Player Matchup

Ymir
Ymir
 
Ymir
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
LoonyAce83
Fenrir
Level 45
God Stats
8W - 6L
1,535 SR
Queue Stats
28W - 35L
1,314 Elo+
Party 1
Hera
Hera
Sweetcheeks3163
Hera
Level 61
God Stats
0W - 2L
1,423 SR
Queue Stats
27W - 34L
1,365 Elo+
Party 1
Team Averages
Level 64
1,486 SR
1,393 Elo+

VS

Team Averages
Level 85
1,719 SR
1,506 Elo+
Baron Samedi
Baron Samedi
EpicalPinkToxic
Baron Samedi
Level 107
God Stats
4W - 3L
1,456 SR
Queue Stats
4W - 3L
1,506 Elo+
Party 2
Sylvanus
Sylvanus
Hagnaodin
Sylvanus
Level 28
God Stats
2W - 1L
1,725 SR
Queue Stats
4W - 3L
1,506 Elo+
Party 2
Amaterasu
Amaterasu
RealRenBee
Amaterasu
Level 120
God Stats
2W - 1L
1,976 SR
Queue Stats
4W - 3L
1,506 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
2 / 6 / 2
10,830
722
7,384
21,767
14,792
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Spectral Armor

Spectral Armor

+50
Physical Protection
+150
Health
+300
Mana
+10
Mp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
LoonyAce83
Fenrir
14
3 / 10 / 1
9,991
666
10,179
20,108
7,615
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
0 / 10 / 4
9,562
637
14,179
13,031
4,794
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
EpicalPinkToxic
Baron Samedi
18
5 / 1 / 16
12,119
808
17,258
11,277
6,807
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Sylvanus
Hagnaodin
Sylvanus
17
7 / 2 / 11
11,672
778
9,798
15,085
15,486
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Amaterasu
RealRenBee
Amaterasu
18
14 / 2 / 9
13,429
895
15,167
18,190
15,815
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
62
5
Kills
26
26
Deaths
5
7
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
2
6
2
0.5
W
Baron Samedi
EpicalPinkToxic
Baron Samedi
5
1
16
13
W
Sylvanus
Hagnaodin
Sylvanus
7
2
11
6.25
L
Fenrir
LoonyAce83
Fenrir
3
10
1
0.35
W
Amaterasu
RealRenBee
Amaterasu
14
2
9
9.25
L
0
10
4
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,742
Damage
42,223
54,906
Taken
44,552
27,201
Mitigated
38,108
1,808
Healing
16,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
7,384
1,058
0
552
21,767
14,792
264
12,510
9,174
30,373
1,259
W
Baron Samedi
EpicalPinkToxic
Baron Samedi
17,258
3,193
2,128
2,797
11,277
6,807
826
5,610
5,650
55,282
0
W
Sylvanus
Hagnaodin
Sylvanus
9,798
2,491
1,604
3,363
15,085
15,486
552
7,691
7,373
18,068
0
L
Fenrir
LoonyAce83
Fenrir
10,179
3,595
0
1,164
20,108
7,615
0
9,824
10,243
0
29,053
W
Amaterasu
RealRenBee
Amaterasu
15,167
6,285
0
6,135
18,190
15,815
1,042
7,443
10,744
0
58,858
L
14,179
4,189
0
92
13,031
4,794
140
4,847
8,089
39,567
984

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,383
Gold Earned
37,220
121
Minions Killed
165
0
Camps Cleared
0
715,866
Distance Traveled
863,574
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,830
722
45
3
0
244,352
0
W
Baron Samedi
12,119
808
90
6
0
266,463
8
W
Sylvanus
11,672
778
8
1
0
290,314
0
L
Fenrir
9,991
666
27
2
0
245,954
0
W
Amaterasu
13,429
895
67
4
0
306,797
1
L
Hera
9,562
637
49
3
0
225,560
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role