcan
Platinum IV
WisckQc
Vulcan
Platinum IV
Level 46
God Stats
1W - 2L
1,211 SR
Queue Stats
48W - 39L
1,796 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
0 / 3 / 1
5,836
584
4,005
8,291
3,507
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
Acez1738Acez
Baron Samedi
11
1 / 3 / 0
6,290
629
5,158
8,424
5,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hercules
iOssanTy
Hercules
11
0 / 2 / 1
6,000
600
4,532
13,172
8,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
AchillesKuzenboAtlasOdinOsiris

VS

Bans
Ne ZhaAnhurAresUllrCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ElCamp3sino
Cerberus
11
0 / 1 / 8
6,865
687
5,237
10,114
7,930
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mulan
Kàyla
Mulan
14
4 / 0 / 4
8,080
808
10,037
8,698
6,033
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Vulcan
WisckQc
Vulcan
13
4 / 0 / 3
7,949
795
10,448
3,123
1,293
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
1
Kills
8
8
Deaths
1
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
3
1
0.17
L
Baron Samedi
Acez1738Acez
Baron Samedi
1
3
0
0.33
W
Cerberus
ElCamp3sino
Cerberus
0
1
8
4
W
Mulan
Kàyla
Mulan
4
0
4
6
W
Vulcan
WisckQc
Vulcan
4
0
3
5.5
L
Hercules
iOssanTy
Hercules
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,695
Damage
25,722
29,887
Taken
21,935
17,367
Mitigated
15,256
10,248
Healing
7,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,005
820
0
2,170
8,291
3,507
0
4,376
3,416
0
11,374
L
Baron Samedi
Acez1738Acez
Baron Samedi
5,158
193
534
3,222
8,424
5,395
0
3,269
4,711
23,129
0
W
Cerberus
ElCamp3sino
Cerberus
5,237
368
0
3,976
10,114
7,930
26
1,815
7,537
12,872
2,626
W
Mulan
Kàyla
Mulan
10,037
1,414
0
3,095
8,698
6,033
443
2,022
5,806
0
36,829
W
Vulcan
WisckQc
Vulcan
10,448
6,835
0
690
3,123
1,293
384
702
2,193
41,362
0
L
Hercules
iOssanTy
Hercules
4,532
1,032
0
4,322
13,172
8,465
0
6,497
5,981
0
17,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,126
Gold Earned
22,894
75
Minions Killed
148
0
Camps Cleared
0
519,134
Distance Traveled
604,146
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,836
584
18
2
0
182,841
0
L
Baron Samedi
6,290
629
33
3
0
156,328
0
W
Cerberus
6,865
687
25
3
0
193,333
4
W
Mulan
8,080
808
50
5
0
204,443
0
W
Vulcan
7,949
795
73
7
0
206,370
0
L
Hercules
6,000
600
24
2
0
179,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role