Player Matchup

Medusa
Medusa
ItsVictoria
Medusa
Level 147
God Stats
17W - 7L
1,503 SR
Queue Stats
49W - 41L
1,358 Elo+
Party 1
Tyr
Tyr
OnOurTeam
Tyr
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 12L
1,366 Elo+
Party 1
Ra
Ra
RAMILLOS78
Ra
Level 173
God Stats
3W - 0L
1,835 SR
Queue Stats
33W - 20L
1,598 Elo+
Solo
Fenrir
Fenrir
ThèNight
Fenrir
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 41L
1,353 Elo+
Party 1
Terra
Terra
oBLUE K00LAIDo
Terra
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,566 Elo+
Solo
Team Averages
Level 143
1,568 SR
1,448 Elo+

VS

Team Averages
Level 107
1,609 SR
1,558 Elo+
Ra
Ra
 
Ra
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Balletthug
Skadi
Level 108
God Stats
1W - 1L
1,790 SR
Queue Stats
45W - 33L
1,635 Elo+
Solo
Ganesha
Ganesha
EylkTheValiant
Ganesha
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 4L
1,698 Elo+
Solo
Bellona
Bellona
Maidenman987
Bellona
Level 120
God Stats
60W - 56L
1,570 SR
Queue Stats
107W - 101L
1,524 Elo+
Solo
Bastet
Bastet
SaiyanPride PR
Bastet
Level 126
God Stats
14W - 7L
1,686 SR
Queue Stats
124W - 130L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
3 / 0 / 1
5,857
651
5,459
3,247
1,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
0 / 0 / 0
5,065
563
2,012
4,997
3,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

10
0 / 0 / 1
5,394
599
3,407
2,666
982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Fenrir
ThèNight
Fenrir
10
3 / 1 / 1
5,429
603
2,869
8,473
3,437
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

8
1 / 0 / 1
5,049
561
3,810
6,678
3,697
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
1 / 0 / 0
5,375
597
3,353
3,932
1,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Skadi
7
0 / 3 / 0
4,033
448
2,111
5,239
1,593
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

7
0 / 1 / 1
4,683
520
1,421
7,787
4,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bellona
Maidenman987
Bellona
11
0 / 0 / 0
5,865
652
3,786
6,578
4,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

7
0 / 3 / 0
4,271
475
2,209
7,574
2,267
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
2
7
Kills
1
1
Deaths
7
4
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
0
0
1
L
Skadi
0
3
0
0
L
0
1
1
0.5
W
Medusa
3
0
1
3.5
L
Bellona
Maidenman987
Bellona
0
0
0
0
W
0
0
0
0
W
0
0
1
0.5
L
0
3
0
0
W
Fenrir
ThèNight
Fenrir
3
1
1
3.5
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,557
Damage
12,880
26,061
Taken
31,110
12,325
Mitigated
14,535
11,336
Healing
9,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
3,353
352
180
1,422
3,932
1,471
0
1,811
2,121
44,618
0
L
Skadi
2,111
825
0
680
5,239
1,593
0
935
4,304
0
19,259
L
1,421
272
0
2,103
7,787
4,451
0
3,469
4,318
10,607
0
W
Medusa
5,459
2,276
0
740
3,247
1,087
460
307
2,940
0
44,861
L
Bellona
Maidenman987
Bellona
3,786
1,247
0
4,067
6,578
4,753
0
0
6,578
0
48,287
W
2,012
492
0
1,040
4,997
3,122
0
0
4,461
0
35,589
W
3,407
191
504
1,184
2,666
982
0
501
2,165
54,356
952
L
2,209
923
0
1,044
7,574
2,267
0
892
6,682
0
25,678
W
Fenrir
ThèNight
Fenrir
2,869
934
0
4,886
8,473
3,437
0
1,639
6,759
0
35,374
W
3,810
247
1,194
1,788
6,678
3,697
0
2,163
4,426
11,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,794
Gold Earned
24,227
318
Minions Killed
272
0
Camps Cleared
0
943,136
Distance Traveled
851,599
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,375
597
85
9
0
170,371
0
L
Skadi
4,033
448
47
5
0
124,785
0
L
Ganesha
4,683
520
3
0
0
173,071
0
W
Medusa
5,857
651
67
7
0
171,860
2
L
Bellona
5,865
652
92
10
0
189,271
2
W
Tyr
5,065
563
73
8
0
192,885
1
W
Ra
5,394
599
90
10
0
181,023
3
L
Bastet
4,271
475
45
5
0
194,101
0
W
Fenrir
5,429
603
71
8
0
224,235
0
W
Terra
5,049
561
17
2
0
173,133
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role