Player Matchup

Sylvanus
Sylvanus
Adums
Sylvanus
Level 103
God Stats
2W - 1L
1,702 SR
Queue Stats
77W - 66L
1,497 Elo+
Solo
Nu Wa
Nu Wa
CAPTCrushem
Nu Wa
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 46L
1,506 Elo+
Party 2
Osiris
Osiris
DevilPandaGames
Osiris
Level 126
God Stats
10W - 6L
1,642 SR
Queue Stats
170W - 123L
1,555 Elo+
Party 1
Ne Zha
Ne Zha
MrStrawberryJam
Ne Zha
Level 149
God Stats
3W - 0L
1,857 SR
Queue Stats
174W - 149L
1,544 Elo+
Party 1
Martichoras
Martichoras
SlaughterMelown
Martichoras
Level 113
God Stats
3W - 3L
1,476 SR
Queue Stats
48W - 41L
1,479 Elo+
Party 2
Team Averages
Level 123
1,635 SR
1,516 Elo+

VS

Team Averages
Level 149
1,414 SR
1,543 Elo+
Apollo
Apollo
 
Apollo
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
CALCIO-SAMA
Atlas
Level 125
God Stats
4W - 6L
1,254 SR
Queue Stats
142W - 140L
1,516 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Dansig
Morgan Le Fay
Level 221
God Stats
6W - 2L
1,524 SR
Queue Stats
272W - 229L
1,585 Elo+
Solo
King Arthur
King Arthur
EvilMammal1
King Arthur
Level 148
God Stats
0W - 3L
1,106 SR
Queue Stats
26W - 27L
1,557 Elo+
Solo
Erlang Shen
Erlang Shen
MancillaBW
Erlang Shen
Level 102
God Stats
3W - 3L
1,688 SR
Queue Stats
238W - 231L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Adums
Sylvanus
8
1 / 1 / 4
4,895
612
2,721
7,959
4,815
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
0 / 2 / 1
4,832
604
3,220
5,191
1,562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

11
2 / 0 / 2
6,522
815
5,819
8,265
5,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

9
3 / 1 / 3
5,007
626
3,594
8,174
2,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Martichoras
SlaughterMelown
Martichoras
9
4 / 0 / 1
5,253
657
4,651
4,483
1,778
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
7
1 / 2 / 1
4,228
529
3,442
5,458
1,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
1 / 3 / 1
4,429
554
2,682
6,973
4,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Morgan Le Fay
Dansig
Morgan Le Fay
10
2 / 0 / 0
5,420
678
6,281
4,205
1,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
EvilMammal1
King Arthur
6
0 / 3 / 0
3,989
499
2,233
6,557
4,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
MancillaBW
Erlang Shen
8
0 / 2 / 1
4,134
517
1,825
7,659
3,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
7
10
Kills
4
4
Deaths
10
11
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
1
2
1
0.75
W
Sylvanus
Adums
Sylvanus
1
1
4
3
L
1
3
1
0.5
W
0
2
1
0.25
L
Morgan Le Fay
Dansig
Morgan Le Fay
2
0
0
2
W
2
0
2
3
L
King Arthur
EvilMammal1
King Arthur
0
3
0
0
L
Erlang Shen
MancillaBW
Erlang Shen
0
2
1
0.25
W
3
1
3
4.5
W
Martichoras
SlaughterMelown
Martichoras
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,005
Damage
16,463
34,072
Taken
30,852
16,614
Mitigated
15,632
17,538
Healing
7,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
3,442
2,354
0
2,151
5,458
1,580
0
1,295
4,163
0
27,005
W
Sylvanus
Adums
Sylvanus
2,721
880
1,865
3,814
7,959
4,815
0
2,434
5,525
14,878
0
L
2,682
1,397
0
1,991
6,973
4,772
0
1,554
5,419
10,869
0
W
3,220
766
0
1,472
5,191
1,562
0
4,301
890
29,193
665
L
Morgan Le Fay
Dansig
Morgan Le Fay
6,281
353
0
799
4,205
1,488
0
2,206
1,999
43,017
1,309
W
5,819
2,363
0
5,736
8,265
5,530
100
0
8,265
0
51,984
L
King Arthur
EvilMammal1
King Arthur
2,233
250
0
400
6,557
4,493
0
262
6,295
0
19,455
L
Erlang Shen
MancillaBW
Erlang Shen
1,825
920
0
2,537
7,659
3,299
0
536
7,123
0
25,253
W
3,594
1,156
0
3,817
8,174
2,929
0
1,456
6,718
0
32,249
W
Martichoras
SlaughterMelown
Martichoras
4,651
1,843
0
834
4,483
1,778
0
733
3,750
0
36,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,509
Gold Earned
22,200
277
Minions Killed
225
0
Camps Cleared
0
801,535
Distance Traveled
776,598
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
4,228
529
51
6
0
147,076
0
W
Sylvanus
4,895
612
24
3
0
152,343
2
L
Atlas
4,429
554
10
1
0
161,724
0
W
Nu Wa
4,832
604
64
8
0
136,960
0
L
Morgan Le Fay
5,420
678
82
10
0
164,396
2
W
Osiris
6,522
815
93
12
0
169,399
0
L
King Arthur
3,989
499
34
4
0
105,411
0
L
Erlang Shen
4,134
517
48
6
0
197,991
0
W
Ne Zha
5,007
626
50
6
0
195,969
0
W
Martichoras
5,253
657
46
6
0
146,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role