Player Matchup

Rama
Rama
 
Rama
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
ChefSel
Bellona
Level 24
God Stats
15W - 19L
1,370 SR
Queue Stats
118W - 152L
1,347 Elo+
Party 1
Bacchus
Bacchus
MasivaFam_801
Bacchus
Level 66
God Stats
10W - 4L
1,913 SR
Queue Stats
231W - 221L
1,484 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Sagg104
Morgan Le Fay
Level 69
God Stats
2W - 9L
1,403 SR
Queue Stats
222W - 207L
1,461 Elo+
Party 1
Arachne
Arachne
jery5234
Arachne
Level 63
God Stats
2W - 5L
1,261 SR
Queue Stats
38W - 35L
1,475 Elo+
Solo
Team Averages
Level 61
1,490 SR
1,453 Elo+

VS

Team Averages
Level 78
1,405 SR
1,381 Elo+
Mulan
Mulan
Blxxdhound
Mulan
Level 101
God Stats
3W - 4L
1,397 SR
Queue Stats
5W - 7L
1,282 Elo+
Party 2
Bacchus
Bacchus
SatoriAce
Bacchus
Level 73
God Stats
1W - 2L
1,213 SR
Queue Stats
33W - 32L
1,592 Elo+
Solo
Kali
Kali
ThawingCash3864
Kali
Level 43
God Stats
8W - 3L
1,851 SR
Queue Stats
25W - 19L
1,492 Elo+
Solo
Sol
Sol
legittrash2043
Sol
Level 122
God Stats
1W - 4L
1,253 SR
Queue Stats
6W - 10L
1,266 Elo+
Party 2
Rama
Rama
mbonillas2j
Rama
Level 52
God Stats
24W - 49L
1,309 SR
Queue Stats
27W - 65L
1,272 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
0 / 0 / 1
5,782
578
1,888
3,317
1,210
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bellona
ChefSel
Bellona
10
0 / 0 / 0
6,272
627
3,487
7,612
4,944
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
10
1 / 0 / 0
6,301
630
1,539
6,379
4,685
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Morgan Le Fay
Sagg104
Morgan Le Fay
11
1 / 0 / 1
6,179
618
5,468
4,382
1,762
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Arachne
jery5234
Arachne
11
2 / 0 / 0
5,838
584
2,481
8,059
3,027
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
9
0 / 0 / 0
4,754
475
3,129
6,261
4,179
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
SatoriAce
Bacchus
9
0 / 0 / 0
5,322
532
1,430
3,881
2,836
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

9
0 / 1 / 0
4,644
464
515
5,847
2,467
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

9
0 / 1 / 0
5,078
508
3,819
5,580
1,834
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

8
0 / 2 / 0
4,465
447
191
5,601
1,882
Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
0
4
Kills
0
0
Deaths
4
2
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
0
0
1
0.5
L
Mulan
0
0
0
0
W
Bellona
ChefSel
Bellona
0
0
0
0
W
Bacchus
1
0
0
1
W
Morgan Le Fay
Sagg104
Morgan Le Fay
1
0
1
1.5
L
Bacchus
SatoriAce
Bacchus
0
0
0
0
L
0
1
0
0
W
Arachne
jery5234
Arachne
2
0
0
2
L
0
1
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,863
Damage
9,084
29,749
Taken
27,170
15,628
Mitigated
13,198
11,857
Healing
6,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
1,888
1,616
0
2,380
3,317
1,210
457
461
2,856
0
41,307
L
Mulan
3,129
355
0
658
6,261
4,179
0
312
5,640
0
26,038
W
Bellona
ChefSel
Bellona
3,487
982
0
4,101
7,612
4,944
184
0
7,612
0
45,155
W
Bacchus
1,539
288
0
1,641
6,379
4,685
548
1,324
5,055
17,619
1,895
W
Morgan Le Fay
Sagg104
Morgan Le Fay
5,468
355
0
460
4,382
1,762
981
1,959
2,423
41,884
1,252
L
Bacchus
SatoriAce
Bacchus
1,430
55
0
1,065
3,881
2,836
0
764
3,117
21,071
739
L
515
172
0
1,820
5,847
2,467
0
1,111
4,736
0
25,437
W
Arachne
jery5234
Arachne
2,481
2,111
0
3,275
8,059
3,027
586
1,485
6,574
0
44,278
L
3,819
1,263
0
2,620
5,580
1,834
0
2,381
3,199
38,208
0
L
191
179
0
308
5,601
1,882
20
2,306
3,295
0
26,854

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,372
Gold Earned
24,263
313
Minions Killed
244
0
Camps Cleared
0
1,005,378
Distance Traveled
930,777
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
5,782
578
77
8
0
195,729
0
L
Mulan
4,754
475
46
5
0
159,897
0
W
Bellona
6,272
627
65
7
0
201,958
0
W
Bacchus
6,301
630
28
3
0
190,623
0
W
Morgan Le Fay
6,179
618
66
7
0
173,983
0
L
Bacchus
5,322
532
43
4
0
232,812
1
L
Kali
4,644
464
47
5
0
208,796
0
W
Arachne
5,838
584
77
8
0
243,085
0
L
Sol
5,078
508
68
7
0
188,442
0
L
Rama
4,465
447
40
4
0
140,830
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role