Player Matchup

Mulan
Mulan
 
Mulan
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
AchingManatee21
Arachne
Level 125
God Stats
5W - 0L
1,969 SR
Queue Stats
46W - 33L
1,533 Elo+
Party 4
Raijin
Raijin
BirdMan52775
Raijin
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 11L
1,518 Elo+
Party 4
Bellona
Bellona
GrimCalamityy
Bellona
Level 123
God Stats
1W - 0L
1,285 SR
Queue Stats
10W - 9L
1,532 Elo+
Party 4
Ullr
Ullr
KURDLEDKOOM
Ullr
Level 127
God Stats
3W - 5L
1,269 SR
Queue Stats
34W - 38L
1,447 Elo+
Party 3
Team Averages
Level 98
1,505 SR
1,506 Elo+

VS

Team Averages
Level 136
1,648 SR
1,485 Elo+
Awilix
Awilix
Archnmey
Awilix
Level 120
God Stats
8W - 6L
1,733 SR
Queue Stats
16W - 24L
1,416 Elo+
Solo
Charybdis
Charybdis
MochaCHIMERA
Charybdis
Level 125
God Stats
8W - 7L
1,462 SR
Queue Stats
228W - 208L
1,506 Elo+
Party 2
Maui
Maui
Rainscrown
Maui
Level 158
God Stats
5W - 4L
1,568 SR
Queue Stats
134W - 150L
1,484 Elo+
Party 1
Zeus
Zeus
Reginleif_Axel
Zeus
Level 139
God Stats
5W - 4L
1,647 SR
Queue Stats
228W - 186L
1,520 Elo+
Party 2
Achilles
Achilles
XlJustAlexlX
Achilles
Level 138
God Stats
10W - 5L
1,830 SR
Queue Stats
77W - 79L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
9
0 / 0 / 2
5,582
558
4,244
7,848
5,267
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

12
5 / 1 / 1
6,343
634
6,811
10,220
4,131
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Raijin
10
1 / 2 / 2
6,109
611
2,945
5,172
1,682
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Bellona
8
0 / 5 / 0
5,067
507
2,562
10,213
5,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

9
0 / 1 / 0
4,622
462
4,938
6,889
2,484
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Archnmey
Awilix
9
2 / 2 / 3
5,436
544
3,091
6,390
2,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
MochaCHIMERA
Charybdis
10
0 / 1 / 0
4,994
499
6,072
7,993
3,293
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 1 / 0
5,754
575
3,519
8,035
5,682
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

12
2 / 2 / 1
6,431
643
3,830
5,268
1,851
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Achilles
XlJustAlexlX
Achilles
12
4 / 0 / 3
6,812
681
7,491
8,841
7,373
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
16
6
Kills
9
9
Deaths
6
5
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
0
0
2
1
W
5
1
1
5.5
L
Awilix
Archnmey
Awilix
2
2
3
1.75
W
Raijin
1
2
2
1
W
Bellona
0
5
0
0
W
0
1
0
0
L
Charybdis
MochaCHIMERA
Charybdis
0
1
0
0
L
1
1
0
1
L
2
2
1
1.25
L
Achilles
XlJustAlexlX
Achilles
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,500
Damage
24,003
40,342
Taken
36,527
19,395
Mitigated
21,097
13,183
Healing
13,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
4,244
515
283
1,821
7,848
5,267
0
1,377
6,471
0
17,479
W
6,811
3,678
0
6,581
10,220
4,131
0
462
9,716
0
53,545
L
Awilix
Archnmey
Awilix
3,091
914
0
607
6,390
2,898
0
298
6,092
0
27,704
W
Raijin
2,945
388
0
1,090
5,172
1,682
0
3,059
2,019
40,635
850
W
Bellona
2,562
1,047
0
2,115
10,213
5,831
0
586
8,938
0
30,266
W
4,938
2,094
0
1,293
6,889
2,484
0
1,865
5,024
0
41,336
L
Charybdis
MochaCHIMERA
Charybdis
6,072
2,900
0
3,151
7,993
3,293
0
0
7,993
0
40,546
L
3,519
1,009
1,460
1,874
8,035
5,682
0
0
8,035
26,111
0
L
3,830
785
0
1,313
5,268
1,851
0
2,168
3,100
53,771
126
L
Achilles
XlJustAlexlX
Achilles
7,491
1,167
0
4,955
8,841
7,373
0
479
8,362
0
42,871

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,723
Gold Earned
29,427
284
Minions Killed
328
0
Camps Cleared
0
1,021,620
Distance Traveled
992,603
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
5,582
558
27
3
0
226,358
6
W
Arachne
6,343
634
76
8
0
231,348
0
L
Awilix
5,436
544
50
5
0
197,528
0
W
Raijin
6,109
611
63
6
0
188,359
2
W
Bellona
5,067
507
53
5
0
183,648
0
W
Ullr
4,622
462
65
7
0
191,907
0
L
Charybdis
4,994
499
77
8
0
185,153
0
L
Maui
5,754
575
22
2
0
197,197
1
L
Zeus
6,431
643
104
10
0
190,826
0
L
Achilles
6,812
681
75
8
0
221,899
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role