Player Matchup

Cthulhu
Cthulhu
Gold IV
Fate_DNG
Cthulhu
Gold IV
Level 128
God Stats
23W - 20L
1,551 SR
Queue Stats
232W - 243L
1,442 MMR
Solo
Nemesis
Nemesis
Bronze III
Heimey_DaGOAT_03
Nemesis
Bronze III
Level 148
God Stats
4W - 2L
1,822 SR
Queue Stats
18W - 23L
1,466 MMR
Solo
Chaac
Chaac
Gold IV
RapsLinger99
Chaac
Gold IV
Level 139
God Stats
9W - 2L
1,690 SR
Queue Stats
142W - 158L
1,422 MMR
Solo
Neith
Neith
Gold III
oBoss Red
Neith
Gold III
Level 170
God Stats
10W - 17L
1,488 SR
Queue Stats
151W - 157L
1,428 MMR
Solo
Nu Wa
Nu Wa
Gold IV
thummass
Nu Wa
Gold IV
Level 116
God Stats
4W - 4L
1,592 SR
Queue Stats
85W - 96L
1,443 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 140
1,629 SR
1,440 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 120
1,469 SR
1,440 MMR
Surtr
Surtr
Silver I
JVR_NGL
Surtr
Silver I
Level 106
God Stats
2W - 5L
1,423 SR
Queue Stats
47W - 55L
1,456 MMR
Solo
Bacchus
Bacchus
Gold IV
NovaAD3
Bacchus
Gold IV
Level 156
God Stats
2W - 1L
1,745 SR
Queue Stats
213W - 231L
1,422 MMR
Solo
Artemis
Artemis
Silver I
Xsmurda
Artemis
Silver I
Level 56
God Stats
4W - 9L
1,418 SR
Queue Stats
45W - 57L
1,463 MMR
Solo
Chang'e
Chang'e
Bronze III
anunca78
Chang'e
Bronze III
Level 144
God Stats
0W - 2L
1,257 SR
Queue Stats
22W - 19L
1,467 MMR
Solo
Hun Batz
Hun Batz
Gold V
cweezzie
Hun Batz
Gold V
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 57L
1,394 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Fate_DNG
Cthulhu
14
1 / 2 / 6
8,876
493
9,123
17,498
18,943
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate

Breastplate

+20
Physical Protection

15
0 / 3 / 1
8,957
498
3,192
16,843
7,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

18
0 / 1 / 2
11,226
624
17,419
18,989
11,422
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
oBoss Red
Neith
17
4 / 0 / 3
10,477
582
11,640
7,649
3,126
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nu Wa
thummass
Nu Wa
16
3 / 2 / 0
9,931
552
13,565
9,552
3,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
KukulkanJanusLokiBellona

VS

Bans
ThanatosUllrNutThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
JVR_NGL
Surtr
15
1 / 1 / 2
8,496
472
11,618
22,584
27,218
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Bacchus
NovaAD3
Bacchus
12
0 / 0 / 3
7,531
418
2,952
10,002
10,020
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Artemis
Xsmurda
Artemis
17
1 / 2 / 1
9,196
511
7,137
14,284
6,065
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
anunca78
Chang'e
15
1 / 1 / 5
8,747
486
10,139
14,276
4,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hun Batz
cweezzie
Hun Batz
17
5 / 4 / 3
8,988
499
6,874
18,697
8,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
22
8
Kills
8
8
Deaths
8
12
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Fate_DNG
Cthulhu
1
2
6
2
W
0
3
1
0.17
L
Surtr
JVR_NGL
Surtr
1
1
2
2
L
Bacchus
NovaAD3
Bacchus
0
0
3
1.5
W
0
1
2
1
L
Artemis
Xsmurda
Artemis
1
2
1
0.75
L
Chang'e
anunca78
Chang'e
1
1
5
3.5
L
Hun Batz
cweezzie
Hun Batz
5
4
3
1.63
W
Neith
oBoss Red
Neith
4
0
3
5.5
W
Nu Wa
thummass
Nu Wa
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,939
Damage
38,720
70,531
Taken
79,843
44,400
Mitigated
56,337
21,662
Healing
30,008
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Fate_DNG
Cthulhu
9,123
762
117
1,676
17,498
18,943
0
3,134
14,208
44,086
2,932
W
3,192
762
0
1,971
16,843
7,583
212
3,738
12,717
0
79,706
L
Surtr
JVR_NGL
Surtr
11,618
4,289
0
5,722
22,584
27,218
0
949
21,635
1,265
74,628
L
Bacchus
NovaAD3
Bacchus
2,952
221
0
2,571
10,002
10,020
0
3,610
6,392
25,222
0
W
17,419
6,929
0
12,070
18,989
11,422
69
886
16,775
0
113,813
L
Artemis
Xsmurda
Artemis
7,137
3,823
0
3,888
14,284
6,065
0
4,369
9,915
0
88,016
L
Chang'e
anunca78
Chang'e
10,139
551
1,795
7,232
14,276
4,946
0
8,691
5,585
78,735
1,074
L
Hun Batz
cweezzie
Hun Batz
6,874
634
0
8,800
18,697
8,088
0
3,990
14,707
0
86,670
W
Neith
oBoss Red
Neith
11,640
3,518
0
3,632
7,649
3,126
1,615
894
6,727
0
97,574
W
Nu Wa
thummass
Nu Wa
13,565
6,390
0
2,196
9,552
3,326
216
4,855
4,153
67,986
2,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,467
Gold Earned
42,958
605
Minions Killed
582
0
Camps Cleared
0
1,746,724
Distance Traveled
1,638,594
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,876
493
63
4
0
359,749
3
W
Nemesis
8,957
498
107
6
0
379,039
2
L
Surtr
8,496
472
111
6
0
320,836
1
L
Bacchus
7,531
418
41
2
0
305,889
6
W
Chaac
11,226
624
207
12
0
352,908
0
L
Artemis
9,196
511
141
8
0
296,851
0
L
Chang'e
8,747
486
158
9
0
354,088
2
L
Hun Batz
8,988
499
131
7
0
360,930
0
W
Neith
10,477
582
121
7
0
331,548
0
W
Nu Wa
9,931
552
107
6
0
323,480
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role