Player Matchup

Vulcan
Vulcan
Diamond II
 
Vulcan
Diamond II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Cu Chulainn
Cu Chulainn
Diamond II
Toobsies
Cu Chulainn
Diamond II
Level 239
God Stats
17W - 4L
1,740 SR
Queue Stats
62W - 21L
2,430 MMR
Party 1
Jing Wei
Jing Wei
Diamond II
Vaeriel
Jing Wei
Diamond II
Level 152
God Stats
7W - 5L
1,686 SR
Queue Stats
62W - 21L
2,430 MMR
Party 1
Team Averages
Diamond II
Diamond II
Average Tier
Level 180
1,642 SR
2,120 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 179
1,729 SR
2,062 MMR
Bakasura
Bakasura
Diamond IV
 
Bakasura
Diamond IV
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thor
Thor
Diamond II
fonzol
Thor
Diamond II
Level 157
God Stats
25W - 11L
1,918 SR
Queue Stats
162W - 101L
2,345 MMR
Party 2
Persephone
Persephone
Diamond II
obeytheturtle31
Persephone
Diamond II
Level 196
God Stats
32W - 20L
1,767 SR
Queue Stats
151W - 94L
2,342 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
14
1 / 3 / 4
8,460
651
9,985
9,965
3,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Cu Chulainn
Toobsies
Cu Chulainn
14
2 / 3 / 2
8,889
684
8,558
17,526
13,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jing Wei
Vaeriel
Jing Wei
14
2 / 3 / 3
9,152
704
5,207
12,863
4,255
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

Bans
CharonAchillesKuzenboOdinSobek

VS

Bans
Ne ZhaHorusGebCthulhuAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
3 / 4 / 5
9,907
762
9,330
16,515
13,706
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Thor
fonzol
Thor
15
4 / 1 / 4
9,427
725
10,194
10,790
5,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Persephone
obeytheturtle31
Persephone
17
2 / 0 / 6
10,990
845
17,689
6,398
2,712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
24
5
Kills
9
9
Deaths
5
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Vulcan
 
Vulcan
1
3
4
1
W
Bakasura
 
Bakasura
3
4
5
1.38
L
Cu Chulainn
Toobsies
Cu Chulainn
2
3
2
1
L
Jing Wei
Vaeriel
Jing Wei
2
3
3
1.17
W
Thor
fonzol
Thor
4
1
4
6
W
Persephone
obeytheturtle31
Persephone
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,750
Damage
37,213
40,354
Taken
33,703
21,658
Mitigated
22,113
3,914
Healing
11,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
 
Vulcan
9,985
2,197
0
1,040
9,965
3,723
0
4,710
4,084
31,853
0
W
Bakasura
 
Bakasura
9,330
5,290
0
6,512
16,515
13,706
566
4,261
11,228
0
42,717
L
Cu Chulainn
Toobsies
Cu Chulainn
8,558
1,190
0
2,274
17,526
13,680
0
7,780
7,050
811
37,045
L
Jing Wei
Vaeriel
Jing Wei
5,207
4,070
0
600
12,863
4,255
0
5,344
6,842
0
28,452
W
Thor
fonzol
Thor
10,194
964
0
2,966
10,790
5,695
679
4,477
6,057
428
20,103
W
Persephone
obeytheturtle31
Persephone
17,689
527
0
1,941
6,398
2,712
1,444
1,875
4,263
68,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,501
Gold Earned
30,324
181
Minions Killed
204
0
Camps Cleared
0
811,745
Distance Traveled
793,436
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
8,460
651
66
5
0
266,145
0
W
Bakasura
9,907
762
70
5
0
271,968
0
L
Cu Chulainn
8,889
684
54
4
0
269,539
0
L
Jing Wei
9,152
704
61
5
0
276,061
0
W
Thor
9,427
725
17
1
0
253,960
0
W
Persephone
10,990
845
117
9
0
267,508
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role