Player Matchup

Bellona
Bellona
ELPG867
Bellona
Level 85
God Stats
4W - 4L
1,584 SR
Queue Stats
132W - 148L
1,450 Elo+
Party 1
Artemis
Artemis
Netzira
Artemis
Level 125
God Stats
17W - 17L
1,497 SR
Queue Stats
111W - 141L
1,476 Elo+
Party 1
Vamana
Vamana
PapaChuhnkie
Vamana
Level 157
God Stats
1W - 1L
1,256 SR
Queue Stats
31W - 33L
1,550 Elo+
Solo
Ganesha
Ganesha
Ragnilotl
Ganesha
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 113L
1,520 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
riikardo99
Morgan Le Fay
Level 159
God Stats
3W - 2L
1,709 SR
Queue Stats
118W - 141L
1,485 Elo+
Party 1
Team Averages
Level 134
1,509 SR
1,496 Elo+

VS

Team Averages
Level 108
1,640 SR
1,524 Elo+
Medusa
Medusa
 
Medusa
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
CatDogGageman
Bacchus
Level 112
God Stats
3W - 0L
1,995 SR
Queue Stats
37W - 28L
1,582 Elo+
Party 2
Zhong Kui
Zhong Kui
Tempest873
Zhong Kui
Level 118
God Stats
8W - 1L
1,635 SR
Queue Stats
33W - 36L
1,519 Elo+
Party 2
Fenrir
Fenrir
Tokayokyun
Fenrir
Level 58
God Stats
1W - 0L
1,551 SR
Queue Stats
7W - 5L
1,431 Elo+
Solo
Bastet
Bastet
bray183
Bastet
Level 147
God Stats
5W - 4L
1,518 SR
Queue Stats
76W - 57L
1,587 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ELPG867
Bellona
9
0 / 2 / 0
5,341
486
2,621
10,046
7,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Artemis
Netzira
Artemis
10
0 / 3 / 0
5,468
497
4,072
6,608
1,962
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

Vamana
11
1 / 2 / 0
5,640
513
5,077
10,455
5,518
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Ganesha
Ragnilotl
Ganesha
8
0 / 4 / 0
4,870
443
1,480
8,397
5,569
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Morgan Le Fay
riikardo99
Morgan Le Fay
10
0 / 3 / 1
5,575
507
4,328
5,939
2,172
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
5 / 0 / 3
6,868
624
6,373
5,402
1,901
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
12
2 / 0 / 0
7,225
657
7,152
5,971
6,729
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zhong Kui
Tempest873
Zhong Kui
12
0 / 1 / 2
6,283
571
3,452
7,005
5,715
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Tokayokyun
Fenrir
11
4 / 0 / 4
6,230
566
4,882
9,761
6,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Bastet
bray183
Bastet
12
3 / 0 / 2
6,227
566
4,054
7,655
2,863
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
14
14
Deaths
1
1
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
0
3
6.5
W
Bacchus
2
0
0
2
L
Bellona
ELPG867
Bellona
0
2
0
0
L
Artemis
Netzira
Artemis
0
3
0
0
L
Vamana
1
2
0
0.5
L
Ganesha
Ragnilotl
Ganesha
0
4
0
0
W
Zhong Kui
Tempest873
Zhong Kui
0
1
2
1
W
Fenrir
Tokayokyun
Fenrir
4
0
4
6
W
Bastet
bray183
Bastet
3
0
2
4
L
Morgan Le Fay
riikardo99
Morgan Le Fay
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,578
Damage
25,913
41,445
Taken
35,794
22,815
Mitigated
23,681
7,653
Healing
15,735
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
6,373
2,395
0
2,927
5,402
1,901
1,584
519
4,883
0
55,591
W
Bacchus
7,152
1,257
0
1,315
5,971
6,729
0
0
5,971
44,118
4,218
L
Bellona
ELPG867
Bellona
2,621
808
0
2,182
10,046
7,594
0
5,167
4,131
0
32,118
L
Artemis
Netzira
Artemis
4,072
966
0
971
6,608
1,962
0
14
6,514
0
37,413
L
Vamana
5,077
3,514
0
2,992
10,455
5,518
0
1,441
8,945
0
51,758
L
Ganesha
Ragnilotl
Ganesha
1,480
273
0
997
8,397
5,569
0
121
8,086
12,926
0
W
Zhong Kui
Tempest873
Zhong Kui
3,452
609
0
3,998
7,005
5,715
0
3,237
3,768
50,830
2,221
W
Fenrir
Tokayokyun
Fenrir
4,882
1,376
0
1,681
9,761
6,473
542
1,038
8,723
0
21,857
W
Bastet
bray183
Bastet
4,054
1,402
0
5,814
7,655
2,863
0
1,014
6,641
0
48,337
L
Morgan Le Fay
riikardo99
Morgan Le Fay
4,328
490
0
511
5,939
2,172
0
2,348
3,456
37,541
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,894
Gold Earned
32,833
284
Minions Killed
380
0
Camps Cleared
0
1,043,547
Distance Traveled
1,132,686
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,868
624
74
7
0
220,292
2
W
Bacchus
7,225
657
102
9
0
219,401
0
L
Bellona
5,341
486
58
5
0
192,173
0
L
Artemis
5,468
497
68
6
0
197,714
2
L
Vamana
5,640
513
89
8
0
244,952
0
L
Ganesha
4,870
443
5
0
0
208,145
0
W
Zhong Kui
6,283
571
95
9
0
219,709
0
W
Fenrir
6,230
566
32
3
0
209,091
0
W
Bastet
6,227
566
77
7
0
264,193
3
L
Morgan Le Fay
5,575
507
64
6
0
200,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role