Player Matchup

Baron Samedi
Baron Samedi
Chimerathe5th
Baron Samedi
Level 160
God Stats
1W - 3L
1,189 SR
Queue Stats
150W - 140L
1,445 Elo+
Solo
Bellona
Bellona
LF_JOKER
Bellona
Level 159
God Stats
15W - 13L
1,570 SR
Queue Stats
198W - 200L
1,487 Elo+
Solo
Cupid
Cupid
Ragin Selk
Cupid
Level 106
God Stats
11W - 6L
1,804 SR
Queue Stats
111W - 109L
1,371 Elo+
Solo
Scylla
Scylla
TheLethalLemon
Scylla
Level 144
God Stats
89W - 66L
1,558 SR
Queue Stats
780W - 748L
1,492 Elo+
Solo
Arachne
Arachne
Ur A Land Whale
Arachne
Level 149
God Stats
11W - 14L
1,496 SR
Queue Stats
272W - 246L
1,485 Elo+
Solo
Team Averages
Level 144
1,524 SR
1,456 Elo+

VS

Team Averages
Level 134
1,481 SR
1,477 Elo+
Bellona
Bellona
IsaqueSteallth
Bellona
Level 126
God Stats
0W - 2L
1,213 SR
Queue Stats
68W - 87L
1,460 Elo+
Solo
Apollo
Apollo
Izziany
Apollo
Level 133
God Stats
1W - 1L
1,690 SR
Queue Stats
143W - 130L
1,485 Elo+
Solo
Baron Samedi
Baron Samedi
Joe_Musashi86
Baron Samedi
Level 129
God Stats
10W - 8L
1,500 SR
Queue Stats
277W - 269L
1,541 Elo+
Solo
Serqet
Serqet
UN MANCO 8v
Serqet
Level 138
God Stats
8W - 4L
1,500 SR
Queue Stats
482W - 466L
1,437 Elo+
Solo
Ymir
Ymir
funkybeardman459
Ymir
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
154W - 146L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Chimerathe5th
Baron Samedi
8
0 / 1 / 2
4,976
553
3,539
9,457
6,350
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bellona
LF_JOKER
Bellona
10
0 / 0 / 2
5,572
619
4,102
7,339
5,003
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cupid
9
0 / 0 / 2
4,740
527
4,359
3,067
1,027
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 0 / 1
6,073
675
492
2,075
562
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
5 / 1 / 0
5,441
605
5,352
8,014
2,655
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,542
505
3,097
5,749
5,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Apollo
Izziany
Apollo
8
0 / 2 / 1
4,558
506
2,300
4,561
1,566
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Joe_Musashi86
Baron Samedi
10
0 / 0 / 0
5,224
580
731
1,812
880
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
9
0 / 3 / 0
4,491
499
1,560
9,968
4,313
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

8
1 / 0 / 0
5,052
561
3,858
9,648
6,709
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
6
Kills
1
2
Deaths
6
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Chimerathe5th
Baron Samedi
0
1
2
1
L
0
1
0
0
L
Apollo
Izziany
Apollo
0
2
1
0.25
L
Baron Samedi
Joe_Musashi86
Baron Samedi
0
0
0
0
W
Bellona
LF_JOKER
Bellona
0
0
2
1
W
Cupid
0
0
2
1
W
1
0
1
1.5
L
Serqet
0
3
0
0
W
5
1
0
5
L
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,844
Damage
11,546
29,952
Taken
31,738
15,597
Mitigated
19,156
15,412
Healing
8,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Chimerathe5th
Baron Samedi
3,539
179
925
4,343
9,457
6,350
0
2,249
7,208
14,909
355
L
3,097
1,089
0
1,411
5,749
5,688
0
0
5,749
0
23,016
L
Apollo
Izziany
Apollo
2,300
1,180
0
871
4,561
1,566
0
1,080
3,481
0
26,463
L
Baron Samedi
Joe_Musashi86
Baron Samedi
731
0
0
872
1,812
880
0
152
1,660
29,876
0
W
Bellona
LF_JOKER
Bellona
4,102
1,253
0
4,023
7,339
5,003
0
0
7,339
0
44,987
W
Cupid
4,359
2,428
1,343
1,255
3,067
1,027
141
858
2,209
0
38,590
W
492
187
0
385
2,075
562
0
518
1,263
43,426
1,073
L
Serqet
1,560
501
0
2,470
9,968
4,313
0
608
9,360
0
32,425
W
5,352
3,419
0
3,138
8,014
2,655
0
806
7,056
0
34,294
L
3,858
524
0
2,670
9,648
6,709
0
2,184
7,464
21,489
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,802
Gold Earned
23,867
270
Minions Killed
239
0
Camps Cleared
0
906,710
Distance Traveled
836,564
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
4,976
553
11
1
0
173,946
2
L
Bellona
4,542
505
38
4
0
158,720
0
L
Apollo
4,558
506
43
5
0
153,591
2
L
Baron Samedi
5,224
580
74
8
0
175,181
0
W
Bellona
5,572
619
62
7
0
175,893
0
W
Cupid
4,740
527
59
7
0
157,405
0
W
Scylla
6,073
675
91
10
0
173,939
0
L
Serqet
4,491
499
57
6
0
180,490
0
W
Arachne
5,441
605
47
5
0
225,527
0
L
Ymir
5,052
561
27
3
0
168,582
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role