Player Matchup

Jing Wei
Jing Wei
Himechin7
Jing Wei
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,711 Elo+
Party 1
Sun Wukong
Sun Wukong
Obliiviionn_
Sun Wukong
Level 80
God Stats
5W - 4L
1,666 SR
Queue Stats
15W - 27L
1,342 Elo+
Solo
Ymir
Ymir
Warrior Catx
Ymir
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,451 Elo+
Solo
Tiamat
Tiamat
superomeganoob
Tiamat
Level 74
God Stats
15W - 10L
1,631 SR
Queue Stats
61W - 56L
1,459 Elo+
Party 1
Hun Batz
Hun Batz
xXCor3Xx
Hun Batz
Level 57
God Stats
5W - 3L
1,711 SR
Queue Stats
83W - 100L
1,445 Elo+
Party 1
Team Averages
Level 67
1,602 SR
1,482 Elo+

VS

Team Averages
Level 94
1,650 SR
1,573 Elo+
Skadi
Skadi
CaliKilo01
Skadi
Level 117
God Stats
2W - 0L
1,925 SR
Queue Stats
12W - 6L
1,570 Elo+
Solo
Eset
Eset
TheRealDeWZee
Eset
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 30L
1,513 Elo+
Solo
Bellona
Bellona
TyeSittig
Bellona
Level 83
God Stats
2W - 1L
1,621 SR
Queue Stats
60W - 45L
1,511 Elo+
Party 2
Fenrir
Fenrir
Vinix777
Fenrir
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 8L
1,623 Elo+
Party 2
Cerberus
Cerberus
xRloo
Cerberus
Level 29
God Stats
3W - 0L
1,705 SR
Queue Stats
39W - 16L
1,649 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Himechin7
Jing Wei
7
0 / 2 / 0
3,415
488
1,867
3,995
1,145
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Sun Wukong
Obliiviionn_
Sun Wukong
8
0 / 0 / 0
4,434
633
3,182
6,012
2,887
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

1
0 / 1 / 0
2,877
411
0
971
396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

8
1 / 1 / 2
4,464
638
3,272
2,861
1,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
xXCor3Xx
Hun Batz
7
2 / 2 / 0
4,220
603
3,509
6,087
1,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
8
1 / 0 / 2
4,841
692
2,533
3,744
1,076
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 2 / 1
4,900
700
2,016
3,234
1,109
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
TyeSittig
Bellona
9
0 / 0 / 0
4,817
688
1,874
5,770
4,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Fenrir
Vinix777
Fenrir
9
3 / 0 / 0
4,729
676
1,671
5,207
1,804
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cerberus
xRloo
Cerberus
6
0 / 1 / 2
4,301
614
1,486
5,074
2,395
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
10
3
Kills
5
6
Deaths
3
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Skadi
1
0
2
2
L
Jing Wei
Himechin7
Jing Wei
0
2
0
0
L
Sun Wukong
Obliiviionn_
Sun Wukong
0
0
0
0
W
1
2
1
0.75
W
Bellona
TyeSittig
Bellona
0
0
0
0
W
Fenrir
Vinix777
Fenrir
3
0
0
3
L
0
1
0
0
L
1
1
2
2
W
Cerberus
xRloo
Cerberus
0
1
2
1
L
Hun Batz
xXCor3Xx
Hun Batz
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,830
Damage
9,580
19,926
Taken
23,029
7,692
Mitigated
10,892
5,651
Healing
10,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
2,533
698
0
740
3,744
1,076
384
0
3,744
0
32,965
L
Jing Wei
Himechin7
Jing Wei
1,867
1,480
0
824
3,995
1,145
0
312
3,683
0
12,410
L
Sun Wukong
Obliiviionn_
Sun Wukong
3,182
298
0
2,019
6,012
2,887
0
0
6,012
0
27,572
W
2,016
164
0
987
3,234
1,109
0
2,020
928
31,641
640
W
Bellona
TyeSittig
Bellona
1,874
481
0
2,620
5,770
4,508
0
0
5,770
0
28,956
W
Fenrir
Vinix777
Fenrir
1,671
340
0
3,122
5,207
1,804
0
103
5,060
0
23,291
L
0
0
0
24
971
396
0
0
971
789
0
L
3,272
297
0
493
2,861
1,348
0
1,184
1,677
19,284
0
W
Cerberus
xRloo
Cerberus
1,486
0
521
2,039
5,074
2,395
255
627
4,255
8,816
0
L
Hun Batz
xXCor3Xx
Hun Batz
3,509
1,530
0
2,291
6,087
1,916
0
1,995
4,092
0
21,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,410
Gold Earned
23,588
151
Minions Killed
215
0
Camps Cleared
0
581,607
Distance Traveled
720,393
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
4,841
692
48
7
0
106,305
0
L
Jing Wei
3,415
488
13
2
0
126,621
2
L
Sun Wukong
4,434
633
61
9
0
139,809
2
W
Eset
4,900
700
53
8
0
133,774
0
W
Bellona
4,817
688
49
7
0
154,497
0
W
Fenrir
4,729
676
50
7
0
174,359
0
L
Ymir
2,877
411
0
0
0
17,561
0
L
Tiamat
4,464
638
39
6
0
133,334
0
W
Cerberus
4,301
614
15
2
0
151,458
0
L
Hun Batz
4,220
603
38
5
0
164,282
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role