Player Matchup

Mercury
Mercury
Esquerra
Mercury
Level 126
God Stats
10W - 7L
1,734 SR
Queue Stats
103W - 80L
1,685 Elo+
Solo
Serqet
Serqet
LawfulThunder10
Serqet
Level 125
God Stats
4W - 11L
1,341 SR
Queue Stats
131W - 109L
1,570 Elo+
Party 2
Sol
Sol
qp Big Bird qp
Sol
Level 159
God Stats
0W - 2L
1,170 SR
Queue Stats
10W - 17L
1,474 Elo+
Party 2
Team Averages
Level 137
1,415 SR
1,576 Elo+

VS

Team Averages
Level 137
1,471 SR
1,722 Elo+
Lancelot
Lancelot
Mallampati4Gamer
Lancelot
Level 149
God Stats
3W - 0L
1,500 SR
Queue Stats
113W - 57L
1,801 Elo+
Party 1
Cthulhu
Cthulhu
Truly Lethal
Cthulhu
Level 125
God Stats
8W - 12L
1,414 SR
Queue Stats
97W - 91L
1,569 Elo+
Solo
Nemesis
Nemesis
tckiller4
Nemesis
Level 137
God Stats
4W - 0L
1,500 SR
Queue Stats
116W - 60L
1,795 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Esquerra
Mercury
11
2 / 3 / 2
6,937
694
5,096
14,471
9,340
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
1 / 7 / 2
6,496
650
3,023
10,534
6,141
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 3 / 2
7,650
765
6,899
8,369
2,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 1 / 6
8,574
857
12,715
9,432
7,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cthulhu
Truly Lethal
Cthulhu
11
0 / 2 / 10
7,293
729
5,596
8,182
6,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
tckiller4
Nemesis
14
7 / 1 / 5
8,792
879
10,404
8,992
5,686
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
4
Kills
13
13
Deaths
4
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Mercury
Esquerra
Mercury
2
3
2
1
L
1
7
2
0.29
W
6
1
6
9
W
Cthulhu
Truly Lethal
Cthulhu
0
2
10
2.5
L
1
3
2
0.67
W
Nemesis
tckiller4
Nemesis
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,018
Damage
28,715
33,374
Taken
26,606
17,926
Mitigated
19,727
9,095
Healing
7,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Esquerra
Mercury
5,096
2,197
0
4,452
14,471
9,340
0
2,067
10,972
0
22,075
L
3,023
508
0
2,148
10,534
6,141
0
1,352
8,307
0
11,498
W
12,715
1,781
0
2,292
9,432
7,678
0
1,758
7,483
0
33,362
W
Cthulhu
Truly Lethal
Cthulhu
5,596
680
0
1,242
8,182
6,363
29
2,457
5,615
21,711
1,597
L
6,899
2,867
0
2,495
8,369
2,445
156
1,014
6,714
23,004
2,501
W
Nemesis
tckiller4
Nemesis
10,404
3,832
0
4,066
8,992
5,686
370
2,001
6,590
0
29,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,083
Gold Earned
24,659
99
Minions Killed
129
0
Camps Cleared
0
519,293
Distance Traveled
668,342
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,937
694
30
3
0
204,119
0
L
Serqet
6,496
650
13
1
0
157,049
0
W
Lancelot
8,574
857
46
5
0
229,814
0
W
Cthulhu
7,293
729
41
4
0
206,755
0
L
Sol
7,650
765
56
6
0
158,125
0
W
Nemesis
8,792
879
42
4
0
231,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role