Player Matchup

Surtr
Surtr
Liothee
Surtr
Level 145
God Stats
3W - 2L
1,384 SR
Queue Stats
34W - 24L
1,698 Elo+
Party 2
Anhur
Anhur
Mogopo
Anhur
Level 127
God Stats
19W - 8L
1,714 SR
Queue Stats
32W - 22L
1,702 Elo+
Party 2
Bacchus
Bacchus
Trax72
Bacchus
Level 149
God Stats
4W - 3L
1,725 SR
Queue Stats
52W - 54L
1,525 Elo+
Party 2
Ra
Ra
ZeI13
Ra
Level 167
God Stats
1W - 0L
1,075 SR
Queue Stats
9W - 5L
1,605 Elo+
Party 2
Fenrir
Fenrir
Zeght
Fenrir
Level 145
God Stats
1W - 1L
1,669 SR
Queue Stats
32W - 23L
1,702 Elo+
Party 2
Team Averages
Level 147
1,514 SR
1,646 Elo+

VS

Team Averages
Level 139
1,556 SR
1,568 Elo+
Anhur
Anhur
Atomic-Mcbasse
Anhur
Level 169
God Stats
3W - 9L
1,534 SR
Queue Stats
118W - 99L
1,594 Elo+
Solo
Ao Kuang
Ao Kuang
FLGT
Ao Kuang
Level 124
God Stats
2W - 1L
1,795 SR
Queue Stats
98W - 61L
1,587 Elo+
Solo
Cliodhna
Cliodhna
GavinTheShuckle
Cliodhna
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 67L
1,609 Elo+
Solo
Atlas
Atlas
Xenhr
Atlas
Level 127
God Stats
0W - 2L
1,302 SR
Queue Stats
140W - 111L
1,526 Elo+
Party 1
Agni
Agni
zurouu
Agni
Level 147
God Stats
22W - 15L
1,649 SR
Queue Stats
146W - 121L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Liothee
Surtr
7
2 / 0 / 0
4,499
900
798
3,135
1,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anhur
Mogopo
Anhur
6
1 / 1 / 0
3,439
688
1,950
2,313
555
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bacchus
Trax72
Bacchus
5
0 / 1 / 1
3,486
697
1,424
3,580
2,435
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ra
7
1 / 0 / 1
3,895
779
1,070
1,542
439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Fenrir
Zeght
Fenrir
7
1 / 0 / 2
3,790
758
2,018
3,817
1,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 1 / 1
3,267
653
2,321
3,265
853
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Ao Kuang
FLGT
Ao Kuang
2
0 / 1 / 0
2,554
511
286
1,002
204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cliodhna
6
0 / 2 / 0
3,175
635
1,497
4,334
1,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Atlas
Xenhr
Atlas
5
1 / 0 / 1
3,549
710
1,124
2,955
1,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Agni
zurouu
Agni
7
0 / 1 / 0
3,590
718
450
2,157
509
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
4
5
Kills
2
2
Deaths
5
4
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
L
Ao Kuang
FLGT
Ao Kuang
0
1
0
0
L
Cliodhna
0
2
0
0
W
Surtr
Liothee
Surtr
2
0
0
2
W
Anhur
Mogopo
Anhur
1
1
0
1
W
Bacchus
Trax72
Bacchus
0
1
1
0.5
L
Atlas
Xenhr
Atlas
1
0
1
1.5
W
Ra
1
0
1
1.5
W
Fenrir
Zeght
Fenrir
1
0
2
2
L
Agni
zurouu
Agni
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,260
Damage
5,678
14,387
Taken
13,713
6,244
Mitigated
4,420
5,724
Healing
5,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,321
1,489
0
1,669
3,265
853
0
781
2,484
0
17,264
L
Ao Kuang
FLGT
Ao Kuang
286
176
0
199
1,002
204
0
0
1,002
1,887
966
L
Cliodhna
1,497
112
0
2,002
4,334
1,192
0
501
3,639
0
14,920
W
Surtr
Liothee
Surtr
798
435
0
2,038
3,135
1,266
492
238
2,897
314
18,918
W
Anhur
Mogopo
Anhur
1,950
1,063
0
575
2,313
555
0
422
1,891
0
16,957
W
Bacchus
Trax72
Bacchus
1,424
180
0
1,233
3,580
2,435
0
590
2,990
6,725
0
L
Atlas
Xenhr
Atlas
1,124
398
0
1,198
2,955
1,662
0
643
2,312
9,090
1,295
W
Ra
1,070
178
168
994
1,542
439
0
152
1,390
21,806
0
W
Fenrir
Zeght
Fenrir
2,018
521
0
716
3,817
1,549
0
385
3,432
0
19,033
L
Agni
zurouu
Agni
450
225
0
664
2,157
509
0
258
1,743
20,822
650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,109
Gold Earned
16,135
152
Minions Killed
127
0
Camps Cleared
0
525,961
Distance Traveled
431,715
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
3,267
653
25
5
0
79,510
0
L
Ao Kuang
2,554
511
6
1
0
21,014
0
L
Cliodhna
3,175
635
36
7
0
120,973
0
W
Surtr
4,499
900
33
7
0
84,306
0
W
Anhur
3,439
688
23
5
0
93,232
1
W
Bacchus
3,486
697
14
3
0
104,939
1
L
Atlas
3,549
710
17
3
0
110,292
0
W
Ra
3,895
779
46
9
0
119,309
0
W
Fenrir
3,790
758
36
7
0
124,175
0
L
Agni
3,590
718
43
9
0
99,926
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role