Player Matchup

Janus
Janus
Breezy_13200
Janus
Level 121
God Stats
0W - 2L
1,293 SR
Queue Stats
4W - 6L
1,492 Elo+
Solo
Ra
Ra
ItzMAAM
Ra
Level 85
God Stats
1W - 2L
1,556 SR
Queue Stats
85W - 88L
1,444 Elo+
Party 1
Cerberus
Cerberus
KingMaz92
Cerberus
Level 159
God Stats
5W - 4L
1,597 SR
Queue Stats
218W - 219L
1,476 Elo+
Party 1
Tyr
Tyr
RedWeeb7
Tyr
Level 109
God Stats
1W - 1L
1,722 SR
Queue Stats
76W - 74L
1,559 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
xllHashi
Ah Muzen Cab
Level 96
God Stats
0W - 1L
1,315 SR
Queue Stats
81W - 69L
1,519 Elo+
Solo
Team Averages
Level 114
1,497 SR
1,498 Elo+

VS

Team Averages
Level 140
1,612 SR
1,517 Elo+
Hun Batz
Hun Batz
Carlinhos2906
Hun Batz
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 22L
1,501 Elo+
Solo
Sol
Sol
Lupus Rex1390
Sol
Level 129
God Stats
4W - 2L
1,519 SR
Queue Stats
144W - 140L
1,429 Elo+
Solo
Terra
Terra
Meditations
Terra
Level 205
God Stats
1W - 0L
1,500 SR
Queue Stats
223W - 235L
1,484 Elo+
Solo
Hera
Hera
TheBearDesciple
Hera
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 38L
1,618 Elo+
Solo
Raijin
Raijin
broknhrtreunion
Raijin
Level 171
God Stats
9W - 1L
2,044 SR
Queue Stats
191W - 180L
1,553 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 5
8,999
750
9,382
9,951
4,441
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
1 / 4 / 3
8,771
731
2,616
12,734
4,966
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
KingMaz92
Cerberus
14
1 / 3 / 5
8,001
667
5,086
13,857
13,963
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
4 / 4 / 2
8,843
737
6,983
13,152
16,166
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ah Muzen Cab
xllHashi
Ah Muzen Cab
16
0 / 2 / 7
8,599
717
11,465
13,315
6,313
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Carlinhos2906
Hun Batz
18
8 / 3 / 7
10,674
890
21,115
11,597
8,247
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

15
1 / 1 / 7
9,118
760
7,492
8,832
5,085
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

15
0 / 1 / 14
10,023
835
6,375
14,615
16,313
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
4 / 3 / 8
10,433
869
12,112
10,942
5,214
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
3 / 3 / 10
10,163
847
11,492
10,330
5,036
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
62
8
Kills
16
16
Deaths
11
22
Assists
46
Player
Kills
Deaths
Assists
KDA
L
2
3
5
1.5
W
Hun Batz
Carlinhos2906
Hun Batz
8
3
7
3.83
L
1
4
3
0.63
L
Cerberus
KingMaz92
Cerberus
1
3
5
1.17
W
1
1
7
4.5
W
0
1
14
7
L
4
4
2
1.25
W
4
3
8
2.67
W
3
3
10
2.67
L
Ah Muzen Cab
xllHashi
Ah Muzen Cab
0
2
7
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,532
Damage
58,586
63,009
Taken
56,316
45,849
Mitigated
39,895
26,623
Healing
21,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,382
984
558
292
9,951
4,441
0
6,021
3,930
29,684
0
W
Hun Batz
Carlinhos2906
Hun Batz
21,115
1,867
1,282
1,224
11,597
8,247
644
3,386
8,132
0
38,183
L
2,616
140
12,616
5,193
12,734
4,966
0
7,624
5,110
14,671
0
L
Cerberus
KingMaz92
Cerberus
5,086
0
400
1,756
13,857
13,963
0
7,979
5,878
9,038
391
W
7,492
1,434
246
3,019
8,832
5,085
4,946
1,859
6,973
24,717
0
W
6,375
571
6,214
4,202
14,615
16,313
0
4,243
10,372
8,947
0
L
6,983
578
1,041
2,083
13,152
16,166
0
6,799
6,353
0
10,174
W
12,112
2,013
678
2,258
10,942
5,214
1,390
3,855
7,087
30,954
0
W
11,492
625
587
2,246
10,330
5,036
1,006
3,456
6,874
32,059
551
L
Ah Muzen Cab
xllHashi
Ah Muzen Cab
11,465
1,972
1,241
1,443
13,315
6,313
0
8,725
4,590
0
35,558

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,213
Gold Earned
50,411
133
Minions Killed
188
0
Camps Cleared
0
958,902
Distance Traveled
1,142,443
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,999
750
45
4
0
206,729
0
W
Hun Batz
10,674
890
33
3
0
238,064
0
L
Ra
8,771
731
31
3
0
177,933
0
L
Cerberus
8,001
667
17
1
0
196,719
0
W
Sol
9,118
760
33
3
0
241,861
0
W
Terra
10,023
835
10
1
0
237,311
0
L
Tyr
8,843
737
13
1
0
168,637
0
W
Hera
10,433
869
52
4
0
225,631
0
W
Raijin
10,163
847
60
5
0
199,576
0
L
Ah Muzen Cab
8,599
717
27
2
0
208,884
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role