Player Matchup

Shiva
Shiva
PKJuanchox
Shiva
Level 28
God Stats
3W - 0L
1,880 SR
Queue Stats
48W - 61L
1,399 Elo+
Party 1
Bacchus
Bacchus
Yoryigang
Bacchus
Level 89
God Stats
11W - 13L
1,504 SR
Queue Stats
187W - 242L
1,446 Elo+
Party 1
Aphrodite
Aphrodite
andoedes_
Aphrodite
Level 108
God Stats
3W - 3L
1,477 SR
Queue Stats
122W - 184L
1,393 Elo+
Party 1
Sol
Sol
itsalexisxo_
Sol
Level 68
God Stats
7W - 11L
1,414 SR
Queue Stats
24W - 34L
1,430 Elo+
Solo
Cthulhu
Cthulhu
sebandres919
Cthulhu
Level 121
God Stats
8W - 3L
1,696 SR
Queue Stats
111W - 142L
1,461 Elo+
Party 1
Team Averages
Level 83
1,594 SR
1,426 Elo+

VS

Team Averages
Level 69
1,533 SR
1,504 Elo+
Agni
Agni
DooDooTheFool
Agni
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 21L
1,607 Elo+
Solo
Arachne
Arachne
Xz_JoSeMy_zX
Arachne
Level 106
God Stats
18W - 16L
1,579 SR
Queue Stats
63W - 77L
1,447 Elo+
Party 2
Ymir
Ymir
felibarre
Ymir
Level 69
God Stats
37W - 40L
1,547 SR
Queue Stats
90W - 88L
1,489 Elo+
Party 2
Mulan
Mulan
gamerpro0612
Mulan
Level 107
God Stats
6W - 5L
1,480 SR
Queue Stats
110W - 105L
1,470 Elo+
Solo
Medusa
Medusa
nicoviey
Medusa
Level 17
God Stats
10W - 11L
1,560 SR
Queue Stats
24W - 21L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
13
4 / 0 / 0
8,283
592
4,691
6,735
3,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bacchus
Yoryigang
Bacchus
13
2 / 0 / 4
7,974
570
8,734
8,999
9,610
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Aphrodite
andoedes_
Aphrodite
14
3 / 1 / 2
7,911
565
5,916
10,684
4,755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
1 / 0 / 1
7,837
560
9,724
10,115
3,555
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cthulhu
sebandres919
Cthulhu
13
2 / 2 / 2
7,465
533
7,622
11,412
6,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
6,734
481
9,866
9,479
2,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
Xz_JoSeMy_zX
Arachne
11
1 / 2 / 1
6,200
443
3,691
11,648
4,181
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Ymir
10
1 / 3 / 2
6,392
457
3,956
12,969
8,289
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

7
0 / 4 / 0
5,204
372
1,706
7,877
2,991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Medusa
nicoviey
Medusa
12
0 / 0 / 1
6,073
434
8,141
11,389
4,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
12
Kills
3
3
Deaths
12
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
Shiva
4
0
0
4
L
Arachne
Xz_JoSeMy_zX
Arachne
1
2
1
0.75
W
Bacchus
Yoryigang
Bacchus
2
0
4
4
W
Aphrodite
andoedes_
Aphrodite
3
1
2
4
L
Ymir
1
3
2
0.67
L
0
4
0
0
W
1
0
1
1.5
L
Medusa
nicoviey
Medusa
0
0
1
0.5
W
Cthulhu
sebandres919
Cthulhu
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,687
Damage
27,360
47,945
Taken
53,362
28,179
Mitigated
22,600
19,955
Healing
10,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,866
1,325
0
750
9,479
2,923
0
6,383
3,096
49,623
0
W
Shiva
4,691
1,045
0
2,018
6,735
3,915
574
335
6,400
0
58,658
L
Arachne
Xz_JoSeMy_zX
Arachne
3,691
2,837
0
2,368
11,648
4,181
0
6,788
4,860
0
41,947
W
Bacchus
Yoryigang
Bacchus
8,734
1,411
0
3,138
8,999
9,610
443
2,134
6,865
32,298
2,245
W
Aphrodite
andoedes_
Aphrodite
5,916
514
1,340
6,962
10,684
4,755
0
5,950
4,734
47,546
3,093
L
Ymir
3,956
451
0
2,527
12,969
8,289
0
9,067
3,853
16,101
1,535
L
1,706
224
0
911
7,877
2,991
0
539
6,839
0
21,032
W
9,724
2,958
0
5,196
10,115
3,555
1,488
785
9,330
74,937
4,572
L
Medusa
nicoviey
Medusa
8,141
2,711
0
3,551
11,389
4,216
0
8,903
2,486
0
53,251
W
Cthulhu
sebandres919
Cthulhu
7,622
373
281
1,020
11,412
6,344
68
4,189
7,223
71,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,470
Gold Earned
30,603
461
Minions Killed
277
0
Camps Cleared
0
1,434,697
Distance Traveled
1,212,701
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,734
481
78
6
0
270,430
0
W
Shiva
8,283
592
93
7
0
272,603
0
L
Arachne
6,200
443
68
5
0
294,335
0
W
Bacchus
7,974
570
28
2
0
314,479
5
W
Aphrodite
7,911
565
123
9
0
268,861
6
L
Ymir
6,392
457
32
2
0
240,145
3
L
Mulan
5,204
372
36
3
0
142,268
0
W
Sol
7,837
560
126
9
0
262,912
0
L
Medusa
6,073
434
63
5
0
265,523
0
W
Cthulhu
7,465
533
91
7
0
315,842
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role