Player Matchup

Fenrir
Fenrir
J2LIGHTNING
Fenrir
Level 146
God Stats
5W - 3L
1,555 SR
Queue Stats
23W - 22L
1,431 Elo+
Solo
Cthulhu
Cthulhu
OpDiggy_
Cthulhu
Level 117
God Stats
4W - 2L
1,791 SR
Queue Stats
95W - 89L
1,469 Elo+
Party 1
Bellona
Bellona
lilbung23
Bellona
Level 102
God Stats
14W - 5L
1,672 SR
Queue Stats
431W - 407L
1,417 Elo+
Solo
Discordia
Discordia
rapido_oscura943
Discordia
Level 108
God Stats
13W - 9L
1,499 SR
Queue Stats
141W - 147L
1,428 Elo+
Solo
Chiron
Chiron
skittlezFyM
Chiron
Level 67
God Stats
33W - 21L
1,639 SR
Queue Stats
169W - 169L
1,533 Elo+
Party 1
Team Averages
Level 108
1,631 SR
1,456 Elo+

VS

Team Averages
Level 129
1,377 SR
1,411 Elo+
Cabrakan
Cabrakan
BeelzeBAMF
Cabrakan
Level 141
God Stats
0W - 1L
1,718 SR
Queue Stats
42W - 42L
1,454 Elo+
Solo
Fenrir
Fenrir
CP_KAH
Fenrir
Level 105
God Stats
6W - 9L
1,243 SR
Queue Stats
109W - 119L
1,419 Elo+
Solo
Sol
Sol
FlokiWartooth
Sol
Level 126
God Stats
1W - 2L
1,363 SR
Queue Stats
40W - 36L
1,422 Elo+
Solo
Guan Yu
Guan Yu
lil_shtt323
Guan Yu
Level 116
God Stats
4W - 10L
1,371 SR
Queue Stats
52W - 53L
1,481 Elo+
Solo
Nut
Nut
slacker288
Nut
Level 159
God Stats
2W - 23L
1,190 SR
Queue Stats
27W - 69L
1,279 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
12
1 / 1 / 3
7,080
472
2,287
9,792
4,827
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Cthulhu
OpDiggy_
Cthulhu
13
7 / 0 / 2
9,252
617
6,739
10,666
8,241
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bellona
lilbung23
Bellona
14
1 / 1 / 2
8,776
585
10,934
14,846
12,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Discordia
15
0 / 0 / 2
7,677
512
1,724
4,387
1,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chiron
15
4 / 1 / 7
9,193
613
11,169
10,939
4,682
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
BeelzeBAMF
Cabrakan
11
2 / 5 / 1
7,246
483
4,733
14,737
17,169
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fenrir
CP_KAH
Fenrir
12
1 / 3 / 1
6,826
455
4,780
11,912
5,719
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 4 / 0
6,329
422
2,663
5,784
1,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Guan Yu
lil_shtt323
Guan Yu
12
0 / 1 / 2
7,227
482
7,200
16,092
17,174
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

15
0 / 1 / 0
8,297
553
3,582
6,176
2,675
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
13
Kills
3
3
Deaths
14
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
BeelzeBAMF
Cabrakan
2
5
1
0.5
L
Fenrir
CP_KAH
Fenrir
1
3
1
0.5
L
0
4
0
0
W
Fenrir
1
1
3
2.5
W
Cthulhu
OpDiggy_
Cthulhu
7
0
2
8
L
Guan Yu
lil_shtt323
Guan Yu
0
1
2
1
W
Bellona
lilbung23
Bellona
1
1
2
2
W
Discordia
0
0
2
1
W
Chiron
4
1
7
7.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,853
Damage
22,958
50,630
Taken
54,701
31,991
Mitigated
44,661
18,756
Healing
11,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
BeelzeBAMF
Cabrakan
4,733
1,197
62
2,222
14,737
17,169
0
3,219
11,518
22,098
0
L
Fenrir
CP_KAH
Fenrir
4,780
1,467
0
1,557
11,912
5,719
0
1,380
10,532
0
44,515
L
2,663
1,403
0
1,298
5,784
1,924
0
1,659
4,125
38,020
9,228
W
Fenrir
2,287
422
0
702
9,792
4,827
0
144
9,648
0
35,588
W
Cthulhu
OpDiggy_
Cthulhu
6,739
510
1,884
3,353
10,666
8,241
156
2,697
7,969
29,018
0
L
Guan Yu
lil_shtt323
Guan Yu
7,200
1,377
604
4,004
16,092
17,174
0
965
15,127
0
56,897
W
Bellona
lilbung23
Bellona
10,934
3,818
0
7,386
14,846
12,728
0
572
14,274
0
77,323
W
Discordia
1,724
0
0
680
4,387
1,513
373
189
4,198
60,603
0
W
Chiron
11,169
4,565
649
4,102
10,939
4,682
2,715
3,446
7,493
0
79,275
L
3,582
1,892
0
1,717
6,176
2,675
0
1,240
4,936
0
80,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,978
Gold Earned
35,925
445
Minions Killed
446
0
Camps Cleared
0
1,487,649
Distance Traveled
1,350,608
0
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
7,246
483
32
2
0
247,413
0
L
Fenrir
6,826
455
70
5
0
354,103
1
L
Sol
6,329
422
85
6
0
184,838
0
W
Fenrir
7,080
472
51
3
0
314,100
0
W
Cthulhu
9,252
617
55
4
0
322,497
0
L
Guan Yu
7,227
482
101
7
0
300,180
0
W
Bellona
8,776
585
123
8
0
264,515
0
W
Discordia
7,677
512
99
7
0
288,816
0
W
Chiron
9,193
613
117
8
0
297,721
0
L
Nut
8,297
553
158
11
0
264,074
24

Distance Traveled

Minion Kills by Role

Gold Earned by Role