Player Matchup

Hercules
Hercules
 
Hercules
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
Killshoot_asanc6
Surtr
Level 87
God Stats
13W - 1L
1,910 SR
Queue Stats
231W - 211L
1,459 Elo+
Solo
Discordia
Discordia
Nareik2K
Discordia
Level 107
God Stats
2W - 1L
1,687 SR
Queue Stats
31W - 28L
1,450 Elo+
Solo
Neith
Neith
klako1977
Neith
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 63L
1,382 Elo+
Solo
Arachne
Arachne
loulew
Arachne
Level 89
God Stats
14W - 8L
1,644 SR
Queue Stats
68W - 62L
1,453 Elo+
Solo
Team Averages
Level 103
1,648 SR
1,449 Elo+

VS

Team Averages
Level 110
1,635 SR
1,484 Elo+
Medusa
Medusa
DerKrankeAlpi
Medusa
Level 72
God Stats
1W - 1L
1,834 SR
Queue Stats
72W - 58L
1,578 Elo+
Party 1
Kukulkan
Kukulkan
Fleesion
Kukulkan
Level 115
God Stats
1W - 1L
1,639 SR
Queue Stats
33W - 24L
1,535 Elo+
Party 1
Cthulhu
Cthulhu
ScannableLizard
Cthulhu
Level 126
God Stats
5W - 4L
1,621 SR
Queue Stats
174W - 160L
1,479 Elo+
Solo
Tsukuyomi
Tsukuyomi
kom55
Tsukuyomi
Level 146
God Stats
78W - 50L
1,580 SR
Queue Stats
213W - 204L
1,463 Elo+
Solo
Cu Chulainn
Cu Chulainn
suicides7
Cu Chulainn
Level 91
God Stats
1W - 1L
1,500 SR
Queue Stats
101W - 133L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
4 / 1 / 5
8,278
591
5,474
9,284
6,262
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
0 / 0 / 2
8,834
631
9,622
13,382
9,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
Nareik2K
Discordia
13
1 / 4 / 3
7,455
533
4,381
8,333
2,996
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Neith
klako1977
Neith
13
3 / 3 / 6
7,969
569
6,408
11,827
4,590
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Arachne
loulew
Arachne
14
7 / 3 / 3
8,905
636
9,135
12,610
5,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 1
7,567
541
10,873
11,619
4,775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
Fleesion
Kukulkan
13
3 / 4 / 2
7,731
552
4,787
9,186
4,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 2 / 1
7,083
506
7,352
13,375
13,055
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
kom55
Tsukuyomi
15
3 / 2 / 3
8,092
578
6,518
9,745
4,556
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cu Chulainn
suicides7
Cu Chulainn
9
1 / 5 / 2
5,964
426
5,035
9,865
4,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
20
15
Kills
11
11
Deaths
16
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
4
1
5
6.5
L
4
3
1
1.5
L
Kukulkan
Fleesion
Kukulkan
3
4
2
1
W
0
0
2
1
W
Discordia
Nareik2K
Discordia
1
4
3
0.63
L
0
2
1
0.25
W
Neith
klako1977
Neith
3
3
6
2
L
Tsukuyomi
kom55
Tsukuyomi
3
2
3
2.25
W
Arachne
loulew
Arachne
7
3
3
2.83
L
Cu Chulainn
suicides7
Cu Chulainn
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,020
Damage
34,565
55,436
Taken
53,790
28,616
Mitigated
30,814
21,407
Healing
7,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
5,474
1,173
0
2,297
9,284
6,262
0
0
9,284
0
34,819
L
10,873
3,643
0
1,135
11,619
4,775
124
0
11,619
0
58,872
L
Kukulkan
Fleesion
Kukulkan
4,787
198
0
382
9,186
4,020
0
4,087
5,099
49,579
828
W
9,622
3,422
0
5,939
13,382
9,686
51
5,618
6,882
3,111
69,447
W
Discordia
Nareik2K
Discordia
4,381
348
0
2,664
8,333
2,996
858
3,923
4,410
46,497
0
L
7,352
1,141
0
2,500
13,375
13,055
0
1,095
11,197
50,365
2,239
W
Neith
klako1977
Neith
6,408
1,917
0
4,176
11,827
4,590
1,392
685
11,142
0
56,169
L
Tsukuyomi
kom55
Tsukuyomi
6,518
2,076
0
2,619
9,745
4,556
735
294
9,451
0
72,254
W
Arachne
loulew
Arachne
9,135
5,698
0
6,331
12,610
5,082
1,752
452
12,052
0
56,791
L
Cu Chulainn
suicides7
Cu Chulainn
5,035
1,657
0
858
9,865
4,408
0
0
9,865
0
26,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,441
Gold Earned
36,437
420
Minions Killed
451
0
Camps Cleared
0
1,379,262
Distance Traveled
1,251,058
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,278
591
41
3
0
308,574
2
L
Medusa
7,567
541
87
6
0
257,138
0
L
Kukulkan
7,731
552
96
7
0
257,494
4
W
Surtr
8,834
631
121
9
0
288,737
0
W
Discordia
7,455
533
74
5
0
250,846
0
L
Cthulhu
7,083
506
120
9
0
255,212
0
W
Neith
7,969
569
91
7
0
241,949
0
L
Tsukuyomi
8,092
578
113
8
0
277,477
0
W
Arachne
8,905
636
93
7
0
289,156
0
L
Cu Chulainn
5,964
426
35
3
0
203,737
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role