Player Matchup

Charon
Charon
 
Charon
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baba Yaga
Baba Yaga
Blackclover 935
Baba Yaga
Level 69
God Stats
0W - 3L
1,249 SR
Queue Stats
63W - 82L
1,444 Elo+
Solo
Neith
Neith
One-_Winged_-God
Neith
Level 60
God Stats
6W - 11L
1,459 SR
Queue Stats
88W - 118L
1,351 Elo+
Party 1
Kali
Kali
azqwsxcderfvbgty
Kali
Level 223
God Stats
5W - 4L
1,593 SR
Queue Stats
256W - 233L
1,527 Elo+
Party 1
Nike
Nike
powervacuum
Nike
Level 79
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 7L
1,197 Elo+
Solo
Team Averages
Level 107
1,460 SR
1,404 Elo+

VS

Team Averages
Level 106
1,511 SR
1,505 Elo+
Loki
Loki
 
Loki
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
CloudyAuto92877
Bacchus
Level 67
God Stats
4W - 3L
1,474 SR
Queue Stats
17W - 12L
1,593 Elo+
Party 2
Bellona
Bellona
IshPotato
Bellona
Level 61
God Stats
1W - 1L
1,308 SR
Queue Stats
17W - 12L
1,501 Elo+
Solo
Eset
Eset
Okani Yuki
Eset
Level 89
God Stats
2W - 0L
1,871 SR
Queue Stats
27W - 37L
1,432 Elo+
Party 2
Skadi
Skadi
baphomets-bae
Skadi
Level 154
God Stats
1W - 1L
1,402 SR
Queue Stats
117W - 99L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
7
0 / 0 / 0
4,201
525
1,846
5,293
2,948
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Baba Yaga
Blackclover 935
Baba Yaga
9
1 / 1 / 0
4,795
599
2,202
3,790
1,222
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
0 / 2 / 0
3,625
453
3,040
4,906
1,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
2 / 0 / 0
5,596
700
5,618
10,300
4,078
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

4
0 / 0 / 0
3,452
432
252
2,044
709
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
8
1 / 1 / 0
4,197
525
2,533
5,960
1,704
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

7
0 / 0 / 2
4,571
571
2,131
3,763
3,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
IshPotato
Bellona
8
0 / 1 / 0
4,205
526
4,706
7,811
6,550
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

9
1 / 1 / 0
4,955
619
2,207
3,880
1,351
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

7
1 / 0 / 0
4,316
540
2,803
3,331
963
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
5
3
Kills
3
3
Deaths
3
0
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
0
0
0
W
Loki
 
Loki
1
1
0
1
L
Baba Yaga
Blackclover 935
Baba Yaga
1
1
0
1
W
0
0
2
1
W
Bellona
IshPotato
Bellona
0
1
0
0
W
1
1
0
1
L
0
2
0
0
L
2
0
0
2
W
1
0
0
1
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,958
Damage
14,380
26,333
Taken
24,745
10,540
Mitigated
13,587
11,314
Healing
9,660
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
1,846
54
0
1,031
5,293
2,948
0
1,071
4,222
11,448
0
W
Loki
 
Loki
2,533
677
0
3,394
5,960
1,704
0
575
5,385
0
22,515
L
Baba Yaga
Blackclover 935
Baba Yaga
2,202
0
0
1,201
3,790
1,222
0
1,967
1,583
31,261
703
W
2,131
201
0
1,835
3,763
3,019
0
624
3,139
11,328
0
W
Bellona
IshPotato
Bellona
4,706
2,175
0
2,955
7,811
6,550
0
0
7,811
0
28,347
W
2,207
212
0
972
3,880
1,351
0
2,185
1,695
30,543
0
L
3,040
1,259
0
1,267
4,906
1,583
0
1,060
3,846
0
16,341
L
5,618
2,460
0
7,815
10,300
4,078
0
0
10,300
0
38,854
W
2,803
951
0
504
3,331
963
182
647
2,684
0
29,698
L
252
0
0
0
2,044
709
0
0
2,044
0
11,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,669
Gold Earned
22,244
172
Minions Killed
201
0
Camps Cleared
0
715,403
Distance Traveled
780,323
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
4,201
525
16
2
0
163,562
2
W
Loki
4,197
525
36
5
0
176,768
1
L
Baba Yaga
4,795
599
45
6
0
155,233
3
W
Bacchus
4,571
571
19
2
0
154,395
0
W
Bellona
4,205
526
41
5
0
138,191
0
W
Eset
4,955
619
67
8
0
162,263
0
L
Neith
3,625
453
25
3
0
142,050
2
L
Kali
5,596
700
62
8
0
160,396
0
W
Skadi
4,316
540
38
5
0
148,706
4
L
Nike
3,452
432
24
3
0
94,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role