Player Matchup

Olorun
Olorun
CrucialQuagga
Olorun
Level 93
God Stats
1W - 2L
1,500 SR
Queue Stats
159W - 163L
1,507 Elo+
Solo
Thoth
Thoth
Schabals
Thoth
Level 159
God Stats
0W - 5L
1,091 SR
Queue Stats
212W - 225L
1,523 Elo+
Party 2
Anhur
Anhur
TheRealBooker
Anhur
Level 35
God Stats
2W - 1L
1,500 SR
Queue Stats
171W - 152L
1,546 Elo+
Solo
Zeus
Zeus
Toastland
Zeus
Level 155
God Stats
0W - 3L
1,311 SR
Queue Stats
196W - 210L
1,542 Elo+
Party 2
Zhong Kui
Zhong Kui
xPxx
Zhong Kui
Level 156
God Stats
2W - 2L
1,545 SR
Queue Stats
186W - 194L
1,537 Elo+
Party 2
Team Averages
Level 120
1,390 SR
1,531 Elo+

VS

Team Averages
Level 112
1,401 SR
1,563 Elo+
Ah Puch
Ah Puch
Dzaaa
Ah Puch
Level 146
God Stats
2W - 1L
1,500 SR
Queue Stats
34W - 33L
1,588 Elo+
Solo
Eset
Eset
Fokaspokajs
Eset
Level 133
God Stats
1W - 1L
1,297 SR
Queue Stats
223W - 228L
1,530 Elo+
Solo
Zeus
Zeus
NanoInteSmite
Zeus
Level 135
God Stats
1W - 0L
1,207 SR
Queue Stats
23W - 18L
1,570 Elo+
Party 1
Sun Wukong
Sun Wukong
Rédoun
Sun Wukong
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 6L
1,572 Elo+
Party 1
Hachiman
Hachiman
eisen005
Hachiman
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 27L
1,554 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 1
8,019
802
4,783
8,649
3,859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thoth
Schabals
Thoth
14
2 / 1 / 5
7,553
755
4,497
5,368
1,986
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 2 / 4
7,100
710
4,008
7,349
2,795
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Zeus
13
1 / 2 / 2
7,338
734
7,355
6,960
2,681
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
xPxx
Zhong Kui
13
0 / 2 / 5
7,134
713
4,024
9,158
9,097
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Dzaaa
Ah Puch
16
2 / 2 / 6
9,457
946
11,673
7,155
3,597
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 2 / 1
8,506
851
2,324
6,122
5,393
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
2 / 1 / 5
8,286
829
12,747
3,471
1,609
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sun Wukong
Rédoun
Sun Wukong
12
1 / 2 / 6
7,817
782
3,825
6,907
6,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
eisen005
Hachiman
13
1 / 2 / 6
7,791
779
3,962
6,089
2,947
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
33
9
Kills
9
9
Deaths
9
17
Assists
24
Player
Kills
Deaths
Assists
KDA
L
5
2
1
2.75
W
Ah Puch
Dzaaa
Ah Puch
2
2
6
2.5
W
3
2
1
1.75
W
2
1
5
4.5
W
Sun Wukong
Rédoun
Sun Wukong
1
2
6
2
L
Thoth
Schabals
Thoth
2
1
5
4.5
L
1
2
4
1.5
L
Zeus
1
2
2
1
W
Hachiman
eisen005
Hachiman
1
2
6
2
L
Zhong Kui
xPxx
Zhong Kui
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,667
Damage
34,531
37,484
Taken
29,744
20,418
Mitigated
19,628
19,089
Healing
7,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,783
1,916
6,405
4,482
8,649
3,859
0
6,230
2,419
16,056
0
W
Ah Puch
Dzaaa
Ah Puch
11,673
329
184
2,282
7,155
3,597
46
5,383
1,772
30,333
227
W
2,324
64
823
1,183
6,122
5,393
223
3,897
2,225
5,862
280
W
12,747
103
309
528
3,471
1,609
0
2,058
1,413
24,259
260
W
Sun Wukong
Rédoun
Sun Wukong
3,825
390
188
403
6,907
6,082
115
3,968
2,939
0
10,495
L
Thoth
Schabals
Thoth
4,497
39
641
572
5,368
1,986
0
3,250
2,118
14,747
499
L
4,008
2,217
99
1,318
7,349
2,795
0
5,872
1,477
0
12,439
L
Zeus
7,355
114
895
1,118
6,960
2,681
0
5,042
1,918
13,008
437
W
Hachiman
eisen005
Hachiman
3,962
2,715
190
1,496
6,089
2,947
750
4,768
1,321
0
16,362
L
Zhong Kui
xPxx
Zhong Kui
4,024
214
545
3,014
9,158
9,097
0
6,002
3,156
14,013
468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,144
Gold Earned
41,857
117
Minions Killed
126
0
Camps Cleared
0
865,987
Distance Traveled
961,594
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,019
802
28
3
0
182,784
0
W
Ah Puch
9,457
946
47
5
0
178,390
0
W
Eset
8,506
851
10
1
0
192,593
0
W
Zeus
8,286
829
24
2
0
208,324
0
W
Sun Wukong
7,817
782
14
1
0
195,035
0
L
Thoth
7,553
755
25
3
0
172,370
0
L
Anhur
7,100
710
17
2
0
169,312
0
L
Zeus
7,338
734
13
1
0
170,267
0
W
Hachiman
7,791
779
31
3
0
187,252
0
L
Zhong Kui
7,134
713
34
3
0
171,254
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role