Player Matchup

Ra
Ra
 
Ra
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
RobertSSJ5
Medusa
Level 94
God Stats
4W - 0L
1,846 SR
Queue Stats
27W - 20L
1,540 Elo+
Party 2
Chaac
Chaac
Shuthatmouth
Chaac
Level 128
God Stats
14W - 7L
1,616 SR
Queue Stats
91W - 75L
1,562 Elo+
Party 2
Team Averages
Level 122
1,654 SR
1,534 Elo+

VS

Team Averages
Level 120
1,569 SR
1,456 Elo+
Sol
Sol
Alexlopez38
Sol
Level 104
God Stats
3W - 1L
1,833 SR
Queue Stats
78W - 77L
1,447 Elo+
Solo
King Arthur
King Arthur
NoticeableSenpai
King Arthur
Level 135
God Stats
4W - 4L
1,417 SR
Queue Stats
118W - 116L
1,518 Elo+
Party 1
Kuzenbo
Kuzenbo
OleDirtyTurtle
Kuzenbo
Level 121
God Stats
3W - 6L
1,456 SR
Queue Stats
23W - 27L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
0 / 1 / 8
6,868
687
4,774
5,986
2,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
RobertSSJ5
Medusa
12
4 / 2 / 4
7,673
767
8,785
8,615
5,343
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
5 / 1 / 4
8,730
873
13,388
9,553
6,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 1
6,460
646
3,609
9,989
3,270
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
NoticeableSenpai
King Arthur
13
4 / 1 / 0
7,670
767
9,698
11,709
12,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

10
0 / 4 / 4
6,554
655
4,827
11,651
14,138
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
9
Kills
4
4
Deaths
9
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
0
1
8
4
L
0
4
1
0.13
L
King Arthur
NoticeableSenpai
King Arthur
4
1
0
4
L
0
4
4
0.5
W
Medusa
RobertSSJ5
Medusa
4
2
4
3
W
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,947
Damage
18,134
24,154
Taken
33,349
14,449
Mitigated
29,481
7,782
Healing
5,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
4,774
306
1,846
2,297
5,986
2,705
0
1,963
4,023
16,938
0
L
3,609
682
0
3,269
9,989
3,270
0
537
9,428
20,410
1,048
L
King Arthur
NoticeableSenpai
King Arthur
9,698
1,049
0
1,725
11,709
12,073
0
2,060
9,598
564
32,193
L
4,827
980
0
826
11,651
14,138
0
2,112
9,420
7,287
2,872
W
Medusa
RobertSSJ5
Medusa
8,785
4,540
0
1,046
8,615
5,343
0
3,566
5,049
0
23,408
W
13,388
1,715
0
2,593
9,553
6,401
0
1,980
7,573
0
55,314

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,271
Gold Earned
20,684
160
Minions Killed
99
0
Camps Cleared
0
618,750
Distance Traveled
492,553
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,868
687
37
4
0
228,535
4
L
Sol
6,460
646
41
4
0
142,943
0
L
King Arthur
7,670
767
43
4
0
188,274
0
L
Kuzenbo
6,554
655
15
2
0
161,336
0
W
Medusa
7,673
767
40
4
0
183,100
0
W
Chaac
8,730
873
83
8
0
207,115
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role