Player Matchup

Achilles
Achilles
 
Achilles
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thor
Thor
De-Meat-Man
Thor
Level 88
God Stats
13W - 19L
1,429 SR
Queue Stats
137W - 186L
1,480 Elo+
Party 2
Persephone
Persephone
Faith3
Persephone
Level 214
God Stats
10W - 12L
1,571 SR
Queue Stats
316W - 287L
1,598 Elo+
Solo
Fafnir
Fafnir
Oneshott315
Fafnir
Level 147
God Stats
8W - 8L
1,685 SR
Queue Stats
198W - 244L
1,449 Elo+
Party 2
Jing Wei
Jing Wei
xPorttt_
Jing Wei
Level 100
God Stats
1W - 4L
1,407 SR
Queue Stats
39W - 60L
1,487 Elo+
Party 2
Team Averages
Level 138
1,518 SR
1,503 Elo+

VS

Team Averages
Level 123
1,554 SR
1,559 Elo+
Lancelot
Lancelot
DOUBLEoTRIPPLEo
Lancelot
Level 153
God Stats
4W - 3L
1,337 SR
Queue Stats
281W - 243L
1,547 Elo+
Party 1
Kuzenbo
Kuzenbo
DiosArez
Kuzenbo
Level 149
God Stats
4W - 1L
1,738 SR
Queue Stats
77W - 68L
1,580 Elo+
Solo
Ullr
Ullr
ElRompeÑocos3000
Ullr
Level 67
God Stats
4W - 10L
1,505 SR
Queue Stats
42W - 41L
1,522 Elo+
Solo
Anhur
Anhur
HotGirlFartzYUM
Anhur
Level 120
God Stats
12W - 5L
1,642 SR
Queue Stats
74W - 68L
1,559 Elo+
Party 1
Janus
Janus
Uzumaki675
Janus
Level 128
God Stats
6W - 4L
1,547 SR
Queue Stats
82W - 68L
1,587 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
1 / 3 / 0
8,526
568
9,739
15,169
15,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
1 / 6 / 2
6,668
445
5,078
14,917
4,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Persephone
Faith3
Persephone
14
3 / 4 / 0
8,927
595
10,172
9,838
3,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fafnir
11
1 / 2 / 1
7,680
512
4,306
12,610
14,573
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Jing Wei
xPorttt_
Jing Wei
14
1 / 3 / 0
7,615
508
2,795
8,889
2,898
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
15
3 / 2 / 1
8,972
598
11,293
16,161
11,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kuzenbo
DiosArez
Kuzenbo
13
4 / 0 / 2
7,303
487
4,604
10,440
11,256
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

14
4 / 2 / 4
8,223
548
6,551
12,554
5,145
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

16
5 / 1 / 3
9,186
612
12,628
10,517
4,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Janus
15
2 / 2 / 4
8,566
571
5,339
8,931
3,359
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
7
Kills
18
18
Deaths
7
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
3
0
0.33
W
Lancelot
3
2
1
1.75
L
1
6
2
0.33
W
Kuzenbo
DiosArez
Kuzenbo
4
0
2
5
W
4
2
4
3
L
Persephone
Faith3
Persephone
3
4
0
0.75
W
5
1
3
6.5
L
Fafnir
1
2
1
0.75
W
Janus
2
2
4
2
L
Jing Wei
xPorttt_
Jing Wei
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,090
Damage
40,415
61,423
Taken
58,603
40,640
Mitigated
36,423
15,520
Healing
24,334
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
9,739
2,893
0
5,348
15,169
15,198
0
202
14,123
3,619
65,326
W
Lancelot
11,293
2,600
0
6,486
16,161
11,853
234
1,309
13,911
0
73,212
L
5,078
1,555
0
2,705
14,917
4,646
0
1,686
12,964
0
37,351
W
Kuzenbo
DiosArez
Kuzenbo
4,604
1,369
0
3,406
10,440
11,256
377
1,743
8,583
34,584
628
W
6,551
3,150
0
5,653
12,554
5,145
0
4,083
8,323
0
58,032
L
Persephone
Faith3
Persephone
10,172
562
0
1,729
9,838
3,325
216
2,848
6,615
71,208
0
W
12,628
8,899
0
7,539
10,517
4,810
1,919
962
9,555
0
82,730
L
Fafnir
4,306
1,516
0
3,579
12,610
14,573
0
2,497
9,601
19,145
655
W
Janus
5,339
105
0
1,250
8,931
3,359
0
6,642
1,903
73,072
0
L
Jing Wei
xPorttt_
Jing Wei
2,795
2,387
0
2,159
8,889
2,898
678
1,461
7,210
0
57,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,416
Gold Earned
42,250
426
Minions Killed
531
0
Camps Cleared
0
1,467,121
Distance Traveled
1,568,011
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,526
568
112
7
0
298,346
2
W
Lancelot
8,972
598
127
8
0
339,159
4
L
Thor
6,668
445
51
3
0
308,086
2
W
Kuzenbo
7,303
487
49
3
0
329,114
6
W
Ullr
8,223
548
84
6
0
318,771
0
L
Persephone
8,927
595
138
9
0
298,271
6
W
Anhur
9,186
612
131
9
0
271,160
0
L
Fafnir
7,680
512
20
1
0
292,881
2
W
Janus
8,566
571
140
9
0
309,807
3
L
Jing Wei
7,615
508
105
7
0
269,537
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role