Player Matchup

Danzaburou
Danzaburou
BigandFloppyD
Danzaburou
Level 158
God Stats
17W - 4L
1,862 SR
Queue Stats
241W - 85L
1,817 Elo+
Party 1
Lancelot
Lancelot
KhemicaI
Lancelot
Level 155
God Stats
5W - 0L
1,891 SR
Queue Stats
294W - 116L
1,820 Elo+
Party 1
Discordia
Discordia
MichaelxVoorhees
Discordia
Level 159
God Stats
5W - 1L
1,743 SR
Queue Stats
223W - 75L
1,808 Elo+
Party 1
Achilles
Achilles
Neleús
Achilles
Level 203
God Stats
4W - 1L
1,392 SR
Queue Stats
249W - 110L
1,746 Elo+
Party 1
Agni
Agni
OOCalmNova
Agni
Level 129
God Stats
3W - 0L
1,843 SR
Queue Stats
37W - 36L
1,508 Elo+
Solo
Team Averages
Level 161
1,746 SR
1,740 Elo+

VS

Team Averages
Level 160
1,618 SR
1,544 Elo+
Zeus
Zeus
 
Zeus
Level 258
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
KlauSvelt
Hun Batz
Level 149
God Stats
23W - 5L
1,804 SR
Queue Stats
222W - 228L
1,588 Elo+
Solo
King Arthur
King Arthur
LCASH93
King Arthur
Level 162
God Stats
24W - 27L
1,457 SR
Queue Stats
940W - 933L
1,573 Elo+
Solo
Hera
Hera
Metomiam
Hera
Level 103
God Stats
23W - 20L
1,567 SR
Queue Stats
222W - 222L
1,509 Elo+
Solo
Sol
Sol
TheIroXD
Sol
Level 127
God Stats
7W - 3L
1,764 SR
Queue Stats
14W - 10L
1,552 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BigandFloppyD
Danzaburou
14
3 / 0 / 14
9,010
1,287
9,222
7,919
3,762
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Lancelot
KhemicaI
Lancelot
14
3 / 1 / 11
8,216
1,174
8,310
11,442
9,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
14
2 / 1 / 10
8,360
1,194
8,787
5,249
2,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Achilles
Neleús
Achilles
14
8 / 0 / 6
9,212
1,316
8,675
10,261
9,883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cudgel

Cudgel

+10
Physical Power
+75
Health

14
5 / 2 / 10
9,007
1,287
11,412
7,102
2,907
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Team 1 Tickets

323

VS

Team 2 Tickets

250

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
12
1 / 1 / 1
7,556
1,079
7,251
4,055
1,193
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
KlauSvelt
Hun Batz
12
1 / 5 / 1
7,765
1,109
7,067
9,372
5,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

King Arthur
LCASH93
King Arthur
13
2 / 5 / 1
7,904
1,129
8,773
17,026
19,033
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hera
13
0 / 5 / 4
7,675
1,096
6,864
7,423
2,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
0 / 5 / 4
7,422
1,060
7,725
10,955
3,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
15
21
Kills
4
4
Deaths
21
51
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Zeus
 
Zeus
1
1
1
1.5
W
Danzaburou
BigandFloppyD
Danzaburou
3
0
14
10
W
Lancelot
KhemicaI
Lancelot
3
1
11
8.5
L
Hun Batz
KlauSvelt
Hun Batz
1
5
1
0.3
L
King Arthur
LCASH93
King Arthur
2
5
1
0.5
L
Hera
0
5
4
0.4
W
Discordia
2
1
10
7
W
Achilles
Neleús
Achilles
8
0
6
11
W
5
2
10
5
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,406
Damage
37,680
41,973
Taken
48,831
28,404
Mitigated
32,474
2,523
Healing
2,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
 
Zeus
7,251
866
0
161
4,055
1,193
0
1,498
2,557
28,621
0
W
Danzaburou
BigandFloppyD
Danzaburou
9,222
4,618
0
921
7,919
3,762
0
4,313
3,510
0
17,756
W
Lancelot
KhemicaI
Lancelot
8,310
1,055
0
410
11,442
9,767
0
5,611
5,541
0
17,409
L
Hun Batz
KlauSvelt
Hun Batz
7,067
816
0
598
9,372
5,606
0
3,039
6,333
0
10,418
L
King Arthur
LCASH93
King Arthur
8,773
307
0
1,492
17,026
19,033
0
7,490
9,536
0
15,132
L
Hera
6,864
873
0
0
7,423
2,720
0
3,423
4,000
26,269
17
W
Discordia
8,787
29
0
250
5,249
2,085
0
2,389
2,820
30,962
0
W
Achilles
Neleús
Achilles
8,675
1,136
0
942
10,261
9,883
0
5,579
4,507
0
12,642
W
11,412
1,301
0
0
7,102
2,907
0
3,160
3,818
23,426
826
L
7,725
2,091
0
529
10,955
3,922
0
4,320
6,635
15,609
195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,805
Gold Earned
38,322
126
Minions Killed
146
6
Camps Cleared
6
823,653
Distance Traveled
653,541
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,556
1,079
52
7
1
124,759
0
W
Danzaburou
9,010
1,287
20
3
1
144,248
0
W
Lancelot
8,216
1,174
9
1
1
190,508
0
L
Hun Batz
7,765
1,109
2
0
2
121,749
0
L
King Arthur
7,904
1,129
15
2
0
130,819
0
L
Hera
7,675
1,096
51
7
1
140,279
0
W
Discordia
8,360
1,194
58
8
3
164,749
0
W
Achilles
9,212
1,316
7
1
1
174,829
0
W
Agni
9,007
1,287
32
5
0
149,319
0
L
Sol
7,422
1,060
26
4
2
135,935
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role