Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
 
Neith
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nike
Nike
Radells
Nike
Level 65
God Stats
4W - 4L
1,301 SR
Queue Stats
74W - 68L
1,448 Elo+
Party 1
Chang'e
Chang'e
Sesnus
Chang'e
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anubis
Anubis
SmoukRU
Anubis
Level 48
God Stats
30W - 26L
1,585 SR
Queue Stats
68W - 59L
1,470 Elo+
Party 1
Team Averages
Level 72
1,477 SR
1,484 Elo+

VS

Team Averages
Level 101
1,615 SR
1,524 Elo+
Ra
Ra
Antef
Ra
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 17L
1,508 Elo+
Party 2
Nut
Nut
Batman9161
Nut
Level 64
God Stats
1W - 1L
1,783 SR
Queue Stats
3W - 1L
1,666 Elo+
Solo
Set
Set
DarkRain711
Set
Level 122
God Stats
2W - 0L
1,316 SR
Queue Stats
16W - 15L
1,524 Elo+
Party 2
Neith
Neith
The-Moinux
Neith
Level 127
God Stats
47W - 33L
1,591 SR
Queue Stats
139W - 131L
1,457 Elo+
Solo
Kukulkan
Kukulkan
heppatytsy98
Kukulkan
Level 64
God Stats
5W - 0L
1,883 SR
Queue Stats
69W - 59L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
1 / 0 / 2
3,715
743
1,576
3,908
1,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Neith
 
Neith
6
1 / 1 / 1
3,316
663
1,927
1,968
562
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nike
Radells
Nike
6
1 / 1 / 1
3,559
712
1,406
3,234
1,580
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chang'e
Sesnus
Chang'e
1
0 / 0 / 0
1,080
216
0
0
0
Anubis
SmoukRU
Anubis
6
0 / 1 / 1
3,524
705
2,050
2,875
1,329
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
6
2 / 1 / 0
3,763
753
1,032
3,085
755
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

6
0 / 1 / 0
3,621
724
920
2,317
675
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

6
1 / 1 / 1
3,733
747
1,673
3,670
1,292
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Neith
7
0 / 0 / 0
4,151
830
439
1,240
311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Kukulkan
heppatytsy98
Kukulkan
7
0 / 0 / 0
3,834
767
1,061
2,103
486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
4
3
Kills
3
3
Deaths
3
5
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
1
0
2
2
L
Neith
 
Neith
1
1
1
1.5
W
Ra
2
1
0
2
W
0
1
0
0
W
1
1
1
1.5
L
Nike
Radells
Nike
1
1
1
1.5
L
Chang'e
Sesnus
Chang'e
0
0
0
0
L
Anubis
SmoukRU
Anubis
0
1
1
0.5
W
Neith
0
0
0
0
W
Kukulkan
heppatytsy98
Kukulkan
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,959
Damage
5,125
11,985
Taken
12,415
4,681
Mitigated
3,519
5,408
Healing
4,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,576
338
0
2,949
3,908
1,210
0
468
3,360
0
15,080
L
Neith
 
Neith
1,927
453
0
307
1,968
562
0
37
1,931
0
16,062
W
Ra
1,032
111
526
1,094
3,085
755
90
81
3,004
13,145
1,062
W
920
653
0
328
2,317
675
210
0
2,317
0
16,900
W
1,673
1,039
0
1,259
3,670
1,292
0
77
3,593
0
19,908
L
Nike
Radells
Nike
1,406
34
0
1,228
3,234
1,580
0
664
2,530
0
9,532
L
Chang'e
Sesnus
Chang'e
0
0
0
0
0
0
0
0
0
0
0
L
Anubis
SmoukRU
Anubis
2,050
44
0
924
2,875
1,329
0
709
2,118
16,478
0
W
Neith
439
176
0
395
1,240
311
0
642
598
0
27,773
W
Kukulkan
heppatytsy98
Kukulkan
1,061
120
0
861
2,103
486
0
1,250
853
20,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,194
Gold Earned
19,102
97
Minions Killed
171
0
Camps Cleared
0
474,003
Distance Traveled
566,264
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
3,715
743
29
6
0
121,868
0
L
Neith
3,316
663
24
5
0
121,475
0
W
Ra
3,763
753
13
3
0
127,935
0
W
Nut
3,621
724
37
7
0
97,774
2
W
Set
3,733
747
43
9
0
131,034
0
L
Nike
3,559
712
19
4
0
121,183
0
L
Chang'e
1,080
216
0
0
0
0
0
L
Anubis
3,524
705
25
5
0
109,477
0
W
Neith
4,151
830
42
8
0
93,506
0
W
Kukulkan
3,834
767
36
7
0
116,015
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role