Player Matchup

Sylvanus
Sylvanus
Diamond I
Aror
Sylvanus
Diamond I
Level 257
God Stats
25W - 9L
1,842 SR
Queue Stats
98W - 76L
2,284 MMR
Party 1
Bastet
Bastet
Platinum I
Cabom
Bastet
Platinum I
Level 178
God Stats
1W - 0L
1,915 SR
Queue Stats
26W - 9L
2,253 MMR
Party 1
Chronos
Chronos
Diamond III
Hunfart
Chronos
Diamond III
Level 129
God Stats
1W - 0L
1,607 SR
Queue Stats
66W - 45L
2,335 MMR
Solo
Cu Chulainn
Cu Chulainn
Diamond III
Zukuwu
Cu Chulainn
Diamond III
Level 204
God Stats
2W - 5L
1,480 SR
Queue Stats
70W - 57L
2,318 MMR
Solo
Neith
Neith
Diamond I
tametoy7064
Neith
Diamond I
Level 122
God Stats
37W - 27L
1,694 SR
Queue Stats
512W - 474L
2,365 MMR
Solo
Team Averages
Diamond III
Diamond III
Average Tier
Level 178
1,708 SR
2,311 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 168
1,725 SR
2,331 MMR
Tsukuyomi
Tsukuyomi
Diamond III
Royalty
Tsukuyomi
Diamond III
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 41L
2,202 MMR
Solo
Agni
Agni
Masters
Sandalia21
Agni
Masters
Level 156
God Stats
16W - 13L
1,676 SR
Queue Stats
359W - 313L
2,760 MMR
Solo
Anhur
Anhur
Diamond V
Semifrag
Anhur
Diamond V
Level 149
God Stats
8W - 4L
1,853 SR
Queue Stats
174W - 158L
2,161 MMR
Party 2
Hercules
Hercules
Diamond III
YolocrayoloSmite
Hercules
Diamond III
Level 157
God Stats
2W - 2L
1,888 SR
Queue Stats
137W - 120L
2,217 MMR
Solo
Maui
Maui
Diamond III
niamaru
Maui
Diamond III
Level 226
God Stats
13W - 16L
1,711 SR
Queue Stats
222W - 214L
2,316 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Aror
Sylvanus
14
2 / 0 / 7
8,232
633
6,979
10,094
9,897
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bastet
Cabom
Bastet
14
5 / 0 / 3
7,775
598
9,110
12,404
5,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
Hunfart
Chronos
14
3 / 1 / 5
7,097
546
9,134
9,955
4,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
Zukuwu
Cu Chulainn
14
2 / 0 / 1
8,136
626
8,931
13,571
13,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

15
4 / 0 / 3
8,526
656
6,698
7,044
2,444
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bans
KaliSusanoThanatosDa Ji

VS

Bans
LokiSun WukongOdinBellona
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Royalty
Tsukuyomi
9
0 / 3 / 0
5,493
423
3,950
10,873
3,819
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 4 / 0
7,179
552
9,293
8,250
3,227
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Anhur
Semifrag
Anhur
9
0 / 4 / 0
5,665
436
4,951
10,427
3,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

11
0 / 3 / 0
6,465
497
6,120
13,101
8,454
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Maui
niamaru
Maui
10
0 / 2 / 1
6,190
476
3,203
12,045
8,087
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
2
16
Kills
1
1
Deaths
16
19
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
Aror
Sylvanus
2
0
7
5.5
W
Bastet
Cabom
Bastet
5
0
3
6.5
W
Chronos
Hunfart
Chronos
3
1
5
5.5
L
Tsukuyomi
Royalty
Tsukuyomi
0
3
0
0
L
1
4
0
0.25
L
Anhur
Semifrag
Anhur
0
4
0
0
L
0
3
0
0
W
Cu Chulainn
Zukuwu
Cu Chulainn
2
0
1
2.5
L
Maui
niamaru
Maui
0
2
1
0.25
W
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,852
Damage
27,517
53,068
Taken
54,696
35,584
Mitigated
27,512
26,471
Healing
16,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
Aror
Sylvanus
6,979
1,669
3,391
5,349
10,094
9,897
310
3,078
7,016
29,031
2,113
W
Bastet
Cabom
Bastet
9,110
3,220
0
8,811
12,404
5,280
12
2,463
9,900
0
67,342
W
Chronos
Hunfart
Chronos
9,134
3,855
0
1,055
9,955
4,875
2,206
2,801
7,154
65,649
0
L
Tsukuyomi
Royalty
Tsukuyomi
3,950
610
0
4,071
10,873
3,819
0
2,124
8,718
0
40,712
L
9,293
219
0
541
8,250
3,227
0
2,271
5,979
59,609
806
L
Anhur
Semifrag
Anhur
4,951
2,157
0
1,890
10,427
3,925
0
5,777
4,650
0
37,397
L
6,120
2,570
0
6,994
13,101
8,454
0
129
12,096
0
51,722
W
Cu Chulainn
Zukuwu
Cu Chulainn
8,931
1,715
0
5,185
13,571
13,088
0
0
12,893
230
65,591
L
Maui
niamaru
Maui
3,203
889
1,272
2,111
12,045
8,087
0
5,757
6,288
22,156
0
W
6,698
885
0
2,680
7,044
2,444
781
4,154
2,890
0
78,749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,766
Gold Earned
30,992
497
Minions Killed
385
0
Camps Cleared
0
1,385,836
Distance Traveled
1,235,970
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,232
633
21
2
0
279,659
1
W
Bastet
7,775
598
100
8
0
341,293
1
W
Chronos
7,097
546
127
10
0
251,629
4
L
Tsukuyomi
5,493
423
72
6
0
249,853
1
L
Agni
7,179
552
118
9
0
257,700
1
L
Anhur
5,665
436
81
6
0
240,880
1
L
Hercules
6,465
497
88
7
0
225,121
3
W
Cu Chulainn
8,136
626
108
8
0
253,270
0
L
Maui
6,190
476
26
2
0
262,416
8
W
Neith
8,526
656
141
11
0
259,985
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role