Player Matchup

Bellona
Bellona
Silver I
 
Bellona
Silver I
Level 286
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Xbalanque
Xbalanque
Silver III
AsAp___CHRIS-_-
Xbalanque
Silver III
Level 111
God Stats
7W - 7L
1,653 SR
Queue Stats
19W - 29L
1,108 MMR
Party 3
Kuzenbo
Kuzenbo
Silver IV
Ghousty_
Kuzenbo
Silver IV
Level 66
God Stats
1W - 1L
1,595 SR
Queue Stats
1W - 3L
1,345 MMR
Party 3
Odin
Odin
Silver I
lPepin-
Odin
Silver I
Level 156
God Stats
7W - 3L
1,622 SR
Queue Stats
84W - 93L
1,115 MMR
Party 1
Sol
Sol
Gold IV
niel29pR
Sol
Gold IV
Level 167
God Stats
17W - 13L
1,548 SR
Queue Stats
70W - 70L
1,410 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 157
1,584 SR
1,295 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 146
1,491 SR
1,334 MMR
Sylvanus
Sylvanus
Silver II
 
Sylvanus
Silver II
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anhur
Anhur
Silver II
CoolishLine3
Anhur
Silver II
Level 159
God Stats
6W - 10L
1,476 SR
Queue Stats
21W - 29L
1,232 MMR
Solo
King Arthur
King Arthur
Silver I
CrossedLand
King Arthur
Silver I
Level 154
God Stats
2W - 1L
1,445 SR
Queue Stats
18W - 14L
1,486 MMR
Party 2
Poseidon
Poseidon
Silver II
IImagineTrying
Poseidon
Silver II
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 24L
1,264 MMR
Solo
Thor
Thor
Silver I
UndeadWrld
Thor
Silver I
Level 105
God Stats
2W - 3L
1,532 SR
Queue Stats
108W - 111L
1,187 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
15
1 / 1 / 1
9,159
572
13,421
13,905
8,947
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Xbalanque
AsAp___CHRIS-_-
Xbalanque
13
1 / 3 / 0
7,683
480
11,517
10,206
3,125
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kuzenbo
Ghousty_
Kuzenbo
12
0 / 1 / 2
7,609
476
5,854
10,948
10,413
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Odin
lPepin-
Odin
16
5 / 0 / 1
9,090
568
8,719
11,263
5,593
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

16
2 / 3 / 3
9,256
579
6,669
10,574
3,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Bans
UllrNutBake KujiraOsiris

VS

Bans
BastetArachneAwilixJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
13
1 / 1 / 3
7,488
468
4,185
16,235
13,646
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
5 / 1 / 0
8,220
514
9,521
14,622
7,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
CrossedLand
King Arthur
13
0 / 1 / 1
7,525
470
10,138
16,616
11,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Poseidon
8
1 / 4 / 1
5,867
367
2,109
4,263
1,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

14
1 / 2 / 2
7,307
457
5,516
13,293
5,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
15
9
Kills
8
8
Deaths
9
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
1
1
1
1.5
L
Sylvanus
 
Sylvanus
1
1
3
2.5
W
Xbalanque
AsAp___CHRIS-_-
Xbalanque
1
3
0
0.33
L
5
1
0
5
L
King Arthur
CrossedLand
King Arthur
0
1
1
0.5
W
Kuzenbo
Ghousty_
Kuzenbo
0
1
2
1
L
Poseidon
1
4
1
0.38
L
1
2
2
1
W
Odin
lPepin-
Odin
5
0
1
5.5
W
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,180
Damage
31,469
56,896
Taken
65,029
31,625
Mitigated
40,007
22,470
Healing
24,457
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
13,421
4,260
0
4,657
13,905
8,947
0
725
13,180
0
76,735
L
Sylvanus
 
Sylvanus
4,185
1,173
4,596
5,913
16,235
13,646
0
5,093
11,142
27,936
0
W
Xbalanque
AsAp___CHRIS-_-
Xbalanque
11,517
6,095
0
2,955
10,206
3,125
1,607
1,518
8,688
0
66,872
L
9,521
4,761
0
5,525
14,622
7,116
0
2,273
12,349
0
71,580
L
King Arthur
CrossedLand
King Arthur
10,138
1,212
0
3,852
16,616
11,960
0
431
16,185
0
70,019
W
Kuzenbo
Ghousty_
Kuzenbo
5,854
2,606
0
3,819
10,948
10,413
313
1,353
9,595
31,346
0
L
Poseidon
2,109
615
0
0
4,263
1,335
0
1,953
2,310
22,285
0
L
5,516
1,472
0
4,571
13,293
5,950
0
1,995
11,298
0
58,633
W
Odin
lPepin-
Odin
8,719
1,057
0
4,939
11,263
5,593
689
399
10,788
0
82,265
W
6,669
2,347
0
6,100
10,574
3,547
3,474
2,069
8,351
73,369
10,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,797
Gold Earned
36,407
513
Minions Killed
424
0
Camps Cleared
0
1,615,491
Distance Traveled
1,386,731
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,159
572
132
8
0
350,425
0
L
Sylvanus
7,488
468
41
3
0
315,001
3
W
Xbalanque
7,683
480
96
6
0
282,367
0
L
Anhur
8,220
514
123
8
0
284,183
2
L
King Arthur
7,525
470
111
7
0
332,525
0
W
Kuzenbo
7,609
476
35
2
0
312,218
0
L
Poseidon
5,867
367
34
2
0
123,702
0
L
Thor
7,307
457
115
7
0
331,320
0
W
Odin
9,090
568
120
8
0
398,440
0
W
Sol
9,256
579
130
8
0
272,041
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role