Player Matchup

Anubis
Anubis
UeliDeSchwärt
Anubis
Level 64
God Stats
2W - 1L
1,674 SR
Queue Stats
9W - 6L
1,515 Elo+
Party 1
Mulan
Mulan
Zumbii
Mulan
Level 123
God Stats
15W - 7L
1,646 SR
Queue Stats
43W - 41L
1,518 Elo+
Party 1
Geb
Geb
cedii
Geb
Level 118
God Stats
1W - 2L
1,245 SR
Queue Stats
39W - 37L
1,527 Elo+
Party 1
Team Averages
Level 102
1,522 SR
1,520 Elo+

VS

Team Averages
Level 83
1,527 SR
1,493 Elo+
Discordia
Discordia
 
Discordia
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
GIGAGUENEY
Kuzenbo
Level 132
God Stats
14W - 9L
1,525 SR
Queue Stats
37W - 28L
1,536 Elo+
Solo
Serqet
Serqet
TFBru123
Serqet
Level 54
God Stats
6W - 5L
1,556 SR
Queue Stats
35W - 55L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 1
8,580
613
3,796
9,425
4,613
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Mulan
Zumbii
Mulan
16
4 / 0 / 0
10,236
731
14,362
12,462
12,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Geb
cedii
Geb
15
0 / 0 / 3
9,151
654
11,375
13,038
15,532
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
0 / 2 / 0
9,094
650
11,095
8,634
3,866
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
GIGAGUENEY
Kuzenbo
12
0 / 1 / 0
8,118
580
8,498
15,155
16,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Serqet
TFBru123
Serqet
14
0 / 1 / 0
8,360
597
5,807
11,448
13,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Short Sword

Short Sword

+25
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
0
4
Kills
0
0
Deaths
4
4
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
2
0
0
L
Kuzenbo
GIGAGUENEY
Kuzenbo
0
1
0
0
L
Serqet
TFBru123
Serqet
0
1
0
0
W
0
0
1
0.5
W
Mulan
Zumbii
Mulan
4
0
0
4
W
Geb
cedii
Geb
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,533
Damage
25,400
34,925
Taken
35,237
33,134
Mitigated
34,438
5,257
Healing
1,853
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
11,095
243
0
470
8,634
3,866
188
4,162
4,171
52,082
0
L
Kuzenbo
GIGAGUENEY
Kuzenbo
8,498
3,131
0
470
15,155
16,621
0
6,310
8,322
27,343
2,657
L
Serqet
TFBru123
Serqet
5,807
596
0
913
11,448
13,951
0
5,028
6,021
0
14,593
W
3,796
414
0
2,944
9,425
4,613
573
7,168
1,879
21,699
0
W
Mulan
Zumbii
Mulan
14,362
1,908
0
1,708
12,462
12,989
340
5,202
6,453
1,205
46,319
W
Geb
cedii
Geb
11,375
871
0
605
13,038
15,532
423
6,309
6,462
40,778
970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,967
Gold Earned
25,572
174
Minions Killed
160
0
Camps Cleared
0
797,044
Distance Traveled
792,043
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,094
650
101
7
0
238,111
0
L
Kuzenbo
8,118
580
39
3
0
281,568
0
L
Serqet
8,360
597
20
1
0
272,364
0
W
Anubis
8,580
613
52
4
0
247,589
0
W
Mulan
10,236
731
80
6
0
275,747
0
W
Geb
9,151
654
42
3
0
273,708
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role