Player Matchup

Tyr
Tyr
FatalVengeance9
Tyr
Level 126
God Stats
3W - 2L
1,797 SR
Queue Stats
129W - 128L
1,552 Elo+
Party 2
Zeus
Zeus
MG Logic
Zeus
Level 109
God Stats
6W - 7L
1,701 SR
Queue Stats
165W - 147L
1,580 Elo+
Party 2
Terra
Terra
PrimalCenturion
Terra
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 45L
1,445 Elo+
Party 2
Jing Wei
Jing Wei
XxTVicker08xX
Jing Wei
Level 109
God Stats
5W - 7L
1,430 SR
Queue Stats
60W - 66L
1,501 Elo+
Party 2
Loki
Loki
trustyopossum
Loki
Level 30
God Stats
1W - 5L
1,500 SR
Queue Stats
11W - 31L
1,500 Elo+
Solo
Team Averages
Level 100
1,585 SR
1,515 Elo+

VS

Team Averages
Level 89
1,789 SR
1,608 Elo+
Hachiman
Hachiman
ELEV8R MAN1049
Hachiman
Level 43
God Stats
6W - 1L
1,751 SR
Queue Stats
30W - 33L
1,458 Elo+
Solo
Serqet
Serqet
FactoryReset
Serqet
Level 64
God Stats
6W - 3L
1,541 SR
Queue Stats
84W - 93L
1,502 Elo+
Solo
Sun Wukong
Sun Wukong
blurdemon
Sun Wukong
Level 146
God Stats
2W - 0L
1,838 SR
Queue Stats
13W - 8L
1,609 Elo+
Party 1
Bacchus
Bacchus
ileoiz
Bacchus
Level 85
God Stats
5W - 1L
1,876 SR
Queue Stats
5W - 1L
1,750 Elo+
Party 1
Scylla
Scylla
osamabinballing
Scylla
Level 107
God Stats
2W - 1L
1,939 SR
Queue Stats
7W - 2L
1,721 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 0
7,951
497
5,502
16,428
12,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zeus
14
1 / 4 / 0
7,247
453
4,069
10,307
4,047
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 1 / 2
7,016
439
2,709
10,308
8,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Jing Wei
XxTVicker08xX
Jing Wei
13
1 / 2 / 1
7,061
441
5,772
9,955
3,890
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 1 / 1
5,895
368
1,954
7,283
2,864
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
13
0 / 2 / 3
7,887
493
6,260
8,694
3,369
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Serqet
18
4 / 0 / 3
9,669
604
6,342
9,713
4,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
blurdemon
Sun Wukong
16
1 / 0 / 1
9,822
614
7,999
9,207
5,297
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bacchus
ileoiz
Bacchus
11
2 / 1 / 4
7,690
481
7,208
8,690
8,412
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

16
4 / 0 / 1
9,226
577
7,140
5,390
2,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
2
Kills
11
11
Deaths
3
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hachiman
0
2
3
0.75
W
Serqet
4
0
3
5.5
L
0
3
0
0
L
Zeus
1
4
0
0.25
L
0
1
2
1
L
Jing Wei
XxTVicker08xX
Jing Wei
1
2
1
0.75
W
Sun Wukong
blurdemon
Sun Wukong
1
0
1
1.5
W
Bacchus
ileoiz
Bacchus
2
1
4
4
W
4
0
1
4.5
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,006
Damage
34,949
54,281
Taken
41,694
32,545
Mitigated
23,763
14,272
Healing
17,254
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
6,260
2,046
0
4,049
8,694
3,369
138
956
7,738
0
71,045
W
Serqet
6,342
435
0
6,674
9,713
4,624
0
1,578
8,135
0
95,230
L
5,502
874
0
4,853
16,428
12,997
0
1,869
14,196
0
62,853
L
Zeus
4,069
359
0
1,780
10,307
4,047
0
3,117
6,666
62,661
297
L
2,709
238
430
2,303
10,308
8,747
60
4,067
5,930
24,873
0
L
Jing Wei
XxTVicker08xX
Jing Wei
5,772
4,544
0
4,576
9,955
3,890
0
3,661
6,254
0
55,818
W
Sun Wukong
blurdemon
Sun Wukong
7,999
1,455
0
3,751
9,207
5,297
0
0
9,207
0
78,820
W
Bacchus
ileoiz
Bacchus
7,208
476
0
2,030
8,690
8,412
99
2,502
6,188
16,099
0
W
7,140
1,384
0
750
5,390
2,061
385
1,742
3,648
74,172
0
L
1,954
53
0
330
7,283
2,864
0
1,133
5,675
0
37,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,170
Gold Earned
44,294
446
Minions Killed
565
0
Camps Cleared
0
1,324,984
Distance Traveled
1,541,691
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
7,887
493
100
6
0
264,117
2
W
Serqet
9,669
604
149
9
0
395,915
2
L
Tyr
7,951
497
123
8
0
250,536
0
L
Zeus
7,247
453
117
7
0
265,686
1
L
Terra
7,016
439
35
2
0
303,743
4
L
Jing Wei
7,061
441
111
7
0
267,025
0
W
Sun Wukong
9,822
614
149
9
0
226,001
0
W
Bacchus
7,690
481
16
1
0
336,067
5
W
Scylla
9,226
577
151
9
0
319,591
0
L
Loki
5,895
368
60
4
0
237,994
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role