Player Matchup

Mercury
Mercury
Platinum II
 
Mercury
Platinum II
Level 241
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Platinum II
 
Cthulhu
Platinum II
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nox
Nox
Platinum II
LLLoniLLLttv
Nox
Platinum II
Level 67
God Stats
3W - 4L
1,667 SR
Queue Stats
152W - 147L
1,867 MMR
Solo
Heimdallr
Heimdallr
Platinum III
NU Enforcer
Heimdallr
Platinum III
Level 149
God Stats
5W - 5L
1,628 SR
Queue Stats
92W - 86L
1,859 MMR
Solo
Scylla
Scylla
Platinum I
Texcho
Scylla
Platinum I
Level 144
God Stats
32W - 20L
1,678 SR
Queue Stats
88W - 76L
1,911 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 144
1,595 SR
1,728 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 155
1,636 SR
1,883 MMR
Gilgamesh
Gilgamesh
Platinum I
Creed t1
Gilgamesh
Platinum I
Level 151
God Stats
17W - 9L
1,816 SR
Queue Stats
129W - 109L
1,878 MMR
Solo
Lancelot
Lancelot
Platinum III
Gardic
Lancelot
Platinum III
Level 159
God Stats
2W - 4L
1,525 SR
Queue Stats
127W - 127L
1,906 MMR
Solo
Charybdis
Charybdis
Platinum IV
JoeyFromJersey
Charybdis
Platinum IV
Level 155
God Stats
3W - 5L
1,568 SR
Queue Stats
199W - 204L
1,848 MMR
Solo
Poseidon
Poseidon
Platinum IV
TactfulOstrich0
Poseidon
Platinum IV
Level 152
God Stats
2W - 0L
1,773 SR
Queue Stats
173W - 151L
1,917 MMR
Solo
Bacchus
Bacchus
Platinum IV
chadtarheel
Bacchus
Platinum IV
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 43L
1,868 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
0 / 2 / 2
4,916
546
1,278
7,161
2,685
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

Cthulhu
 
Cthulhu
6
0 / 5 / 0
4,373
486
3,968
7,979
5,729
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

9
2 / 2 / 0
5,157
573
1,482
5,866
3,947
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Heimdallr
NU Enforcer
Heimdallr
9
1 / 1 / 0
5,014
557
4,002
7,452
3,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Scylla
Texcho
Scylla
10
1 / 1 / 1
5,284
587
1,324
3,637
1,182
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
AgniThothThorVulcanBellona

VS

Bans
KaliAthenaThanatosNutOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Creed t1
Gilgamesh
11
4 / 0 / 1
6,647
739
6,514
10,250
5,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Short Bow

Short Bow

+15%
Attack Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Lancelot
Gardic
Lancelot
10
4 / 1 / 2
5,773
641
3,832
7,689
3,443
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charybdis
JoeyFromJersey
Charybdis
10
1 / 1 / 1
5,301
589
5,395
5,415
1,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Poseidon
11
1 / 0 / 2
5,971
663
2,509
2,405
741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
chadtarheel
Bacchus
8
1 / 2 / 4
4,611
512
4,111
7,205
3,986
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
21
4
Kills
11
11
Deaths
4
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
2
2
0.5
L
Cthulhu
 
Cthulhu
0
5
0
0
W
Gilgamesh
Creed t1
Gilgamesh
4
0
1
4.5
W
Lancelot
Gardic
Lancelot
4
1
2
5
W
Charybdis
JoeyFromJersey
Charybdis
1
1
1
1.5
L
2
2
0
1
L
Heimdallr
NU Enforcer
Heimdallr
1
1
0
1
W
Poseidon
1
0
2
2
L
Scylla
Texcho
Scylla
1
1
1
1.5
W
Bacchus
chadtarheel
Bacchus
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,054
Damage
22,361
32,095
Taken
32,964
16,615
Mitigated
15,267
6,862
Healing
11,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,278
525
0
230
7,161
2,685
0
446
6,565
0
32,309
L
Cthulhu
 
Cthulhu
3,968
554
0
1,855
7,979
5,729
0
670
6,763
19,566
358
W
Gilgamesh
Creed t1
Gilgamesh
6,514
2,283
0
1,880
10,250
5,321
0
3,104
6,600
0
47,526
W
Lancelot
Gardic
Lancelot
3,832
844
0
3,819
7,689
3,443
0
648
6,991
0
35,033
W
Charybdis
JoeyFromJersey
Charybdis
5,395
3,263
0
2,998
5,415
1,776
0
398
5,017
0
40,327
L
1,482
250
0
1,383
5,866
3,947
0
2,350
3,434
18,627
0
L
Heimdallr
NU Enforcer
Heimdallr
4,002
2,324
0
2,616
7,452
3,072
0
992
6,460
0
36,532
W
Poseidon
2,509
313
0
729
2,405
741
144
859
1,460
40,593
718
L
Scylla
Texcho
Scylla
1,324
76
0
778
3,637
1,182
0
1,697
1,724
36,055
1,234
W
Bacchus
chadtarheel
Bacchus
4,111
294
0
2,194
7,205
3,986
0
794
6,366
18,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,744
Gold Earned
28,303
291
Minions Killed
333
0
Camps Cleared
0
907,098
Distance Traveled
1,007,502
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,916
546
62
7
0
232,886
0
L
Cthulhu
4,373
486
45
5
0
129,787
0
W
Gilgamesh
6,647
739
84
9
0
223,243
0
W
Lancelot
5,773
641
68
8
0
247,974
1
W
Charybdis
5,301
589
70
8
0
151,517
0
L
Nox
5,157
573
26
3
0
181,692
4
L
Heimdallr
5,014
557
67
7
0
180,850
1
W
Poseidon
5,971
663
96
11
0
196,645
0
L
Scylla
5,284
587
91
10
0
181,883
1
W
Bacchus
4,611
512
15
2
0
188,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role