Player Matchup

Sol
Sol
 
Sol
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Brunleyyy
Cthulhu
Level 41
God Stats
5W - 4L
1,547 SR
Queue Stats
22W - 21L
1,455 Elo+
Party 2
Hachiman
Hachiman
Quisxvi
Hachiman
Level 149
God Stats
3W - 4L
1,618 SR
Queue Stats
95W - 91L
1,545 Elo+
Solo
Atlas
Atlas
Tuffblackness
Atlas
Level 41
God Stats
0W - 1L
1,943 SR
Queue Stats
21W - 22L
1,457 Elo+
Party 2
Awilix
Awilix
lilbigflex
Awilix
Level 89
God Stats
1W - 6L
1,267 SR
Queue Stats
55W - 52L
1,502 Elo+
Party 2
Team Averages
Level 89
1,575 SR
1,492 Elo+

VS

Team Averages
Level 109
1,602 SR
1,511 Elo+
Chaac
Chaac
Ducklez
Chaac
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 45L
1,536 Elo+
Party 1
Anhur
Anhur
WhatsUP467
Anhur
Level 107
God Stats
1W - 1L
1,309 SR
Queue Stats
55W - 60L
1,466 Elo+
Solo
Pele
Pele
djxnitro
Pele
Level 127
God Stats
1W - 3L
1,671 SR
Queue Stats
71W - 67L
1,490 Elo+
Solo
Athena
Athena
dylanwizard
Athena
Level 37
God Stats
5W - 0L
1,920 SR
Queue Stats
29W - 23L
1,505 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
iggs17
Morgan Le Fay
Level 159
God Stats
30W - 21L
1,608 SR
Queue Stats
117W - 128L
1,557 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
1 / 5 / 2
6,939
463
6,375
10,919
2,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
Brunleyyy
Cthulhu
11
1 / 1 / 3
7,127
475
7,471
10,078
10,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
Quisxvi
Hachiman
15
3 / 0 / 2
8,733
582
8,450
8,693
3,257
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 2 / 2
7,251
483
10,513
13,444
14,029
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Awilix
lilbigflex
Awilix
15
4 / 3 / 1
7,812
521
5,265
13,134
6,203
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Ducklez
Chaac
14
1 / 2 / 2
8,691
579
8,066
16,799
9,005
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

Anhur
13
0 / 4 / 1
7,257
484
4,017
12,015
4,411
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Pele
15
8 / 2 / 2
8,629
575
12,519
15,182
5,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
11
1 / 2 / 3
6,742
449
2,047
10,749
9,069
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
iggs17
Morgan Le Fay
16
1 / 1 / 3
9,094
606
7,356
6,637
2,862
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
22
11
Kills
11
11
Deaths
11
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
5
2
0.4
L
Cthulhu
Brunleyyy
Cthulhu
1
1
3
2.5
W
Chaac
Ducklez
Chaac
1
2
2
1
L
Hachiman
Quisxvi
Hachiman
3
0
2
4
L
2
2
2
1.5
W
Anhur
0
4
1
0.13
W
Pele
8
2
2
4.5
W
Athena
1
2
3
1.25
W
Morgan Le Fay
iggs17
Morgan Le Fay
1
1
3
2.5
L
Awilix
lilbigflex
Awilix
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,074
Damage
34,005
56,268
Taken
61,382
36,547
Mitigated
31,333
10,455
Healing
20,446
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
6,375
2,518
0
1,815
10,919
2,884
414
2,624
8,295
43,847
9,821
L
Cthulhu
Brunleyyy
Cthulhu
7,471
488
0
1,352
10,078
10,174
0
3,582
6,496
32,243
0
W
Chaac
Ducklez
Chaac
8,066
1,964
0
7,381
16,799
9,005
0
8,512
7,189
0
66,802
L
Hachiman
Quisxvi
Hachiman
8,450
5,615
0
3,914
8,693
3,257
316
524
8,169
0
75,862
L
10,513
4,011
0
1,849
13,444
14,029
0
0
13,444
38,477
1,849
W
Anhur
4,017
1,980
0
3,243
12,015
4,411
0
3,336
8,631
0
57,426
W
Pele
12,519
3,253
0
6,447
15,182
5,986
0
3,260
11,922
0
58,174
W
Athena
2,047
705
378
2,115
10,749
9,069
0
3,282
7,467
18,834
0
W
Morgan Le Fay
iggs17
Morgan Le Fay
7,356
405
0
882
6,637
2,862
0
3,855
2,782
89,116
865
L
Awilix
lilbigflex
Awilix
5,265
2,297
0
1,525
13,134
6,203
0
2,329
10,805
0
70,044

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,862
Gold Earned
40,413
401
Minions Killed
469
0
Camps Cleared
0
1,435,195
Distance Traveled
1,513,674
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,939
463
78
5
0
249,398
0
L
Cthulhu
7,127
475
47
3
0
316,697
0
W
Chaac
8,691
579
108
7
0
259,500
2
L
Hachiman
8,733
582
126
8
0
279,934
0
L
Atlas
7,251
483
48
3
0
248,402
0
W
Anhur
7,257
484
96
6
0
256,382
0
W
Pele
8,629
575
75
5
0
347,858
0
W
Athena
6,742
449
26
2
0
316,107
5
W
Morgan Le Fay
9,094
606
164
11
0
333,827
0
L
Awilix
7,812
521
102
7
0
340,764
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role