Player Matchup

Da Ji
Da Ji
Diamond V
Dubxeii
Da Ji
Diamond V
Level 156
God Stats
1W - 4L
1,390 SR
Queue Stats
160W - 159L
1,987 MMR
Solo
Jing Wei
Jing Wei
Diamond V
EternalMiser
Jing Wei
Diamond V
Level 149
God Stats
1W - 1L
1,733 SR
Queue Stats
176W - 169L
1,975 MMR
Solo
Artemis
Artemis
Diamond V
MYLESPERH0UR
Artemis
Diamond V
Level 127
God Stats
2W - 3L
1,682 SR
Queue Stats
76W - 63L
2,021 MMR
Solo
Achilles
Achilles
Platinum II
Xt4xm4nX
Achilles
Platinum II
Level 158
God Stats
8W - 8L
1,572 SR
Queue Stats
121W - 130L
1,974 MMR
Solo
Ymir
Ymir
Grandmaster
fineokay
Ymir
Grandmaster
Level 198
God Stats
0W - 1L
1,725 SR
Queue Stats
202W - 155L
3,423 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 158
1,621 SR
2,276 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 172
1,603 SR
2,191 MMR
Atlas
Atlas
Platinum I
 
Atlas
Platinum I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Diamond IV
DeezyD
Neith
Diamond IV
Level 157
God Stats
7W - 8L
1,423 SR
Queue Stats
151W - 148L
2,167 MMR
Solo
Ix Chel
Ix Chel
Masters
Dëst
Ix Chel
Masters
Level 244
God Stats
7W - 4L
1,846 SR
Queue Stats
187W - 149L
2,965 MMR
Solo
Awilix
Awilix
Masters
Mixifyy
Awilix
Masters
Level 160
God Stats
1W - 1L
1,478 SR
Queue Stats
59W - 43L
2,369 MMR
Solo
Osiris
Osiris
Platinum IV
TekGigaYT
Osiris
Platinum IV
Level 141
God Stats
10W - 6L
1,766 SR
Queue Stats
78W - 67L
1,953 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Dubxeii
Da Ji
18
4 / 6 / 3
10,595
530
10,959
21,955
11,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
EternalMiser
Jing Wei
16
0 / 6 / 3
9,523
476
4,458
17,528
7,320
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Artemis
MYLESPERH0UR
Artemis
16
3 / 6 / 5
9,633
482
14,446
17,462
7,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Achilles
Xt4xm4nX
Achilles
16
3 / 6 / 1
10,243
512
10,262
25,116
30,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Ymir
13
2 / 6 / 6
9,149
457
7,258
24,935
27,113
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 200% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Bans
ThothNutAgniThanatos

VS

Bans
KuzenboSun WukongBellonaUllr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
17
3 / 3 / 15
12,109
605
12,669
23,787
27,941
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
DeezyD
Neith
20
6 / 1 / 7
13,237
662
16,886
7,677
4,848
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ix Chel
Dëst
Ix Chel
20
15 / 3 / 3
14,169
708
24,236
11,578
6,172
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Awilix
Mixifyy
Awilix
19
3 / 2 / 12
11,760
588
11,487
15,947
7,396
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Osiris
TekGigaYT
Osiris
17
3 / 3 / 5
12,107
605
15,152
23,569
25,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
72
12
Kills
30
30
Deaths
12
18
Assists
42
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
3
3
15
3.5
W
Neith
DeezyD
Neith
6
1
7
9.5
L
Da Ji
Dubxeii
Da Ji
4
6
3
0.92
W
Ix Chel
Dëst
Ix Chel
15
3
3
5.5
L
Jing Wei
EternalMiser
Jing Wei
0
6
3
0.25
L
Artemis
MYLESPERH0UR
Artemis
3
6
5
0.92
W
Awilix
Mixifyy
Awilix
3
2
12
4.5
W
Osiris
TekGigaYT
Osiris
3
3
5
1.83
L
Achilles
Xt4xm4nX
Achilles
3
6
1
0.58
L
Ymir
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,383
Damage
80,430
106,996
Taken
82,558
83,810
Mitigated
71,970
20,262
Healing
28,629
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
12,669
4,288
0
4,280
23,787
27,941
502
2,656
21,077
44,172
2,224
W
Neith
DeezyD
Neith
16,886
5,311
0
2,218
7,677
4,848
3,518
445
7,181
0
123,757
L
Da Ji
Dubxeii
Da Ji
10,959
2,766
0
7,365
21,955
11,517
0
6,728
14,913
0
86,372
W
Ix Chel
Dëst
Ix Chel
24,236
3,184
3,866
3,456
11,578
6,172
431
2,224
9,354
129,752
0
L
Jing Wei
EternalMiser
Jing Wei
4,458
3,964
0
4,014
17,528
7,320
0
3,106
14,264
0
89,683
L
Artemis
MYLESPERH0UR
Artemis
14,446
5,401
0
450
17,462
7,537
0
9,791
7,130
0
73,193
W
Awilix
Mixifyy
Awilix
11,487
4,474
0
5,264
15,947
7,396
5,551
1,969
13,924
0
103,654
W
Osiris
TekGigaYT
Osiris
15,152
5,287
0
9,545
23,569
25,613
867
1,224
21,140
0
84,516
L
Achilles
Xt4xm4nX
Achilles
10,262
1,283
0
5,620
25,116
30,323
0
3,186
20,465
2,074
53,288
L
Ymir
7,258
2,713
0
2,813
24,935
27,113
0
12,334
11,972
38,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,143
Gold Earned
63,382
538
Minions Killed
678
0
Camps Cleared
0
1,847,339
Distance Traveled
1,943,053
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
12,109
605
47
2
0
373,644
8
W
Neith
13,237
662
185
9
0
356,072
5
L
Da Ji
10,595
530
121
6
0
394,826
4
W
Ix Chel
14,169
708
201
10
0
411,793
0
L
Jing Wei
9,523
476
155
8
0
377,754
2
L
Artemis
9,633
482
133
7
0
369,170
4
W
Awilix
11,760
588
121
6
0
442,814
0
W
Osiris
12,107
605
124
6
0
358,730
4
L
Achilles
10,243
512
80
4
0
345,493
2
L
Ymir
9,149
457
49
2
0
360,096
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role