Player Matchup

Sobek
Sobek
EmperorJay04
Sobek
Level 78
God Stats
16W - 9L
1,628 SR
Queue Stats
105W - 92L
1,520 Elo+
Party 2
Da Ji
Da Ji
Misanthroptomist
Da Ji
Level 177
God Stats
6W - 11L
1,458 SR
Queue Stats
616W - 621L
1,527 Elo+
Solo
Ra
Ra
SolarXXArc
Ra
Level 145
God Stats
4W - 6L
1,608 SR
Queue Stats
215W - 213L
1,491 Elo+
Solo
Skadi
Skadi
StarvinMarvin_21
Skadi
Level 75
God Stats
0W - 2L
1,500 SR
Queue Stats
80W - 72L
1,498 Elo+
Party 2
Erlang Shen
Erlang Shen
wytcraka
Erlang Shen
Level 87
God Stats
12W - 3L
1,849 SR
Queue Stats
85W - 77L
1,518 Elo+
Party 2
Team Averages
Level 112
1,608 SR
1,511 Elo+

VS

Team Averages
Level 89
1,651 SR
1,435 Elo+
Anubis
Anubis
Divin3Blizzard
Anubis
Level 102
God Stats
4W - 4L
1,430 SR
Queue Stats
48W - 53L
1,466 Elo+
Party 1
Cliodhna
Cliodhna
Idioms_XP
Cliodhna
Level 113
God Stats
12W - 2L
1,791 SR
Queue Stats
326W - 305L
1,450 Elo+
Solo
Sylvanus
Sylvanus
Shnozboii
Sylvanus
Level 68
God Stats
4W - 0L
1,793 SR
Queue Stats
33W - 44L
1,434 Elo+
Party 1
Vamana
Vamana
Silmick2000
Vamana
Level 133
God Stats
18W - 9L
1,743 SR
Queue Stats
196W - 162L
1,546 Elo+
Solo
Neith
Neith
jamysan
Neith
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 12L
1,278 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 7
6,489
464
5,951
16,740
14,065
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
10 / 4 / 2
8,919
637
14,848
15,378
6,100
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
2 / 1 / 5
8,166
583
7,007
6,904
2,330
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

9
0 / 8 / 5
5,633
402
5,042
12,607
3,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
wytcraka
Erlang Shen
12
1 / 2 / 0
7,157
511
11,711
17,795
12,517
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 3
8,046
575
11,715
12,644
5,955
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Cliodhna
Idioms_XP
Cliodhna
16
8 / 3 / 0
8,965
640
6,943
14,540
6,238
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Sylvanus
Shnozboii
Sylvanus
13
3 / 1 / 11
8,520
609
8,446
10,795
8,921
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Vamana
15
3 / 1 / 2
9,348
668
12,311
14,603
14,071
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Neith
jamysan
Neith
13
2 / 4 / 10
7,043
503
10,453
11,310
4,402
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
45
13
Kills
19
20
Deaths
13
19
Assists
26
Player
Kills
Deaths
Assists
KDA
W
3
4
3
1.13
L
0
5
7
0.7
W
Cliodhna
Idioms_XP
Cliodhna
8
3
0
2.67
L
10
4
2
2.75
W
Sylvanus
Shnozboii
Sylvanus
3
1
11
8.5
W
Vamana
3
1
2
4
L
2
1
5
4.5
L
0
8
5
0.31
W
Neith
jamysan
Neith
2
4
10
1.75
L
Erlang Shen
wytcraka
Erlang Shen
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,559
Damage
49,868
69,424
Taken
63,892
38,624
Mitigated
39,587
16,079
Healing
24,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,715
906
400
5,549
12,644
5,955
0
3,521
8,670
65,356
0
L
5,951
230
0
1,610
16,740
14,065
0
5,598
11,142
20,116
1,882
W
Cliodhna
Idioms_XP
Cliodhna
6,943
1,261
0
7,087
14,540
6,238
0
2,256
12,132
0
75,608
L
14,848
5,144
0
1,829
15,378
6,100
0
5,568
9,810
0
52,146
W
Sylvanus
Shnozboii
Sylvanus
8,446
3,004
911
3,306
10,795
8,921
480
2,355
8,277
34,161
0
W
Vamana
12,311
7,230
0
5,937
14,603
14,071
0
316
14,287
0
79,152
L
7,007
285
1,147
3,151
6,904
2,330
0
3,487
3,417
58,794
1,861
L
5,042
1,926
0
262
12,607
3,612
4
4,912
7,695
0
27,556
W
Neith
jamysan
Neith
10,453
3,402
0
1,128
11,310
4,402
807
2,689
8,523
0
40,954
L
Erlang Shen
wytcraka
Erlang Shen
11,711
8,345
0
8,080
17,795
12,517
0
596
17,199
0
59,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,364
Gold Earned
41,922
318
Minions Killed
462
0
Camps Cleared
0
1,408,344
Distance Traveled
1,420,570
11
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,046
575
100
7
0
255,043
0
L
Sobek
6,489
464
17
1
0
273,096
2
W
Cliodhna
8,965
640
108
8
0
344,105
0
L
Da Ji
8,919
637
62
4
0
301,920
0
W
Sylvanus
8,520
609
37
3
0
259,428
0
W
Vamana
9,348
668
146
10
0
280,829
1
L
Ra
8,166
583
112
8
0
298,918
8
L
Skadi
5,633
402
38
3
0
259,244
0
W
Neith
7,043
503
71
5
0
281,165
0
L
Erlang Shen
7,157
511
89
6
0
275,166
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role