Player Matchup

Gilgamesh
Gilgamesh
Idk4anios
Gilgamesh
Level 48
God Stats
10W - 7L
1,732 SR
Queue Stats
152W - 142L
1,448 Elo+
Solo
Vulcan
Vulcan
MrRekoJ86
Vulcan
Level 127
God Stats
81W - 72L
1,502 SR
Queue Stats
136W - 153L
1,392 Elo+
Party 1
Skadi
Skadi
Wherdmark
Skadi
Level 53
God Stats
16W - 16L
1,542 SR
Queue Stats
126W - 132L
1,520 Elo+
Solo
Sylvanus
Sylvanus
Wojciech902
Sylvanus
Level 144
God Stats
5W - 8L
1,489 SR
Queue Stats
302W - 302L
1,447 Elo+
Party 1
Arachne
Arachne
walhior
Arachne
Level 117
God Stats
0W - 1L
1,570 SR
Queue Stats
81W - 88L
1,413 Elo+
Party 1
Team Averages
Level 98
1,567 SR
1,444 Elo+

VS

Team Averages
Level 80
1,439 SR
1,373 Elo+
Bellona
Bellona
Golgothas
Bellona
Level 45
God Stats
1W - 2L
1,221 SR
Queue Stats
43W - 41L
1,497 Elo+
Solo
Sol
Sol
Lau7Villa
Sol
Level 89
God Stats
3W - 5L
1,338 SR
Queue Stats
3W - 5L
1,199 Elo+
Solo
Hades
Hades
Ohhh_Deer
Hades
Level 32
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 13L
1,279 Elo+
Solo
Arachne
Arachne
Schweinsteiger95
Arachne
Level 100
God Stats
9W - 5L
1,672 SR
Queue Stats
201W - 185L
1,489 Elo+
Solo
Apollo
Apollo
kapadonne
Apollo
Level 136
God Stats
30W - 20L
1,463 SR
Queue Stats
330W - 336L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Idk4anios
Gilgamesh
13
1 / 4 / 0
7,858
524
10,892
19,179
12,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vulcan
MrRekoJ86
Vulcan
14
1 / 2 / 0
8,500
567
8,567
4,971
2,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Skadi
Wherdmark
Skadi
12
2 / 3 / 2
7,685
512
11,943
9,227
3,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Sylvanus
Wojciech902
Sylvanus
12
3 / 4 / 2
7,612
507
4,983
17,047
14,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Arachne
walhior
Arachne
9
0 / 3 / 0
6,044
403
2,235
8,868
3,178
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Golgothas
Bellona
16
5 / 1 / 1
9,728
649
15,231
18,632
18,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

13
0 / 1 / 1
7,882
525
3,466
10,519
2,185
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystical Earring

Mystical Earring

+15
Mp 5

Hades
Ohhh_Deer
Hades
13
5 / 1 / 2
8,816
588
9,415
8,163
5,431
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

16
4 / 0 / 1
8,544
570
6,742
13,609
5,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Apollo
kapadonne
Apollo
13
2 / 4 / 6
7,566
504
7,486
11,302
4,217
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
7
Kills
16
16
Deaths
7
4
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bellona
Golgothas
Bellona
5
1
1
5.5
L
Gilgamesh
Idk4anios
Gilgamesh
1
4
0
0.25
W
0
1
1
0.5
L
Vulcan
MrRekoJ86
Vulcan
1
2
0
0.5
W
Hades
Ohhh_Deer
Hades
5
1
2
6
W
4
0
1
4.5
L
Skadi
Wherdmark
Skadi
2
3
2
1
L
Sylvanus
Wojciech902
Sylvanus
3
4
2
1
W
Apollo
kapadonne
Apollo
2
4
6
1.25
L
Arachne
walhior
Arachne
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,620
Damage
42,340
59,292
Taken
62,225
36,349
Mitigated
36,308
10,476
Healing
27,367
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Golgothas
Bellona
15,231
6,909
0
8,918
18,632
18,572
438
270
17,200
0
83,030
L
Gilgamesh
Idk4anios
Gilgamesh
10,892
4,239
0
4,498
19,179
12,421
0
0
19,179
0
62,503
W
3,466
632
126
5,069
10,519
2,185
737
6,932
3,206
62,797
0
L
Vulcan
MrRekoJ86
Vulcan
8,567
4,132
0
133
4,971
2,425
58
1,977
2,994
63,889
1,477
W
Hades
Ohhh_Deer
Hades
9,415
936
245
2,901
8,163
5,431
204
1,303
6,860
47,739
1,357
W
6,742
3,917
0
8,044
13,609
5,903
323
1,384
12,150
0
86,198
L
Skadi
Wherdmark
Skadi
11,943
5,071
0
1,300
9,227
3,686
294
5,494
3,733
0
59,167
L
Sylvanus
Wojciech902
Sylvanus
4,983
2,073
444
2,347
17,047
14,639
72
5,371
11,676
32,355
11,293
W
Apollo
kapadonne
Apollo
7,486
3,909
0
2,064
11,302
4,217
743
2,523
8,779
0
41,317
L
Arachne
walhior
Arachne
2,235
2,037
0
1,754
8,868
3,178
0
0
8,868
0
27,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,699
Gold Earned
42,536
412
Minions Killed
532
0
Camps Cleared
0
1,413,246
Distance Traveled
1,465,177
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,728
649
128
9
0
325,657
0
L
Gilgamesh
7,858
524
98
7
0
313,096
0
W
Sol
7,882
525
134
9
0
273,135
9
L
Vulcan
8,500
567
129
9
0
297,137
1
W
Hades
8,816
588
74
5
0
273,632
0
W
Arachne
8,544
570
131
9
0
314,243
1
L
Skadi
7,685
512
84
6
0
266,550
0
L
Sylvanus
7,612
507
63
4
0
232,398
7
W
Apollo
7,566
504
65
4
0
278,510
0
L
Arachne
6,044
403
38
3
0
304,065
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role