Player Matchup

Olorun
Olorun
Azzuz
Olorun
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,512 Elo+
Party 1
Ymir
Ymir
GothicKnight
Ymir
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,431 Elo+
Party 1
Hercules
Hercules
SharkBate94
Hercules
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,431 Elo+
Party 1
Team Averages
Level 45
1,500 SR
1,458 Elo+

VS

Team Averages
Level 61
1,688 SR
1,585 Elo+
Xbalanque
Xbalanque
BigBill_Juice
Xbalanque
Level 80
God Stats
20W - 11L
1,682 SR
Queue Stats
295W - 290L
1,533 Elo+
Solo
Vulcan
Vulcan
beastboy1460
Vulcan
Level 60
God Stats
9W - 2L
1,882 SR
Queue Stats
48W - 34L
1,560 Elo+
Party 2
Tyr
Tyr
flash3120
Tyr
Level 42
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 10L
1,664 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Azzuz
Olorun
12
1 / 6 / 3
8,403
700
4,460
11,402
4,733
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

12
0 / 3 / 4
7,601
633
5,265
14,329
13,736
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hercules
SharkBate94
Hercules
13
4 / 1 / 0
9,135
761
9,886
15,546
17,730
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
BigBill_Juice
Xbalanque
14
3 / 1 / 5
9,080
757
11,482
7,575
3,384
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Mace

Mace

+10
Physical Power

Vulcan
14
1 / 3 / 8
8,781
732
13,649
7,014
3,394
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
6 / 1 / 4
9,564
797
10,104
12,067
11,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
5
Kills
10
10
Deaths
5
7
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Olorun
Azzuz
Olorun
1
6
3
0.42
W
Xbalanque
BigBill_Juice
Xbalanque
3
1
5
5.5
L
0
3
4
0.67
L
Hercules
SharkBate94
Hercules
4
1
0
4
W
Vulcan
1
3
8
1.67
W
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,611
Damage
35,235
41,277
Taken
26,656
36,199
Mitigated
17,994
6,103
Healing
6,917
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
Azzuz
Olorun
4,460
2,030
430
1,503
11,402
4,733
0
3,488
7,600
27,558
0
W
Xbalanque
BigBill_Juice
Xbalanque
11,482
5,231
0
2,318
7,575
3,384
1,225
2,919
4,599
18
44,319
L
5,265
1,403
0
370
14,329
13,736
0
4,041
9,740
19,403
0
L
Hercules
SharkBate94
Hercules
9,886
3,297
0
3,800
15,546
17,730
0
5,094
9,843
0
31,617
W
Vulcan
13,649
5,020
0
1,011
7,014
3,394
766
3,160
3,850
37,984
0
W
10,104
1,178
0
3,588
12,067
11,216
445
3,924
8,117
171
28,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,139
Gold Earned
27,425
121
Minions Killed
141
0
Camps Cleared
0
641,112
Distance Traveled
705,580
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,403
700
43
4
0
191,033
0
W
Xbalanque
9,080
757
60
5
0
221,926
4
L
Ymir
7,601
633
21
2
0
201,345
3
L
Hercules
9,135
761
57
5
0
248,734
6
W
Vulcan
8,781
732
54
5
0
244,117
0
W
Tyr
9,564
797
27
2
0
239,537
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role