Player Matchup

Bastet
Bastet
Gold II
Aquisii
Bastet
Gold II
Level 187
God Stats
10W - 6L
1,583 SR
Queue Stats
109W - 107L
1,580 MMR
Solo
Nu Wa
Nu Wa
Gold II
cruzebley
Nu Wa
Gold II
Level 116
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 27L
1,548 MMR
Solo
Geb
Geb
Silver II
panchitolevi
Geb
Silver II
Level 153
God Stats
6W - 4L
1,545 SR
Queue Stats
16W - 13L
1,573 MMR
Solo
Charybdis
Charybdis
Gold V
x-_Casca
Charybdis
Gold V
Level 157
God Stats
1W - 2L
1,380 SR
Queue Stats
22W - 21L
1,548 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
xXTheDomoXx
Sun Wukong
Gold II
Level 105
God Stats
1W - 0L
1,478 SR
Queue Stats
37W - 37L
1,550 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 144
1,497 SR
1,560 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 161
1,552 SR
1,543 MMR
Kukulkan
Kukulkan
Gold II
 
Kukulkan
Gold II
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Gold II
Rayn3Ruin
Fenrir
Gold II
Level 194
God Stats
47W - 43L
1,622 SR
Queue Stats
343W - 348L
1,552 MMR
Solo
Kumbhakarna
Kumbhakarna
Silver III
VIVIDRANGET12
Kumbhakarna
Silver III
Level 154
God Stats
0W - 1L
1,372 SR
Queue Stats
11W - 12L
1,554 MMR
Solo
Achilles
Achilles
Gold II
iHunterRay
Achilles
Gold II
Level 152
God Stats
37W - 37L
1,561 SR
Queue Stats
136W - 132L
1,562 MMR
Solo
Hachiman
Hachiman
Gold III
mynaimdaim
Hachiman
Gold III
Level 121
God Stats
2W - 2L
1,703 SR
Queue Stats
152W - 146L
1,547 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Aquisii
Bastet
16
9 / 1 / 5
9,376
625
11,093
14,937
6,532
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
cruzebley
Nu Wa
15
3 / 1 / 3
9,176
612
9,325
6,506
2,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

11
1 / 3 / 3
7,511
501
6,308
10,324
7,627
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charybdis
x-_Casca
Charybdis
14
2 / 1 / 2
8,582
572
6,569
10,675
3,686
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
xXTheDomoXx
Sun Wukong
15
0 / 1 / 5
9,239
616
6,362
12,965
9,282
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Bans
ThanatosJanusAtlasThoth

VS

Bans
BellonaGilgameshNeithThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
13
0 / 3 / 1
7,206
480
3,862
6,956
2,524
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Rayn3Ruin
Fenrir
12
2 / 4 / 4
6,964
464
5,306
13,328
5,361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Kumbhakarna
VIVIDRANGET12
Kumbhakarna
11
4 / 1 / 1
7,805
520
6,126
13,977
13,647
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Achilles
iHunterRay
Achilles
13
0 / 4 / 2
7,895
526
8,195
15,977
13,262
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Hachiman
mynaimdaim
Hachiman
13
1 / 3 / 3
7,619
508
4,944
10,467
3,932
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
18
15
Kills
7
7
Deaths
15
18
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
3
1
0.17
W
Bastet
Aquisii
Bastet
9
1
5
11.5
L
Fenrir
Rayn3Ruin
Fenrir
2
4
4
1
L
Kumbhakarna
VIVIDRANGET12
Kumbhakarna
4
1
1
4.5
W
Nu Wa
cruzebley
Nu Wa
3
1
3
4.5
L
Achilles
iHunterRay
Achilles
0
4
2
0.25
L
Hachiman
mynaimdaim
Hachiman
1
3
3
0.83
W
1
3
3
0.83
W
Charybdis
x-_Casca
Charybdis
2
1
2
3
W
Sun Wukong
xXTheDomoXx
Sun Wukong
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,657
Damage
28,433
55,407
Taken
60,705
29,742
Mitigated
38,726
21,581
Healing
14,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
3,862
287
0
1,041
6,956
2,524
0
3,329
3,627
66,292
227
W
Bastet
Aquisii
Bastet
11,093
3,339
0
8,311
14,937
6,532
38
3,562
11,375
0
80,237
L
Fenrir
Rayn3Ruin
Fenrir
5,306
1,061
0
1,098
13,328
5,361
0
2,346
10,982
0
50,936
L
Kumbhakarna
VIVIDRANGET12
Kumbhakarna
6,126
441
0
3,367
13,977
13,647
0
5,828
8,149
26,657
0
W
Nu Wa
cruzebley
Nu Wa
9,325
1,355
0
497
6,506
2,615
209
2,491
4,015
77,304
724
L
Achilles
iHunterRay
Achilles
8,195
2,275
0
6,097
15,977
13,262
0
2,162
13,815
0
65,244
L
Hachiman
mynaimdaim
Hachiman
4,944
2,550
0
3,032
10,467
3,932
0
1,842
8,625
0
61,437
W
6,308
927
1,462
1,542
10,324
7,627
21
2,368
7,956
21,954
0
W
Charybdis
x-_Casca
Charybdis
6,569
2,945
0
6,047
10,675
3,686
0
2,021
8,654
0
69,340
W
Sun Wukong
xXTheDomoXx
Sun Wukong
6,362
1,535
0
3,722
12,965
9,282
51
36
12,929
0
78,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,884
Gold Earned
37,489
530
Minions Killed
429
0
Camps Cleared
0
1,561,691
Distance Traveled
1,461,390
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,206
480
103
7
0
273,362
5
W
Bastet
9,376
625
116
8
0
360,348
4
L
Fenrir
6,964
464
71
5
0
322,113
0
L
Kumbhakarna
7,805
520
34
2
0
330,892
1
W
Nu Wa
9,176
612
131
9
0
304,179
0
L
Achilles
7,895
526
100
7
0
255,975
2
L
Hachiman
7,619
508
121
8
0
279,048
3
W
Geb
7,511
501
24
2
0
333,613
2
W
Charybdis
8,582
572
116
8
0
271,674
6
W
Sun Wukong
9,239
616
143
10
0
291,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role