Player Matchup

Gilgamesh
Gilgamesh
Gold I
Bol8ussaur
Gilgamesh
Gold I
Level 137
God Stats
3W - 3L
1,684 SR
Queue Stats
125W - 132L
1,691 MMR
Solo
Hachiman
Hachiman
Gold II
BorkBorkNomNoms
Hachiman
Gold II
Level 212
God Stats
0W - 1L
1,304 SR
Queue Stats
89W - 73L
1,707 MMR
Solo
Susano
Susano
Gold II
Hoodrich_Playboi
Susano
Gold II
Level 92
God Stats
67W - 74L
1,542 SR
Queue Stats
218W - 222L
1,516 MMR
Party 2
Kumbhakarna
Kumbhakarna
Gold I
M4tzxx
Kumbhakarna
Gold I
Level 77
God Stats
19W - 18L
1,589 SR
Queue Stats
128W - 129L
1,695 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum IV
ib2laizy
Morgan Le Fay
Platinum IV
Level 106
God Stats
48W - 38L
1,650 SR
Queue Stats
241W - 229L
1,729 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 125
1,554 SR
1,668 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 198
1,691 SR
1,614 MMR
King Arthur
King Arthur
Platinum V
 
King Arthur
Platinum V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold I
BiteTheSteez
Apollo
Gold I
Level 346
God Stats
4W - 2L
1,711 SR
Queue Stats
130W - 127L
1,578 MMR
Party 1
Persephone
Persephone
Gold II
Gloomу
Persephone
Gold II
Level 204
God Stats
1W - 1L
1,844 SR
Queue Stats
19W - 7L
1,829 MMR
Party 1
Mercury
Mercury
Gold III
Hsraptormx
Mercury
Gold III
Level 158
God Stats
4W - 2L
1,901 SR
Queue Stats
54W - 59L
1,583 MMR
Solo
Sobek
Sobek
Gold III
Tεars
Sobek
Gold III
Level 136
God Stats
1W - 2L
1,500 SR
Queue Stats
50W - 54L
1,580 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bol8ussaur
Gilgamesh
11
2 / 2 / 0
7,433
465
7,272
10,403
9,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
15
3 / 3 / 0
8,749
547
11,656
14,517
7,456
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

14
0 / 2 / 1
7,476
467
3,898
12,592
5,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kumbhakarna
M4tzxx
Kumbhakarna
12
0 / 3 / 2
7,342
459
2,209
10,609
9,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Morgan Le Fay
ib2laizy
Morgan Le Fay
15
1 / 5 / 1
8,366
523
10,310
11,238
4,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Bans
KaliAthenaBakasura

VS

Bans
AgniThorAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
1 / 2 / 2
9,864
617
8,293
17,549
15,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Apollo
15
5 / 3 / 1
9,684
605
10,320
16,987
6,817
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

Persephone
Gloomу
Persephone
17
6 / 0 / 3
10,971
686
11,580
9,300
3,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Mercury
Hsraptormx
Mercury
16
1 / 0 / 5
8,587
537
2,529
9,879
4,650
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Sobek
Tεars
Sobek
13
2 / 1 / 7
9,032
565
4,976
11,978
11,769
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
6
Kills
15
15
Deaths
6
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
1
2
2
1
W
Apollo
5
3
1
1.83
L
Gilgamesh
Bol8ussaur
Gilgamesh
2
2
0
1
L
Hachiman
3
3
0
1
W
Persephone
Gloomу
Persephone
6
0
3
7.5
L
0
2
1
0.25
W
Mercury
Hsraptormx
Mercury
1
0
5
3.5
L
Kumbhakarna
M4tzxx
Kumbhakarna
0
3
2
0.33
W
Sobek
Tεars
Sobek
2
1
7
5.5
L
Morgan Le Fay
ib2laizy
Morgan Le Fay
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,345
Damage
37,698
59,359
Taken
65,693
36,786
Mitigated
42,098
15,194
Healing
16,110
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
8,293
1,234
0
3,990
17,549
15,278
10
179
16,575
0
77,540
W
Apollo
10,320
7,359
0
2,991
16,987
6,817
1,465
1,793
15,182
0
74,232
L
Gilgamesh
Bol8ussaur
Gilgamesh
7,272
2,283
0
1,929
10,403
9,874
0
250
10,153
0
47,126
L
Hachiman
11,656
6,209
0
4,044
14,517
7,456
0
1,821
12,696
0
84,003
W
Persephone
Gloomу
Persephone
11,580
774
0
4,156
9,300
3,584
970
5,675
3,135
96,432
0
L
3,898
636
0
5,977
12,592
5,442
0
2,413
10,074
0
68,564
W
Mercury
Hsraptormx
Mercury
2,529
884
0
840
9,879
4,650
1,170
2,065
7,688
0
82,810
L
Kumbhakarna
M4tzxx
Kumbhakarna
2,209
238
0
1,650
10,609
9,372
0
4,695
5,770
21,094
0
W
Sobek
Tεars
Sobek
4,976
662
0
4,133
11,978
11,769
4
2,401
9,387
19,159
2,589
L
Morgan Le Fay
ib2laizy
Morgan Le Fay
10,310
727
0
1,594
11,238
4,642
0
6,736
4,238
68,786
1,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,366
Gold Earned
48,138
473
Minions Killed
539
0
Camps Cleared
0
1,464,669
Distance Traveled
1,731,327
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
9,864
617
126
8
0
325,359
4
W
Apollo
9,684
605
107
7
0
318,620
1
L
Gilgamesh
7,433
465
79
5
0
186,356
1
L
Hachiman
8,749
547
121
8
0
283,009
2
W
Persephone
10,971
686
160
10
0
326,716
0
L
Susano
7,476
467
109
7
0
373,323
0
W
Mercury
8,587
537
115
7
0
423,238
0
L
Kumbhakarna
7,342
459
31
2
0
327,947
5
W
Sobek
9,032
565
31
2
0
337,394
1
L
Morgan Le Fay
8,366
523
133
8
0
294,034
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role