Player Matchup

Geb
Geb
 
Geb
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
KonjikiN0Yami
Mulan
Level 155
God Stats
17W - 8L
1,545 SR
Queue Stats
117W - 133L
1,486 Elo+
Party 1
Anubis
Anubis
WHJ Donny
Anubis
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
152W - 134L
1,547 Elo+
Solo
Thor
Thor
Yátsko
Thor
Level 148
God Stats
1W - 4L
1,440 SR
Queue Stats
45W - 64L
1,455 Elo+
Party 1
Ishtar
Ishtar
bluefiveone
Ishtar
Level 149
God Stats
117W - 111L
1,564 SR
Queue Stats
320W - 324L
1,581 Elo+
Party 1
Team Averages
Level 149
1,510 SR
1,514 Elo+

VS

Team Averages
Level 111
1,494 SR
1,547 Elo+
Cabrakan
Cabrakan
Chakrom
Cabrakan
Level 141
God Stats
7W - 2L
1,805 SR
Queue Stats
119W - 113L
1,555 Elo+
Party 2
Osiris
Osiris
Lawaygo
Osiris
Level 89
God Stats
3W - 2L
1,496 SR
Queue Stats
151W - 129L
1,567 Elo+
Party 2
Ra
Ra
WarIsComing5130
Ra
Level 89
God Stats
2W - 2L
1,295 SR
Queue Stats
18W - 13L
1,476 Elo+
Solo
Hun Batz
Hun Batz
Zealót
Hun Batz
Level 108
God Stats
1W - 1L
1,235 SR
Queue Stats
115W - 100L
1,567 Elo+
Party 2
Artemis
Artemis
bigboiness
Artemis
Level 128
God Stats
4W - 2L
1,640 SR
Queue Stats
108W - 89L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
3
0 / 1 / 0
2,906
581
706
3,140
1,695
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

6
0 / 0 / 0
3,727
745
1,090
1,818
892
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Anubis
WHJ Donny
Anubis
3
0 / 1 / 1
2,773
555
509
1,231
480
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Thor
Yátsko
Thor
7
1 / 2 / 0
3,592
718
1,886
4,707
1,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ishtar
5
0 / 2 / 0
3,007
601
1,489
2,752
765
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
Chakrom
Cabrakan
6
0 / 0 / 1
3,630
726
504
2,245
1,721
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Osiris
Lawaygo
Osiris
7
3 / 1 / 1
4,267
853
1,740
3,476
1,594
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

7
1 / 0 / 2
4,394
879
1,630
2,101
500
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Hun Batz
Zealót
Hun Batz
7
0 / 0 / 1
3,549
710
656
3,251
1,259
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Artemis
bigboiness
Artemis
6
2 / 0 / 0
3,768
754
2,629
1,946
712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
11
1
Kills
6
6
Deaths
1
1
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
0
1
0
0
W
Cabrakan
Chakrom
Cabrakan
0
0
1
0.5
L
0
0
0
0
W
Osiris
Lawaygo
Osiris
3
1
1
3.5
L
Anubis
WHJ Donny
Anubis
0
1
1
0.5
W
1
0
2
2
L
Thor
Yátsko
Thor
1
2
0
0.5
W
Hun Batz
Zealót
Hun Batz
0
0
1
0.5
W
Artemis
bigboiness
Artemis
2
0
0
2
L
Ishtar
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,680
Damage
7,159
13,648
Taken
13,019
5,555
Mitigated
5,786
3,333
Healing
5,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
706
46
0
1,162
3,140
1,695
0
353
2,787
4,234
0
W
Cabrakan
Chakrom
Cabrakan
504
189
0
1,142
2,245
1,721
0
305
1,940
5,992
0
L
1,090
534
0
947
1,818
892
0
0
1,818
0
19,941
W
Osiris
Lawaygo
Osiris
1,740
863
0
1,737
3,476
1,594
0
224
3,252
0
22,823
L
Anubis
WHJ Donny
Anubis
509
0
0
413
1,231
480
0
417
742
5,604
0
W
1,630
108
144
735
2,101
500
456
285
1,816
21,810
0
L
Thor
Yátsko
Thor
1,886
514
0
247
4,707
1,723
0
989
3,566
0
18,474
W
Hun Batz
Zealót
Hun Batz
656
172
0
1,236
3,251
1,259
0
0
3,251
0
13,550
W
Artemis
bigboiness
Artemis
2,629
1,605
0
250
1,946
712
0
401
1,545
0
24,426
L
Ishtar
1,489
1,101
0
564
2,752
765
0
151
2,601
0
12,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,005
Gold Earned
19,608
107
Minions Killed
160
0
Camps Cleared
0
416,401
Distance Traveled
530,920
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
2,906
581
6
1
0
74,623
0
W
Cabrakan
3,630
726
6
1
0
126,428
0
L
Mulan
3,727
745
36
7
0
122,612
0
W
Osiris
4,267
853
45
9
0
135,639
0
L
Anubis
2,773
555
13
3
0
28,798
0
W
Ra
4,394
879
43
9
0
90,960
0
L
Thor
3,592
718
33
7
0
107,888
0
W
Hun Batz
3,549
710
25
5
0
94,161
0
W
Artemis
3,768
754
41
8
0
83,732
0
L
Ishtar
3,007
601
19
4
0
82,480
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role