Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artio
Artio
Raven_Feels
Artio
Level 148
God Stats
0W - 1L
1,502 SR
Queue Stats
106W - 105L
1,426 Elo+
Solo
Cernunnos
Cernunnos
ShiroShii
Cernunnos
Level 128
God Stats
3W - 1L
1,473 SR
Queue Stats
67W - 59L
1,487 Elo+
Party 1
Ao Kuang
Ao Kuang
dylan1169
Ao Kuang
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 73L
1,439 Elo+
Solo
Merlin
Merlin
Žirytva
Merlin
Level 33
God Stats
0W - 2L
1,281 SR
Queue Stats
5W - 17L
1,214 Elo+
Solo
Team Averages
Level 116
1,451 SR
1,413 Elo+

VS

Team Averages
Level 99
1,551 SR
1,494 Elo+
Ares
Ares
Geowa
Ares
Level 108
God Stats
5W - 2L
1,304 SR
Queue Stats
36W - 36L
1,331 Elo+
Solo
King Arthur
King Arthur
Machoodie2
King Arthur
Level 44
God Stats
10W - 6L
1,930 SR
Queue Stats
123W - 99L
1,555 Elo+
Solo
Eset
Eset
PokeyHades572
Eset
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
78W - 80L
1,544 Elo+
Solo
Heimdallr
Heimdallr
Zakrros
Heimdallr
Level 103
God Stats
5W - 1L
1,483 SR
Queue Stats
58W - 46L
1,554 Elo+
Solo
Fenrir
Fenrir
fabioferreira23
Fenrir
Level 122
God Stats
11W - 16L
1,535 SR
Queue Stats
124W - 134L
1,487 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
0 / 3 / 0
6,314
526
3,508
12,138
9,626
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
1 / 4 / 0
5,705
475
4,794
13,543
11,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Cernunnos
ShiroShii
Cernunnos
12
1 / 1 / 1
6,628
552
4,081
8,640
3,207
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
dylan1169
Ao Kuang
11
1 / 5 / 1
5,808
484
2,561
12,864
5,501
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Merlin
Žirytva
Merlin
12
0 / 2 / 0
6,279
523
6,198
6,443
2,500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Geowa
Ares
12
1 / 0 / 4
6,911
576
4,172
9,575
6,956
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

King Arthur
Machoodie2
King Arthur
14
4 / 1 / 2
7,901
658
11,174
14,015
11,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
3 / 0 / 1
7,491
624
5,613
5,822
2,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Heimdallr
Zakrros
Heimdallr
13
3 / 2 / 0
7,018
585
8,770
7,371
3,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 0 / 2
6,942
579
5,354
10,964
5,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
24
3
Kills
15
15
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
0
3
0
0
W
Ares
Geowa
Ares
1
0
4
3
W
King Arthur
Machoodie2
King Arthur
4
1
2
5
W
3
0
1
3.5
L
1
4
0
0.25
L
Cernunnos
ShiroShii
Cernunnos
1
1
1
1.5
W
Heimdallr
Zakrros
Heimdallr
3
2
0
1.5
L
Ao Kuang
dylan1169
Ao Kuang
1
5
1
0.3
W
4
0
2
5
L
Merlin
Žirytva
Merlin
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,142
Damage
35,083
53,628
Taken
47,747
32,282
Mitigated
29,450
14,858
Healing
13,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
3,508
226
0
4,464
12,138
9,626
0
0
12,138
47,364
522
W
Ares
Geowa
Ares
4,172
113
1,481
2,869
9,575
6,956
0
3,258
6,225
23,836
2,672
W
King Arthur
Machoodie2
King Arthur
11,174
593
0
2,922
14,015
11,641
0
5,663
8,307
0
67,900
W
5,613
379
317
794
5,822
2,301
0
2,783
2,741
64,357
1,871
L
4,794
483
665
4,096
13,543
11,448
0
3,778
9,765
17,540
389
L
Cernunnos
ShiroShii
Cernunnos
4,081
2,311
0
2,743
8,640
3,207
0
826
7,814
0
56,912
W
Heimdallr
Zakrros
Heimdallr
8,770
4,155
0
2,796
7,371
3,462
84
1,329
6,042
0
66,904
L
Ao Kuang
dylan1169
Ao Kuang
2,561
510
0
2,225
12,864
5,501
0
1,597
11,267
37,778
0
W
5,354
642
0
2,201
10,964
5,090
0
3,185
7,503
0
53,146
L
Merlin
Žirytva
Merlin
6,198
468
0
665
6,443
2,500
0
3,063
3,380
49,642
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,734
Gold Earned
36,263
410
Minions Killed
442
0
Camps Cleared
0
1,232,884
Distance Traveled
1,346,513
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,314
526
116
10
0
205,732
0
W
Ares
6,911
576
30
3
0
257,783
0
W
King Arthur
7,901
658
105
9
0
253,632
0
W
Eset
7,491
624
126
11
0
275,896
0
L
Artio
5,705
475
19
2
0
283,443
6
L
Cernunnos
6,628
552
105
9
0
241,143
0
W
Heimdallr
7,018
585
103
9
0
233,510
2
L
Ao Kuang
5,808
484
60
5
0
261,847
0
W
Fenrir
6,942
579
78
7
0
325,692
0
L
Merlin
6,279
523
110
9
0
240,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role