Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 187
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Badplayer223
Anhur
Level 63
God Stats
4W - 5L
1,612 SR
Queue Stats
31W - 33L
1,535 Elo+
Solo
Serqet
Serqet
Zhoennix
Serqet
Level 158
God Stats
4W - 4L
1,949 SR
Queue Stats
50W - 51L
1,595 Elo+
Party 1
Eset
Eset
blueeelol
Eset
Level 69
God Stats
27W - 18L
1,733 SR
Queue Stats
237W - 222L
1,612 Elo+
Solo
Kumbhakarna
Kumbhakarna
pyp33672
Kumbhakarna
Level 158
God Stats
4W - 5L
1,588 SR
Queue Stats
252W - 236L
1,613 Elo+
Party 1
Team Averages
Level 127
1,676 SR
1,571 Elo+

VS

Team Averages
Level 164
1,533 SR
1,560 Elo+
Hun Batz
Hun Batz
Kmisama
Hun Batz
Level 183
God Stats
2W - 3L
1,601 SR
Queue Stats
78W - 73L
1,538 Elo+
Party 2
Artio
Artio
Møreh
Artio
Level 215
God Stats
6W - 6L
1,520 SR
Queue Stats
94W - 92L
1,558 Elo+
Party 2
Apollo
Apollo
SanguineHost1
Apollo
Level 102
God Stats
1W - 1L
1,297 SR
Queue Stats
183W - 172L
1,560 Elo+
Solo
Ra
Ra
XxHyPeRxLiGhTxX
Ra
Level 174
God Stats
21W - 18L
1,544 SR
Queue Stats
214W - 210L
1,519 Elo+
Solo
Sun Wukong
Sun Wukong
axkl
Sun Wukong
Level 146
God Stats
23W - 12L
1,702 SR
Queue Stats
116W - 93L
1,624 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
12
0 / 5 / 0
6,616
473
6,769
14,802
10,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 2 / 2
7,310
522
8,246
8,142
3,124
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Serqet
Zhoennix
Serqet
12
0 / 2 / 3
6,298
450
1,408
8,871
3,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Eset
13
1 / 3 / 1
7,168
512
4,204
6,951
2,322
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kumbhakarna
pyp33672
Kumbhakarna
11
1 / 0 / 4
6,783
485
4,961
12,092
8,914
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Kmisama
Hun Batz
15
5 / 0 / 2
8,205
586
4,376
7,798
2,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Artio
Møreh
Artio
11
0 / 2 / 0
6,370
455
1,791
10,856
7,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

12
2 / 3 / 1
7,214
515
6,031
8,129
2,547
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
1 / 0 / 2
8,401
600
5,809
4,674
2,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
axkl
Sun Wukong
15
4 / 0 / 4
9,844
703
12,167
12,897
9,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
21
5
Kills
12
12
Deaths
5
10
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
0
5
0
0
L
3
2
2
2
W
Hun Batz
Kmisama
Hun Batz
5
0
2
6
W
Artio
Møreh
Artio
0
2
0
0
W
2
3
1
0.83
W
1
0
2
2
L
Serqet
Zhoennix
Serqet
0
2
3
0.75
W
Sun Wukong
axkl
Sun Wukong
4
0
4
6
L
Eset
1
3
1
0.5
L
Kumbhakarna
pyp33672
Kumbhakarna
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,588
Damage
30,174
50,858
Taken
44,354
28,049
Mitigated
25,300
17,184
Healing
21,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
6,769
2,595
0
4,363
14,802
10,172
0
131
14,671
0
51,989
L
8,246
4,107
0
2,186
8,142
3,124
22
701
7,369
0
56,826
W
Hun Batz
Kmisama
Hun Batz
4,376
1,018
0
5,131
7,798
2,990
0
1,018
6,496
0
68,039
W
Artio
Møreh
Artio
1,791
96
249
3,848
10,856
7,938
0
2,953
7,787
20,509
0
W
6,031
2,832
0
1,771
8,129
2,547
0
1,938
6,191
0
47,699
W
5,809
351
1,346
3,078
4,674
2,195
118
1,711
2,916
78,896
797
L
Serqet
Zhoennix
Serqet
1,408
289
0
4,894
8,871
3,517
0
719
8,152
0
46,835
W
Sun Wukong
axkl
Sun Wukong
12,167
3,905
0
6,455
12,897
9,630
767
931
11,176
0
78,563
L
Eset
4,204
282
494
2,015
6,951
2,322
0
2,168
4,722
67,251
1,071
L
Kumbhakarna
pyp33672
Kumbhakarna
4,961
510
0
3,232
12,092
8,914
0
3,626
8,344
24,146
4,024

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,175
Gold Earned
40,034
410
Minions Killed
489
0
Camps Cleared
0
1,414,927
Distance Traveled
1,494,164
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,616
473
82
6
0
282,849
1
L
Anhur
7,310
522
78
6
0
243,991
0
W
Hun Batz
8,205
586
105
8
0
347,849
4
W
Artio
6,370
455
31
2
0
298,390
5
W
Apollo
7,214
515
70
5
0
258,803
0
W
Ra
8,401
600
144
10
0
310,399
3
L
Serqet
6,298
450
99
7
0
310,128
0
W
Sun Wukong
9,844
703
139
10
0
278,723
0
L
Eset
7,168
512
126
9
0
277,364
2
L
Kumbhakarna
6,783
485
25
2
0
300,595
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role