Player Matchup

Susano
Susano
AnxietyOverload
Susano
Level 186
God Stats
4W - 1L
1,556 SR
Queue Stats
75W - 24L
1,727 Elo+
Party 1
Ymir
Ymir
Genius
Ymir
Level 174
God Stats
9W - 1L
1,890 SR
Queue Stats
109W - 43L
1,681 Elo+
Party 1
Zeus
Zeus
GooptaHorse
Zeus
Level 155
God Stats
1W - 0L
1,277 SR
Queue Stats
44W - 45L
1,529 Elo+
Party 1
Baron Samedi
Baron Samedi
RomanMythology
Baron Samedi
Level 160
God Stats
2W - 1L
1,326 SR
Queue Stats
309W - 121L
1,625 Elo+
Party 1
Hachiman
Hachiman
WestCoastKitten
Hachiman
Level 106
God Stats
2W - 0L
1,735 SR
Queue Stats
55W - 20L
1,708 Elo+
Party 1
Team Averages
Level 156
1,557 SR
1,654 Elo+

VS

Team Averages
Level 116
1,529 SR
1,531 Elo+
Chaac
Chaac
ChungGoose
Chaac
Level 87
God Stats
6W - 4L
1,646 SR
Queue Stats
275W - 255L
1,540 Elo+
Solo
Fenrir
Fenrir
NiNjAcHoAs
Fenrir
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 71L
1,595 Elo+
Solo
Kuzenbo
Kuzenbo
SIERRA7616
Kuzenbo
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,480 Elo+
Party 2
Raijin
Raijin
abisac03
Raijin
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 101L
1,523 Elo+
Party 2
Neith
Neith
chiquielias3000
Neith
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 65L
1,516 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 0 / 5
8,408
561
9,073
11,725
5,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ymir
Genius
Ymir
14
4 / 0 / 7
8,733
582
6,266
8,887
8,950
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

15
3 / 0 / 4
8,207
547
7,966
5,217
2,238
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Baron Samedi
RomanMythology
Baron Samedi
15
4 / 3 / 1
9,151
610
7,213
12,848
6,627
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
17
4 / 2 / 2
9,747
650
11,516
13,384
6,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
14
2 / 5 / 1
8,319
555
5,701
14,024
13,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Fenrir
NiNjAcHoAs
Fenrir
13
2 / 4 / 1
7,363
491
7,387
13,455
7,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Kuzenbo
SIERRA7616
Kuzenbo
9
0 / 3 / 0
6,023
402
3,079
10,456
9,120
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Raijin
abisac03
Raijin
13
0 / 4 / 0
7,171
478
3,273
10,029
3,502
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Rejuvenating Heart

Rejuvenating Heart

+55
Magical Power
+200
Health
+300
Mana
+15%
Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 40 units of you by 75% of that healing.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
1 / 4 / 1
7,690
513
6,692
11,008
4,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
20
Kills
5
5
Deaths
20
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
5
0
5
7.5
L
Chaac
2
5
1
0.5
W
Ymir
Genius
Ymir
4
0
7
7.5
W
3
0
4
5
L
Fenrir
NiNjAcHoAs
Fenrir
2
4
1
0.63
W
Baron Samedi
RomanMythology
Baron Samedi
4
3
1
1.5
L
Kuzenbo
SIERRA7616
Kuzenbo
0
3
0
0
W
Hachiman
4
2
2
2.5
L
Raijin
abisac03
Raijin
0
4
0
0
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,034
Damage
26,132
52,061
Taken
58,972
29,276
Mitigated
37,327
24,687
Healing
12,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,073
2,766
0
6,969
11,725
5,398
0
411
11,314
0
82,444
L
Chaac
5,701
800
0
2,658
14,024
13,568
0
6,044
7,980
0
63,449
W
Ymir
Genius
Ymir
6,266
1,611
0
2,254
8,887
8,950
0
2,534
6,353
38,732
1,477
W
7,966
1,176
0
2,517
5,217
2,238
105
2,340
2,877
79,887
0
L
Fenrir
NiNjAcHoAs
Fenrir
7,387
2,086
0
2,283
13,455
7,098
0
2,757
10,621
0
60,779
W
Baron Samedi
RomanMythology
Baron Samedi
7,213
1,121
43
7,076
12,848
6,627
0
255
12,593
74,957
1,952
L
Kuzenbo
SIERRA7616
Kuzenbo
3,079
1,510
0
1,702
10,456
9,120
0
4,117
6,339
12,675
509
W
Hachiman
11,516
6,712
0
5,828
13,384
6,063
0
812
12,572
0
97,250
L
Raijin
abisac03
Raijin
3,273
143
0
2,505
10,029
3,502
0
7,013
2,872
57,988
0
L
6,692
1,306
0
3,170
11,008
4,039
0
515
10,493
0
71,522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,246
Gold Earned
36,566
613
Minions Killed
459
0
Camps Cleared
0
1,499,901
Distance Traveled
1,376,114
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
8,408
561
115
8
0
373,388
0
L
Chaac
8,319
555
115
8
0
224,132
4
W
Ymir
8,733
582
42
3
0
314,838
5
W
Zeus
8,207
547
148
10
0
296,187
2
L
Fenrir
7,363
491
96
6
0
319,487
0
W
Baron Samedi
9,151
610
137
9
0
248,390
0
L
Kuzenbo
6,023
402
22
1
0
310,378
1
W
Hachiman
9,747
650
171
11
0
267,098
0
L
Raijin
7,171
478
106
7
0
242,534
2
L
Neith
7,690
513
120
8
0
279,583
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role