Player Matchup

Osiris
Osiris
IRON MISA EX
Osiris
Level 127
God Stats
6W - 7L
1,513 SR
Queue Stats
48W - 57L
1,498 Elo+
Solo
Ra
Ra
Obbyconquer
Ra
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 79L
1,540 Elo+
Solo
Baron Samedi
Baron Samedi
SkxnkHxnt
Baron Samedi
Level 159
God Stats
9W - 7L
1,675 SR
Queue Stats
89W - 88L
1,493 Elo+
Solo
Bellona
Bellona
cultqueen
Bellona
Level 40
God Stats
2W - 2L
1,658 SR
Queue Stats
50W - 25L
1,647 Elo+
Solo
Rama
Rama
phxzombiekiller0
Rama
Level 86
God Stats
8W - 8L
1,223 SR
Queue Stats
96W - 102L
1,448 Elo+
Solo
Team Averages
Level 103
1,514 SR
1,525 Elo+

VS

Team Averages
Level 114
1,522 SR
1,533 Elo+
Anhur
Anhur
Heaven118
Anhur
Level 129
God Stats
3W - 2L
1,790 SR
Queue Stats
153W - 147L
1,515 Elo+
Party 1
Bakasura
Bakasura
Superedpanda
Bakasura
Level 154
God Stats
4W - 4L
1,559 SR
Queue Stats
169W - 156L
1,521 Elo+
Party 1
Ra
Ra
SwaggyDolpheen
Ra
Level 143
God Stats
14W - 10L
1,577 SR
Queue Stats
146W - 131L
1,536 Elo+
Party 1
Ymir
Ymir
alan13569
Ymir
Level 104
God Stats
0W - 2L
1,185 SR
Queue Stats
47W - 58L
1,406 Elo+
Solo
Athena
Athena
heatedwazn
Athena
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 78L
1,685 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
16
4 / 1 / 0
9,924
620
9,078
13,047
9,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

16
1 / 1 / 1
9,330
583
4,742
7,614
2,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Baron Samedi
SkxnkHxnt
Baron Samedi
12
2 / 2 / 5
8,133
508
7,738
10,911
8,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Bellona
cultqueen
Bellona
14
4 / 0 / 5
8,420
526
14,082
13,082
9,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
3 / 2 / 4
8,122
508
8,869
11,746
4,171
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Heaven118
Anhur
12
4 / 4 / 0
7,516
470
10,252
14,768
5,760
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Bakasura
Superedpanda
Bakasura
13
1 / 4 / 0
7,507
469
7,241
14,629
7,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
0 / 2 / 1
7,963
498
5,948
7,854
3,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
12
1 / 1 / 0
6,763
423
3,539
12,870
7,660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Athena
heatedwazn
Athena
10
0 / 3 / 3
6,721
420
4,830
16,421
12,889
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
10
14
Kills
6
6
Deaths
14
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Anhur
Heaven118
Anhur
4
4
0
1
W
Osiris
4
1
0
4
W
1
1
1
1.5
W
Baron Samedi
SkxnkHxnt
Baron Samedi
2
2
5
2.25
L
Bakasura
Superedpanda
Bakasura
1
4
0
0.25
L
0
2
1
0.25
L
Ymir
1
1
0
1
W
Bellona
cultqueen
Bellona
4
0
5
6.5
L
Athena
heatedwazn
Athena
0
3
3
0.5
W
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,509
Damage
31,810
56,400
Taken
66,542
34,456
Mitigated
37,663
33,995
Healing
17,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Heaven118
Anhur
10,252
6,374
0
3,054
14,768
5,760
0
2,709
12,059
0
54,215
W
Osiris
9,078
4,691
0
9,905
13,047
9,820
0
306
10,827
0
89,070
W
4,742
1,206
163
4,471
7,614
2,948
0
4,708
2,473
76,107
1,766
W
Baron Samedi
SkxnkHxnt
Baron Samedi
7,738
1,065
698
4,945
10,911
8,325
0
3,333
7,578
25,145
2,235
L
Bakasura
Superedpanda
Bakasura
7,241
4,796
0
3,667
14,629
7,674
715
572
14,057
0
32,871
L
5,948
387
116
3,072
7,854
3,680
526
3,386
4,468
67,335
0
L
Ymir
3,539
1,000
0
2,471
12,870
7,660
0
1,857
11,013
55,965
0
W
Bellona
cultqueen
Bellona
14,082
4,564
0
8,920
13,082
9,192
0
3,858
8,994
0
70,762
L
Athena
heatedwazn
Athena
4,830
1,319
1,500
3,385
16,421
12,889
0
3,222
13,199
15,664
0
W
8,869
6,158
0
4,893
11,746
4,171
0
1,809
9,937
0
59,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,929
Gold Earned
36,470
511
Minions Killed
392
0
Camps Cleared
0
1,611,806
Distance Traveled
1,541,056
16
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,516
470
89
6
0
283,577
0
W
Osiris
9,924
620
153
10
0
328,275
5
W
Ra
9,330
583
138
9
0
317,706
6
W
Baron Samedi
8,133
508
31
2
0
298,073
4
L
Bakasura
7,507
469
88
6
0
303,326
0
L
Ra
7,963
498
121
8
0
342,138
0
L
Ymir
6,763
423
79
5
0
313,833
0
W
Bellona
8,420
526
102
6
0
367,980
1
L
Athena
6,721
420
15
1
0
298,182
2
W
Rama
8,122
508
87
5
0
299,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role