Player Matchup

Mercury
Mercury
 
Mercury
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
AFDTJ
Neith
Level 106
God Stats
1W - 4L
1,208 SR
Queue Stats
26W - 18L
1,590 Elo+
Solo
Ix Chel
Ix Chel
Darkriderssj03
Ix Chel
Level 155
God Stats
11W - 7L
1,547 SR
Queue Stats
72W - 65L
1,551 Elo+
Party 1
Bellona
Bellona
NaqBot
Bellona
Level 125
God Stats
11W - 9L
1,627 SR
Queue Stats
186W - 170L
1,513 Elo+
Solo
Jormungandr
Jormungandr
Oretsnom
Jormungandr
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 40L
1,540 Elo+
Solo
Team Averages
Level 127
1,476 SR
1,539 Elo+

VS

Team Averages
Level 155
1,605 SR
1,547 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
AbyssEmperor V
Odin
Level 203
God Stats
2W - 1L
1,538 SR
Queue Stats
173W - 162L
1,537 Elo+
Solo
Neith
Neith
hastyturtle
Neith
Level 126
God Stats
12W - 6L
1,906 SR
Queue Stats
75W - 44L
1,662 Elo+
Solo
Agni
Agni
turtlezpower
Agni
Level 120
God Stats
21W - 14L
1,581 SR
Queue Stats
60W - 57L
1,538 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
2 / 0 / 0
5,060
633
2,413
6,546
2,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
AFDTJ
Neith
8
0 / 1 / 1
4,799
600
5,333
6,096
2,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 1 / 0
5,126
641
2,594
5,392
1,984
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Bellona
NaqBot
Bellona
9
1 / 1 / 0
5,812
727
3,998
8,363
5,080
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jormungandr
Oretsnom
Jormungandr
4
0 / 2 / 0
3,823
478
2,411
3,807
2,360
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
9
2 / 0 / 3
5,286
661
3,170
7,879
6,605
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Nu Wa
 
Nu Wa
10
1 / 1 / 0
4,954
619
3,376
5,229
1,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
0 / 0 / 2
4,288
536
1,284
4,147
1,577
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

9
2 / 2 / 2
4,970
621
5,068
6,677
2,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

9
0 / 1 / 0
4,870
609
2,848
3,566
1,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
12
4
Kills
5
5
Deaths
4
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
2
0
0
2
W
Kuzenbo
 
Kuzenbo
2
0
3
3.5
W
Nu Wa
 
Nu Wa
1
1
0
1
L
Neith
AFDTJ
Neith
0
1
1
0.5
W
0
0
2
1
L
1
1
0
1
L
Bellona
NaqBot
Bellona
1
1
0
1
L
Jormungandr
Oretsnom
Jormungandr
0
2
0
0
W
2
2
2
1.5
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,749
Damage
15,746
30,204
Taken
27,498
14,100
Mitigated
13,225
11,337
Healing
10,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
2,413
1,205
0
618
6,546
2,543
0
1,254
5,086
0
37,322
W
Kuzenbo
 
Kuzenbo
3,170
1,725
1,306
3,318
7,879
6,605
7
1,324
6,555
14,479
0
W
Nu Wa
 
Nu Wa
3,376
2,070
0
1,845
5,229
1,506
0
0
5,229
25,685
0
L
Neith
AFDTJ
Neith
5,333
1,817
0
1,870
6,096
2,133
0
1,174
4,922
0
35,214
W
1,284
438
0
1,758
4,147
1,577
0
592
3,555
0
23,913
L
2,594
801
486
2,580
5,392
1,984
0
2,456
2,776
36,164
2,177
L
Bellona
NaqBot
Bellona
3,998
1,086
0
4,855
8,363
5,080
9
2,981
4,970
0
45,335
L
Jormungandr
Oretsnom
Jormungandr
2,411
1,087
0
928
3,807
2,360
0
751
3,056
8,866
0
W
5,068
1,501
0
1,781
6,677
2,379
0
1,325
5,352
0
34,358
W
2,848
304
0
990
3,566
1,158
0
1,700
1,866
34,683
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,620
Gold Earned
24,368
282
Minions Killed
248
0
Camps Cleared
0
785,894
Distance Traveled
842,576
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
5,060
633
63
8
0
214,570
0
W
Kuzenbo
5,286
661
22
3
0
194,648
2
W
Nu Wa
4,954
619
54
7
0
143,800
5
L
Neith
4,799
600
63
8
0
145,736
0
W
Odin
4,288
536
48
6
0
189,629
2
L
Ix Chel
5,126
641
76
10
0
168,127
2
L
Bellona
5,812
727
71
9
0
174,988
0
L
Jormungandr
3,823
478
9
1
0
82,473
0
W
Neith
4,970
621
59
7
0
146,686
1
W
Agni
4,870
609
65
8
0
167,813
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role