Player Matchup

Achilles
Achilles
 
Achilles
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kukulkan
Kukulkan
KrazyDriftz
Kukulkan
Level 75
God Stats
1W - 4L
1,500 SR
Queue Stats
26W - 29L
1,551 Elo+
Party 1
Ares
Ares
Mr-Figueroa13
Ares
Level 25
God Stats
1W - 4L
1,295 SR
Queue Stats
21W - 38L
1,419 Elo+
Party 2
Anhur
Anhur
ScaryManu
Anhur
Level 122
God Stats
4W - 5L
1,471 SR
Queue Stats
50W - 50L
1,500 Elo+
Party 2
Fenrir
Fenrir
lIlMadnessIl
Fenrir
Level 108
God Stats
1W - 1L
1,797 SR
Queue Stats
121W - 120L
1,527 Elo+
Party 1
Team Averages
Level 95
1,513 SR
1,499 Elo+

VS

Team Averages
Level 90
1,588 SR
1,465 Elo+
Morgan Le Fay
Morgan Le Fay
Burrakkuraia
Morgan Le Fay
Level 92
God Stats
7W - 2L
1,763 SR
Queue Stats
40W - 29L
1,565 Elo+
Solo
Nemesis
Nemesis
FerretGames9614
Nemesis
Level 91
God Stats
19W - 13L
1,519 SR
Queue Stats
172W - 157L
1,464 Elo+
Solo
Sun Wukong
Sun Wukong
IlustriusRainer
Sun Wukong
Level 103
God Stats
4W - 0L
1,816 SR
Queue Stats
38W - 26L
1,541 Elo+
Solo
Janus
Janus
QUIIKSILVER967
Janus
Level 67
God Stats
13W - 18L
1,344 SR
Queue Stats
43W - 58L
1,252 Elo+
Solo
Anhur
Anhur
SaintCP
Anhur
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 31L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
14
2 / 2 / 0
8,012
534
6,981
15,089
14,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
KrazyDriftz
Kukulkan
13
1 / 1 / 2
7,299
487
4,188
6,476
2,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

6
0 / 1 / 2
5,556
370
1,521
3,996
2,219
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
ScaryManu
Anhur
14
2 / 5 / 2
7,992
533
7,903
11,882
3,300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fenrir
14
4 / 1 / 3
7,951
530
6,150
12,516
5,933
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Burrakkuraia
Morgan Le Fay
16
1 / 1 / 1
9,265
618
8,921
9,393
6,992
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 9% and their Magical Power increased by 15 or their Physical Lifesteal increased by 9% and their Physical Power increased by 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
0 / 2 / 2
7,656
510
2,896
13,970
5,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Sun Wukong
IlustriusRainer
Sun Wukong
12
2 / 3 / 4
8,135
542
4,858
12,415
10,960
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

15
2 / 1 / 2
9,092
606
7,059
4,901
1,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Anhur
SaintCP
Anhur
17
5 / 2 / 3
10,010
667
8,804
11,777
4,139
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
22
9
Kills
10
10
Deaths
9
9
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
2
2
0
1
W
Morgan Le Fay
Burrakkuraia
Morgan Le Fay
1
1
1
1.5
W
0
2
2
0.5
W
Sun Wukong
IlustriusRainer
Sun Wukong
2
3
4
1.33
L
Kukulkan
KrazyDriftz
Kukulkan
1
1
2
2
L
0
1
2
1
W
2
1
2
3
W
Anhur
SaintCP
Anhur
5
2
3
3.25
L
Anhur
ScaryManu
Anhur
2
5
2
0.6
L
Fenrir
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,743
Damage
32,538
49,959
Taken
52,456
28,592
Mitigated
29,422
12,108
Healing
19,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
6,981
772
0
6,815
15,089
14,675
0
8,838
6,201
0
57,947
W
Morgan Le Fay
Burrakkuraia
Morgan Le Fay
8,921
1,065
0
4,915
9,393
6,992
0
0
8,463
75,788
2,413
W
2,896
831
0
6,778
13,970
5,552
0
1,963
11,963
0
73,973
W
Sun Wukong
IlustriusRainer
Sun Wukong
4,858
1,081
0
2,809
12,415
10,960
19
2,095
10,320
0
31,646
L
Kukulkan
KrazyDriftz
Kukulkan
4,188
137
0
488
6,476
2,465
0
3,409
2,723
50,522
0
L
1,521
199
0
1,001
3,996
2,219
256
0
3,996
7,112
0
W
7,059
111
0
1,534
4,901
1,779
654
578
4,323
78,797
1,173
W
Anhur
SaintCP
Anhur
8,804
4,039
0
3,608
11,777
4,139
3,042
1,073
10,704
0
79,612
L
Anhur
ScaryManu
Anhur
7,903
5,340
0
2,387
11,882
3,300
366
972
10,836
0
57,725
L
Fenrir
6,150
914
0
1,417
12,516
5,933
0
1,816
10,588
0
59,088

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,810
Gold Earned
44,158
377
Minions Killed
538
0
Camps Cleared
0
1,285,249
Distance Traveled
1,502,334
1
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,012
534
103
7
0
292,433
1
W
Morgan Le Fay
9,265
618
114
8
0
277,362
0
W
Nemesis
7,656
510
117
8
0
345,683
6
W
Sun Wukong
8,135
542
28
2
0
310,228
8
L
Kukulkan
7,299
487
95
6
0
293,402
0
L
Ares
5,556
370
9
1
0
122,710
0
W
Janus
9,092
606
138
9
0
298,552
7
W
Anhur
10,010
667
141
9
0
270,509
0
L
Anhur
7,992
533
92
6
0
240,186
0
L
Fenrir
7,951
530
78
5
0
336,518
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role