Player Matchup

Ares
Ares
Gold V
Brmntd
Ares
Gold V
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 13L
1,707 MMR
Solo
Nu Wa
Nu Wa
Platinum V
EatingMyCookies
Nu Wa
Platinum V
Level 49
God Stats
43W - 24L
1,717 SR
Queue Stats
99W - 90L
1,722 MMR
Solo
Loki
Loki
Platinum V
LumenVita
Loki
Platinum V
Level 153
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 39L
1,717 MMR
Party 1
Erlang Shen
Erlang Shen
Gold IV
St8SaltyTowerBoy
Erlang Shen
Gold IV
Level 50
God Stats
3W - 0L
1,500 SR
Queue Stats
21W - 5L
1,690 MMR
Solo
Skadi
Skadi
Platinum IV
phoenixdarkwatr
Skadi
Platinum IV
Level 174
God Stats
3W - 1L
1,500 SR
Queue Stats
48W - 39L
1,787 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 114
1,543 SR
1,725 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 159
1,634 SR
1,641 MMR
Sol
Sol
Platinum V
 
Sol
Platinum V
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Horus
Horus
Platinum V
 
Horus
Platinum V
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Platinum II
ReleaseCabrakan
Kali
Platinum II
Level 181
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 32L
1,787 MMR
Solo
Hercules
Hercules
Platinum IV
Zotboss
Hercules
Platinum IV
Level 158
God Stats
7W - 4L
1,847 SR
Queue Stats
184W - 190L
1,718 MMR
Solo
Zeus
Zeus
Gold II
mFFajita
Zeus
Gold II
Level 169
God Stats
2W - 1L
1,824 SR
Queue Stats
59W - 53L
1,699 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Brmntd
Ares
13
2 / 0 / 5
7,754
554
4,750
9,746
9,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

16
6 / 0 / 5
9,949
711
11,992
4,790
2,105
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Loki
14
2 / 0 / 7
8,043
575
7,485
9,107
3,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Erlang Shen
St8SaltyTowerBoy
Erlang Shen
16
4 / 1 / 0
10,007
715
12,715
19,150
15,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

14
3 / 4 / 4
8,347
596
10,410
10,120
4,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Bans
AchillesJanusFenrirThor

VS

Bans
KuzenboSobekThothArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
3 / 5 / 1
7,434
531
11,473
12,820
4,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Horus
 
Horus
9
0 / 2 / 1
6,214
444
2,855
13,826
10,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
2 / 2 / 0
7,596
543
4,039
15,711
7,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Hercules
Zotboss
Hercules
12
0 / 5 / 1
6,734
481
10,233
19,514
15,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Zeus
13
0 / 3 / 0
6,996
500
2,778
7,474
2,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
17
Kills
5
5
Deaths
17
21
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
5
1
0.7
L
Horus
 
Horus
0
2
1
0.25
W
Ares
Brmntd
Ares
2
0
5
4.5
W
6
0
5
8.5
W
Loki
2
0
7
5.5
L
2
2
0
1
W
Erlang Shen
St8SaltyTowerBoy
Erlang Shen
4
1
0
4
L
Hercules
Zotboss
Hercules
0
5
1
0.1
L
Zeus
0
3
0
0
W
3
4
4
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,352
Damage
31,378
52,913
Taken
69,345
35,139
Mitigated
40,645
21,659
Healing
28,327
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
11,473
3,950
0
4,545
12,820
4,372
0
2,764
9,896
58,986
12,864
L
Horus
 
Horus
2,855
1,349
590
4,598
13,826
10,587
0
5,486
8,062
0
16,247
W
Ares
Brmntd
Ares
4,750
542
0
2,250
9,746
9,083
0
4,239
5,506
15,353
0
W
11,992
3,240
0
485
4,790
2,105
730
2,227
2,501
77,802
1,477
W
Loki
7,485
1,918
0
4,899
9,107
3,658
0
924
8,175
0
62,638
L
4,039
1,529
0
8,180
15,711
7,649
0
2,473
13,004
0
78,657
W
Erlang Shen
St8SaltyTowerBoy
Erlang Shen
12,715
6,533
0
13,044
19,150
15,957
0
170
18,024
0
86,005
L
Hercules
Zotboss
Hercules
10,233
4,075
0
8,917
19,514
15,704
0
2,273
16,995
385
51,638
L
Zeus
2,778
87
0
1,497
7,474
2,333
0
2,641
4,619
64,371
0
W
10,410
3,403
0
981
10,120
4,336
87
5,922
4,198
0
66,376

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,100
Gold Earned
34,974
490
Minions Killed
446
0
Camps Cleared
0
1,525,137
Distance Traveled
1,406,091
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,434
531
111
8
0
247,752
0
L
Horus
6,214
444
14
1
0
279,025
2
W
Ares
7,754
554
10
1
0
305,763
4
W
Nu Wa
9,949
711
141
10
0
283,867
4
W
Loki
8,043
575
94
7
0
334,300
0
L
Kali
7,596
543
110
8
0
336,171
0
W
Erlang Shen
10,007
715
134
10
0
332,120
0
L
Hercules
6,734
481
77
6
0
266,748
0
L
Zeus
6,996
500
134
10
0
276,395
6
W
Skadi
8,347
596
111
8
0
269,087
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role