Player Matchup

Janus
Janus
 
Janus
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
JoseRodolfo77
Medusa
Level 89
God Stats
20W - 9L
1,922 SR
Queue Stats
334W - 322L
1,488 Elo+
Party 2
Zhong Kui
Zhong Kui
Killah666-aldair
Zhong Kui
Level 126
God Stats
23W - 12L
1,663 SR
Queue Stats
216W - 202L
1,492 Elo+
Party 2
Arachne
Arachne
atkocska
Arachne
Level 128
God Stats
19W - 19L
1,360 SR
Queue Stats
104W - 89L
1,462 Elo+
Solo
Nike
Nike
kirio4_
Nike
Level 106
God Stats
5W - 3L
1,630 SR
Queue Stats
41W - 45L
1,475 Elo+
Solo
Team Averages
Level 115
1,615 SR
1,483 Elo+

VS

Team Averages
Level 138
1,575 SR
1,483 Elo+
Achilles
Achilles
Dabster-kun
Achilles
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
86W - 88L
1,466 Elo+
Party 1
Khepri
Khepri
GrizzlyBearDip
Khepri
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
175W - 161L
1,537 Elo+
Solo
Discordia
Discordia
MontelTho
Discordia
Level 144
God Stats
1W - 3L
1,489 SR
Queue Stats
16W - 12L
1,448 Elo+
Solo
Medusa
Medusa
Sheikh M8
Medusa
Level 144
God Stats
1W - 1L
1,888 SR
Queue Stats
35W - 39L
1,460 Elo+
Solo
Thanatos
Thanatos
WyFu-Generic
Thanatos
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 39L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
4 / 1 / 3
8,809
587
7,863
7,442
2,901
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
5 / 1 / 6
9,590
639
12,095
10,430
4,665
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Zhong Kui
14
0 / 2 / 2
8,405
560
9,141
11,449
8,395
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
atkocska
Arachne
14
4 / 3 / 2
8,033
536
4,083
14,017
5,119
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Nike
kirio4_
Nike
12
3 / 1 / 7
7,698
513
8,029
8,843
6,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dabster-kun
Achilles
15
3 / 1 / 2
8,063
538
8,176
16,098
20,217
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

11
0 / 3 / 2
6,687
446
3,731
10,049
7,693
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Discordia
MontelTho
Discordia
12
0 / 4 / 3
6,828
455
6,639
8,740
3,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Medusa
Sheikh M8
Medusa
13
1 / 5 / 1
7,275
485
6,193
9,711
3,196
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Thanatos
WyFu-Generic
Thanatos
13
4 / 3 / 0
7,749
517
6,123
15,699
6,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
16
16
Kills
8
8
Deaths
16
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
1
3
5.5
L
Achilles
Dabster-kun
Achilles
3
1
2
4
L
0
3
2
0.33
W
5
1
6
8
W
Zhong Kui
0
2
2
0.5
L
Discordia
MontelTho
Discordia
0
4
3
0.38
L
Medusa
Sheikh M8
Medusa
1
5
1
0.3
L
Thanatos
WyFu-Generic
Thanatos
4
3
0
1.33
W
Arachne
atkocska
Arachne
4
3
2
1.67
W
Nike
kirio4_
Nike
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,211
Damage
30,862
52,181
Taken
60,297
27,970
Mitigated
40,954
21,672
Healing
22,696
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,863
332
0
1,697
7,442
2,901
0
3,566
3,876
74,158
1,010
L
Achilles
Dabster-kun
Achilles
8,176
966
0
4,464
16,098
20,217
0
6,895
8,217
369
56,756
L
3,731
737
0
1,934
10,049
7,693
0
1,444
8,112
18,625
0
W
12,095
3,693
0
4,821
10,430
4,665
69
776
9,654
0
89,775
W
Zhong Kui
9,141
745
0
6,112
11,449
8,395
27
444
10,205
57,540
3,209
L
Discordia
MontelTho
Discordia
6,639
428
0
923
8,740
3,122
0
3,083
5,122
51,910
0
L
Medusa
Sheikh M8
Medusa
6,193
2,100
0
1,055
9,711
3,196
0
0
9,524
0
55,539
L
Thanatos
WyFu-Generic
Thanatos
6,123
1,601
0
14,320
15,699
6,726
0
3,544
11,689
0
59,329
W
Arachne
atkocska
Arachne
4,083
3,387
0
7,551
14,017
5,119
0
1,789
12,038
0
36,690
W
Nike
kirio4_
Nike
8,029
633
0
1,491
8,843
6,890
198
4,164
4,679
0
27,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,535
Gold Earned
36,602
460
Minions Killed
385
0
Camps Cleared
0
1,557,459
Distance Traveled
1,514,687
22
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,809
587
112
7
0
320,491
6
L
Achilles
8,063
538
86
6
0
289,762
0
L
Khepri
6,687
446
40
3
0
311,689
2
W
Medusa
9,590
639
132
9
0
290,462
2
W
Zhong Kui
8,405
560
113
8
0
277,439
6
L
Discordia
6,828
455
69
5
0
264,638
1
L
Medusa
7,275
485
89
6
0
287,838
2
L
Thanatos
7,749
517
101
7
0
360,760
2
W
Arachne
8,033
536
63
4
0
340,957
6
W
Nike
7,698
513
40
3
0
328,110
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role