Player Matchup

Anubis
Anubis
FlatCapScopes
Anubis
Level 128
God Stats
2W - 6L
1,712 SR
Queue Stats
278W - 221L
1,639 Elo+
Party 2
Hachiman
Hachiman
Knolur
Hachiman
Level 129
God Stats
0W - 3L
1,606 SR
Queue Stats
142W - 127L
1,619 Elo+
Party 3
Fenrir
Fenrir
McDude0101
Fenrir
Level 125
God Stats
5W - 8L
1,390 SR
Queue Stats
273W - 234L
1,606 Elo+
Party 2
Achilles
Achilles
Nuttyburns
Achilles
Level 132
God Stats
1W - 4L
1,250 SR
Queue Stats
134W - 128L
1,599 Elo+
Party 2
Geb
Geb
ponchoman807
Geb
Level 140
God Stats
9W - 7L
1,824 SR
Queue Stats
125W - 108L
1,647 Elo+
Party 3
Team Averages
Level 131
1,557 SR
1,622 Elo+

VS

Team Averages
Level 150
1,692 SR
1,628 Elo+
Ullr
Ullr
Onlybuildsboots
Ullr
Level 140
God Stats
4W - 2L
1,560 SR
Queue Stats
198W - 169L
1,579 Elo+
Solo
Amaterasu
Amaterasu
Scιzzy
Amaterasu
Level 158
God Stats
3W - 2L
1,773 SR
Queue Stats
122W - 76L
1,661 Elo+
Party 1
Jormungandr
Jormungandr
Starryisacutie
Jormungandr
Level 155
God Stats
2W - 0L
1,791 SR
Queue Stats
169W - 76L
1,703 Elo+
Party 1
Nu Wa
Nu Wa
lolShowcase
Nu Wa
Level 159
God Stats
12W - 6L
1,769 SR
Queue Stats
227W - 191L
1,541 Elo+
Solo
Hun Batz
Hun Batz
Årrow
Hun Batz
Level 139
God Stats
1W - 1L
1,567 SR
Queue Stats
32W - 33L
1,657 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 3
9,145
610
6,657
9,040
4,855
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
Knolur
Hachiman
14
3 / 4 / 3
7,932
529
10,606
12,475
4,533
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Fenrir
McDude0101
Fenrir
13
3 / 1 / 2
7,557
504
5,243
11,134
5,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
Nuttyburns
Achilles
5
0 / 2 / 0
5,154
344
1,974
6,299
2,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
1 / 3 / 3
7,195
480
8,640
14,523
11,457
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 4
7,503
500
6,207
13,477
4,928
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Amaterasu
Scιzzy
Amaterasu
16
4 / 1 / 1
10,292
686
6,725
10,567
9,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Jormungandr
Starryisacutie
Jormungandr
11
1 / 2 / 7
7,628
509
8,786
12,725
7,521
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
2 / 2 / 3
8,615
574
9,625
6,174
1,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hun Batz
Årrow
Hun Batz
14
3 / 2 / 4
8,393
560
7,038
12,932
5,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
30
11
Kills
11
11
Deaths
11
11
Assists
19
Player
Kills
Deaths
Assists
KDA
L
4
1
3
5.5
L
Hachiman
Knolur
Hachiman
3
4
3
1.13
L
Fenrir
McDude0101
Fenrir
3
1
2
4
L
Achilles
Nuttyburns
Achilles
0
2
0
0
W
1
4
4
0.75
W
Amaterasu
Scιzzy
Amaterasu
4
1
1
4.5
W
Jormungandr
Starryisacutie
Jormungandr
1
2
7
2.25
W
2
2
3
1.75
L
1
3
3
0.83
W
Hun Batz
Årrow
Hun Batz
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,120
Damage
38,381
53,471
Taken
55,875
28,893
Mitigated
28,907
15,322
Healing
16,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,657
85
0
5,135
9,040
4,855
0
3,545
5,049
89,219
2,937
L
Hachiman
Knolur
Hachiman
10,606
5,675
0
4,489
12,475
4,533
493
5,624
6,568
0
59,492
L
Fenrir
McDude0101
Fenrir
5,243
1,734
0
2,120
11,134
5,250
0
1,545
9,322
0
50,440
L
Achilles
Nuttyburns
Achilles
1,974
810
0
1,867
6,299
2,798
0
849
4,939
0
12,788
W
6,207
2,977
0
3,358
13,477
4,928
448
3,520
9,957
0
48,990
W
Amaterasu
Scιzzy
Amaterasu
6,725
2,271
0
5,461
10,567
9,460
0
1,664
8,643
0
84,047
W
Jormungandr
Starryisacutie
Jormungandr
8,786
2,345
0
2,042
12,725
7,521
0
4,375
8,350
43,791
0
W
9,625
1,761
0
735
6,174
1,910
0
3,215
2,959
61,920
712
L
8,640
458
0
1,711
14,523
11,457
0
5,347
8,691
28,111
1,411
W
Hun Batz
Årrow
Hun Batz
7,038
1,621
0
4,424
12,932
5,088
0
1,568
11,364
0
70,178

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,983
Gold Earned
42,431
398
Minions Killed
496
0
Camps Cleared
0
1,382,258
Distance Traveled
1,526,684
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
9,145
610
164
11
0
316,730
6
L
Hachiman
7,932
529
110
7
0
282,496
0
L
Fenrir
7,557
504
76
5
0
388,701
2
L
Achilles
5,154
344
24
2
0
75,094
0
W
Ullr
7,503
500
87
6
0
270,270
4
W
Amaterasu
10,292
686
140
9
0
300,019
0
W
Jormungandr
7,628
509
49
3
0
322,185
2
W
Nu Wa
8,615
574
115
8
0
276,158
0
L
Geb
7,195
480
24
2
0
319,237
4
W
Hun Batz
8,393
560
105
7
0
358,052
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role