Player Matchup

Bellona
Bellona
GDI Wizer
Bellona
Level 102
God Stats
7W - 3L
1,894 SR
Queue Stats
31W - 37L
1,445 Elo+
Solo
Medusa
Medusa
KAKEIndustries
Medusa
Level 81
God Stats
1W - 0L
1,500 SR
Queue Stats
89W - 69L
1,533 Elo+
Solo
Scylla
Scylla
KingSmack1020
Scylla
Level 147
God Stats
11W - 14L
1,460 SR
Queue Stats
73W - 70L
1,534 Elo+
Party 1
Sobek
Sobek
Snakefang69
Sobek
Level 144
God Stats
2W - 3L
1,470 SR
Queue Stats
23W - 22L
1,508 Elo+
Party 1
Maman Brigitte
Maman Brigitte
Unc1eJem1ma
Maman Brigitte
Level 183
God Stats
17W - 13L
1,651 SR
Queue Stats
100W - 88L
1,535 Elo+
Party 1
Team Averages
Level 131
1,595 SR
1,511 Elo+

VS

Team Averages
Level 78
1,554 SR
1,496 Elo+
Bacchus
Bacchus
Gerlix
Bacchus
Level 108
God Stats
1W - 1L
1,578 SR
Queue Stats
63W - 64L
1,506 Elo+
Solo
Nike
Nike
Stepphyy
Nike
Level 125
God Stats
4W - 4L
1,705 SR
Queue Stats
111W - 118L
1,525 Elo+
Solo
Janus
Janus
TrustMeIAmDocto
Janus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,497 Elo+
Solo
Zeus
Zeus
XbOxOnE26
Zeus
Level 47
God Stats
4W - 4L
1,483 SR
Queue Stats
53W - 79L
1,460 Elo+
Solo
Xbalanque
Xbalanque
kirito610
Xbalanque
Level 63
God Stats
0W - 1L
1,505 SR
Queue Stats
1W - 5L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
GDI Wizer
Bellona
13
1 / 1 / 2
7,177
598
6,805
11,691
9,046
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
3 / 0 / 0
7,408
617
5,633
4,424
1,900
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

11
1 / 0 / 2
6,123
510
2,666
4,034
1,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 2 / 2
5,692
474
5,624
9,757
7,337
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Maman Brigitte
Unc1eJem1ma
Maman Brigitte
13
6 / 1 / 0
7,046
587
5,725
9,374
3,611
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Gerlix
Bacchus
10
2 / 0 / 0
6,054
505
4,358
9,147
8,212
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nike
11
0 / 3 / 0
6,137
511
6,672
11,503
7,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

9
1 / 2 / 1
5,538
462
2,407
7,876
2,442
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Zeus
11
1 / 3 / 1
6,333
528
3,616
5,548
2,132
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Xbalanque
kirito610
Xbalanque
10
0 / 4 / 1
5,683
474
2,746
9,602
3,251
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
7
11
Kills
4
4
Deaths
12
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bellona
GDI Wizer
Bellona
1
1
2
2
L
Bacchus
Gerlix
Bacchus
2
0
0
2
W
3
0
0
3
W
1
0
2
2
W
0
2
2
0.5
L
Nike
0
3
0
0
L
1
2
1
0.75
W
Maman Brigitte
Unc1eJem1ma
Maman Brigitte
6
1
0
6
L
Zeus
1
3
1
0.5
L
Xbalanque
kirito610
Xbalanque
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,453
Damage
19,799
39,280
Taken
43,676
23,210
Mitigated
23,389
18,037
Healing
8,559
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
GDI Wizer
Bellona
6,805
2,049
0
6,562
11,691
9,046
0
1,123
10,568
0
58,162
L
Bacchus
Gerlix
Bacchus
4,358
827
0
2,159
9,147
8,212
0
2,601
6,091
23,986
0
W
5,633
2,517
0
3,204
4,424
1,900
0
548
3,876
0
59,693
W
2,666
113
0
508
4,034
1,316
0
2,524
1,510
29,322
849
W
5,624
473
0
2,334
9,757
7,337
0
4,043
5,714
29,045
1,862
L
Nike
6,672
744
0
1,240
11,503
7,352
0
1,474
9,071
0
41,934
L
2,407
180
0
3,710
7,876
2,442
0
2,584
5,122
31,242
0
W
Maman Brigitte
Unc1eJem1ma
Maman Brigitte
5,725
284
0
5,429
9,374
3,611
0
2,143
7,231
54,673
1,330
L
Zeus
3,616
618
0
1,220
5,548
2,132
0
3,659
1,558
49,670
360
L
Xbalanque
kirito610
Xbalanque
2,746
1,571
0
230
9,602
3,251
0
2,022
7,226
0
33,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,446
Gold Earned
29,745
396
Minions Killed
293
0
Camps Cleared
0
1,254,062
Distance Traveled
1,115,196
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,177
598
100
8
0
242,063
0
L
Bacchus
6,054
505
24
2
0
263,043
0
W
Medusa
7,408
617
88
7
0
227,839
3
W
Scylla
6,123
510
66
6
0
235,198
3
W
Sobek
5,692
474
65
5
0
252,804
2
L
Nike
6,137
511
63
5
0
203,128
4
L
Janus
5,538
462
59
5
0
246,518
0
W
Maman Brigitte
7,046
587
77
6
0
296,158
3
L
Zeus
6,333
528
87
7
0
176,344
0
L
Xbalanque
5,683
474
60
5
0
226,163
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role