Player Matchup

Merlin
Merlin
BigBurr29
Merlin
Level 121
God Stats
4W - 4L
1,503 SR
Queue Stats
287W - 288L
1,493 Elo+
Solo
Sun Wukong
Sun Wukong
Brown Jarod
Sun Wukong
Level 71
God Stats
8W - 2L
1,847 SR
Queue Stats
103W - 102L
1,488 Elo+
Party 1
Maman Brigitte
Maman Brigitte
CombatCondum318
Maman Brigitte
Level 148
God Stats
4W - 7L
1,477 SR
Queue Stats
238W - 249L
1,443 Elo+
Party 1
Cerberus
Cerberus
DLAMICA80
Cerberus
Level 124
God Stats
2W - 2L
1,660 SR
Queue Stats
119W - 133L
1,537 Elo+
Party 1
Bastet
Bastet
HapitaBehere
Bastet
Level 104
God Stats
1W - 1L
1,706 SR
Queue Stats
88W - 66L
1,535 Elo+
Solo
Team Averages
Level 114
1,639 SR
1,499 Elo+

VS

Team Averages
Level 125
1,594 SR
1,523 Elo+
Zeus
Zeus
AlHalGaming_
Zeus
Level 154
God Stats
5W - 2L
1,767 SR
Queue Stats
69W - 56L
1,557 Elo+
Party 2
Rama
Rama
ILC Mikeeey G
Rama
Level 126
God Stats
2W - 0L
1,713 SR
Queue Stats
88W - 79L
1,530 Elo+
Solo
Sobek
Sobek
JertNord
Sobek
Level 81
God Stats
2W - 0L
1,720 SR
Queue Stats
56W - 46L
1,517 Elo+
Party 2
Mulan
Mulan
Obermuss
Mulan
Level 140
God Stats
4W - 6L
1,269 SR
Queue Stats
174W - 166L
1,506 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
canofbeans0116
Ah Muzen Cab
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
113W - 115L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BigBurr29
Merlin
19
1 / 3 / 11
10,579
661
16,354
10,538
5,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
Brown Jarod
Sun Wukong
17
4 / 6 / 6
9,895
618
15,989
23,657
31,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Maman Brigitte
CombatCondum318
Maman Brigitte
18
3 / 4 / 10
9,975
623
11,474
15,803
7,911
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Cerberus
DLAMICA80
Cerberus
17
3 / 7 / 8
10,008
626
10,627
25,730
29,042
Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bastet
15
3 / 7 / 6
9,452
591
9,817
17,675
11,262
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
6 / 3 / 15
12,432
777
27,934
15,488
8,160
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

18
4 / 4 / 13
11,266
704
12,658
12,643
5,661
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
JertNord
Sobek
18
2 / 2 / 19
12,046
753
9,073
14,210
20,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate

Breastplate

+20
Physical Protection

Mulan
Obermuss
Mulan
20
9 / 3 / 15
12,693
793
21,518
18,975
24,782
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Muzen Cab
canofbeans0116
Ah Muzen Cab
18
6 / 3 / 9
11,408
713
14,434
15,549
8,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
98
14
Kills
27
27
Deaths
15
41
Assists
71
Player
Kills
Deaths
Assists
KDA
W
6
3
15
4.5
L
Merlin
BigBurr29
Merlin
1
3
11
2.17
L
Sun Wukong
Brown Jarod
Sun Wukong
4
6
6
1.17
L
Maman Brigitte
CombatCondum318
Maman Brigitte
3
4
10
2
L
Cerberus
DLAMICA80
Cerberus
3
7
8
1
L
Bastet
3
7
6
0.86
W
4
4
13
2.63
W
Sobek
JertNord
Sobek
2
2
19
5.75
W
Mulan
Obermuss
Mulan
9
3
15
5.5
W
Ah Muzen Cab
canofbeans0116
Ah Muzen Cab
6
3
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,261
Damage
85,617
93,403
Taken
76,865
84,900
Mitigated
66,870
28,057
Healing
26,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
27,934
1,046
1,313
4,560
15,488
8,160
644
6,960
8,528
62,963
0
L
Merlin
BigBurr29
Merlin
16,354
838
784
2,074
10,538
5,471
0
4,419
6,119
50,936
0
L
Sun Wukong
Brown Jarod
Sun Wukong
15,989
1,626
741
3,036
23,657
31,214
0
9,714
13,943
0
27,779
L
Maman Brigitte
CombatCondum318
Maman Brigitte
11,474
119
1,488
2,218
15,803
7,911
0
7,349
8,454
19,424
0
L
Cerberus
DLAMICA80
Cerberus
10,627
518
2,440
8,242
25,730
29,042
0
8,262
17,468
19,519
367
L
Bastet
9,817
2,635
1,537
5,497
17,675
11,262
0
6,623
11,052
0
14,194
W
12,658
9,058
713
2,669
12,643
5,661
1,762
6,153
6,490
0
27,179
W
Sobek
JertNord
Sobek
9,073
937
1,149
3,703
14,210
20,005
89
7,597
6,613
12,734
1,465
W
Mulan
Obermuss
Mulan
21,518
1,928
949
4,021
18,975
24,782
323
9,482
9,493
0
34,327
W
Ah Muzen Cab
canofbeans0116
Ah Muzen Cab
14,434
7,079
2,762
4,690
15,549
8,262
1,785
7,988
7,561
0
36,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,909
Gold Earned
59,845
167
Minions Killed
210
0
Camps Cleared
0
1,393,318
Distance Traveled
1,451,156
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
12,432
777
82
5
0
301,036
0
L
Merlin
10,579
661
92
6
0
278,608
0
L
Sun Wukong
9,895
618
22
1
0
299,866
0
L
Maman Brigitte
9,975
623
16
1
0
314,938
0
L
Cerberus
10,008
626
28
2
0
278,022
0
L
Bastet
9,452
591
9
1
0
221,884
0
W
Rama
11,266
704
30
2
0
269,347
0
W
Sobek
12,046
753
13
1
0
304,300
0
W
Mulan
12,693
793
42
3
0
294,180
0
W
Ah Muzen Cab
11,408
713
43
3
0
282,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role